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 Post subject: Viking campaign
PostPosted: Thu Jan 27, 2011 3:04 pm 
Banded Mongoose

Joined: Fri Sep 24, 2010 8:32 am
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Location: Nottingham, UK
I have just started a RQII Viking campaign with my group and I thought I'd just share a few things on it. One thing I was really keen to play on was a firm historical backdrop mixed with mythical themes linked through...with the players wondering which one was true at times.

I have chosen a semi-historical setting based around the 930's (ish :wink: ) in East Agdir in Norway and explained to the players that although their characters will believe in trolls, alfs and magic they, as players cannot assume everything is that simply defined.

The first scenario (adapted from the old Avalon Hill Vikings box set) showed them this when they travelled several miles in a snowstorm to confront a 'troll' that had attacked a stead up in the hills. I built up the suspense with witnesses who had seen the big hairy troll attack in the night and they found the bodies of maimed slaves in the snow near the partially collapsed stead.

They were really weary about attacking the creature lurking in the ruined longhall until they realised that there were two survivors inside, a woman and her young son trapped under the remains of a bed closet. The smell of hideous rotting flesh had them wondering if it was a draugr as well (as all the bodies of the slain were all frozen solid).

They eventually distracted the 'troll' by hurling rocks at one end of the stead from behind a wall while two of the characters hacked through a side wall and pulled out the survivors. They then fled as the creature burst out of the wall.

Only then did they realise the 'troll' was actually an injured polar bear driven insane by a slowly rotting head wound. A BIG polar bear as well who's insane state gave it the ability to ignore resilience rolls for anything less than a major wound :wink:

They retreated to a tree covered knoll and the party huskarl bravely stood to fight it as the other players peppered it with arrows, javelins and sling shot. After several rounds of fighting, a large dose of luck, a ruined shield for the huskarl and some clever combat manoeuvres they finally downed the creature....much to their relieved amazement. :D

They immediately realised the value of such a huge white bearskin and, after making the survivors comfortable, the craft rolls were quick to follow (A&E proved very useful here). :lol:

The players then took the survivors to a neighbours stead and spent an evening bragging about their heroism using singing and poetry skills in true Viking fashion. (I allowed them to make 4 rolls on their skill in a similar fashion to the craft rules in A&E and totalled up the successes to see how well they did... lets just say they didn't worry Egill Skalagrimsson just yet but then they didn't get kicked out in the snow again either!)

After a scrap with the local trouble maker and his friends on the way back to the coast (a few minor injuries but no deaths) the players were rewarded with arm-rings and fine clothes from the Jarl at a feast and were assigned as temporary guardians of the widow, her son and the remains of her stead.

I have to say the RQII Vikings supplement is absolutely superb and gives a great deal of background on these hardy northern souls as well as some excellent game mechanics to handle Viking magic and some of the unique creatures from Nose myth. The players really threw themselves into the roles and were really pleased to spend time using skills such as singing and poetry and have now rolled up their family backgrounds and defined their lands and possessions on the champaign map. This enthusiasm is due in no small part to the Vikings supplement that seems to have really inspired them as players and me as GM.

Next is a risky winter trip to Kaupang up the coast and then the spring assembly with a few lawsuits to answer. Then I can start to creep in a few more supernatural themes and get them all worried again. :lol:

So well done Mongoose, Vikings will be a very well used book in our game for a while to come. :D :D

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Last edited by Vagni on Thu Mar 10, 2011 4:02 pm, edited 1 time in total.

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PostPosted: Thu Jan 27, 2011 3:17 pm 
Greater Spotted Mongoose

Joined: Sun Oct 17, 2010 4:22 pm
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Nice work! Seems like you've really caught the right atmosphere.

If your players are into history, just a bit, then you might wanna try getting some maps of old danish viking cities - I know that there are maps availiable of Ribe and Hedeby in Jutland, among others. All build on excavations of course.

I'm just saying, because I got a real boon out of a pirate campaign where I used the historical data from Port Royal. I got maps, building locations and records of townspeople - so the players were using buildings that were places where they were, and meeting townspeople that have lived working the professions they actually did according to tax records... The players loved it.

Now, I know that no Viking town is as well documented as Port Royal is. However there are some stuff to find scattered around on the net and in publications.

