Rune quest spell book

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AnubisCK
Weasel
Posts: 36
Joined: Sat Jun 11, 2011 2:47 pm

Rune quest spell book

Postby AnubisCK » Thu Jun 30, 2011 5:06 pm

hi i bought this book a few days ago and its arrived . but i plan to play using the RunequestII core book . is there any alterations i need to make to how things work from the earlier version to newer one . as i noticed some spells had no casting times and other longer than normal actions
Mugen
Banded Mongoose
Posts: 227
Joined: Wed Jul 26, 2006 9:32 am

Postby Mugen » Fri Jul 01, 2011 10:03 am

As far as I remember, you can use Rune magic and Sorcery spells quite easily. Simply replace "Magnitude" in Sorcery spells descriptions with (Grimoire skill/10).

I'm not a great fan of Spellbook Sorcery spells, which are in my view, too narrowly focused. In my opinion, sorcery should provide very "broad" spells. For instance, Animate (Fire) is a good fit for a sorcery spell, whereas Fireball is not.

Divine magic use a completely different system. I'd suggest you compare MRQ1 SRD with MRQ2 spells in order to have guidelines to help you convert Spellbook spells.
AnubisCK
Weasel
Posts: 36
Joined: Sat Jun 11, 2011 2:47 pm

Postby AnubisCK » Fri Jul 01, 2011 5:06 pm

thanks ill take a look as i did notice in Rune quest II divine spells are set buy your position on cult

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