- Dan

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PostPosted: Thu Jan 27, 2011 3:40 pm 
Banded Mongoose

Joined: Fri Sep 24, 2010 8:32 am
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Location: Nottingham, UK
Dan True wrote:
Nice work! Seems like you've really caught the right atmosphere.

If your players are into history, just a bit, then you might wanna try getting some maps of old danish viking cities - I know that there are maps availiable of Ribe in Jutland, among others. All build on excavations of course.

I'm just saying, because I got a real boon out of a pirate campaign where I used the historical data from Port Royal. I got maps, building locations and records of townspeople - so the players were using buildings that were places where they were, and meeting townspeople that have lived working the professions they actually did according to tax records... The players loved it.

Now, I know that no Viking town is as well documented as Port Royal is. However there are some stuff to find scattered around on the net and in publications.

- Dan


That's a great idea that adds to the historical atmosphere. I agree completely. :D

I've got tons of books with some great interpretations of Viking towns in so I've started along these lines already. There are a couple of very small settlements (very small hamlets really) called Litil Voll and Mikil Voll I've invented based on this for the campaign and one of the players has chosen his family house already. Another poor player has a shack on the beach where he fishes from as well as his prize possession, a small skiff the Jarl gifted him with. The huskarl player is the youngest son of a big family so I think he's hoping to be assigned the ruined stead by the Jarl. :D

Google maps has been great for it as well. I've printed off an area of several square miles of East Agdir, researched a few names and marked up a number of steads and features. The PC's have their own copy that is marked up with things like Alfshaugr (Elf barrow) and Trollslund (troll woods) and they avoid them like the plague!! :lol:

As the interaction of the local society is going to be important for the game I have also drawn up notes on each family, notable members and alliances and enemies. Just a couple of lines for each NPC is enough and a simple venn diagram style drawing to help me remember at a glance which family is allied with who etc.

The effort has been well worth it as we have only had 3 sessions so far and the players are already quoting local NPC's names and seeing them as valuable resources or worrying about them as enemies. They are even worried about lawsuits at the next Thing over the wounds they caused to the local thugs who waylaid them (there akin to the Mitchell family in Eastenders :lol: ).

...now pirates, thats another story to add to my list of to-dos. :lol:

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 Post subject: Re: Viking campaign
PostPosted: Thu Jan 27, 2011 3:54 pm 
Lesser Spotted Mongoose

Joined: Thu May 31, 2007 6:36 am
Posts: 680
Location: Boden, Sweden
Vagni wrote:
The players really threw themselves into the roles and were really pleased to spend time using skills such as singing and poetry and have now rolled up their family backgrounds and defined their lands and possessions on the champaign map. This enthusiasm is due in no small part to the Vikings supplement that seems to have really inspired them as players and me as GM.

Hearing about the pleasure people experience using Loz's and my books makes the long hours researching and writing feel all the more worthwhile. Thanks for writing that Vagni. Such stories in turn, inspire me to go a little further with newer projects. :D

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 Post subject: Re: Viking campaign
PostPosted: Thu Jan 27, 2011 4:18 pm 
Banded Mongoose

Joined: Fri Sep 24, 2010 8:32 am
Posts: 254
Location: Nottingham, UK
Mongoose Pete wrote:
Vagni wrote:
The players really threw themselves into the roles and were really pleased to spend time using skills such as singing and poetry and have now rolled up their family backgrounds and defined their lands and possessions on the champaign map. This enthusiasm is due in no small part to the Vikings supplement that seems to have really inspired them as players and me as GM.

Hearing about the pleasure people experience using Loz's and my books makes the long hours researching and writing feel all the more worthwhile. Thanks for writing that Vagni. Such stories in turn, inspire me to go a little further with newer projects. :D


Your very welcome. :D

I wanted to share it to show our thanks for the time and effort you guys put into these projects. Vikings is a an absolute masterpiece and RQII is a fantastic game.

Well done and thank you. :D

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PostPosted: Fri Jan 28, 2011 1:01 pm 
Greater Spotted Mongoose

Joined: Wed Mar 03, 2004 1:17 pm
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Location: Finland
Nice story! I have wanted to run a Viking campaign ever since I read the first Northlander comic (which are excellent fodder for inspiration, btw).

I like that you keep your players on their toes (not everything is as it seems).

This doesn't matter in a game (much) especially if you have mythical creatures also in your campaign but I suppose you are aware that there are no polar bears (natively) in Norway :) Still, someone might have taken one as a puppy and ditched it to the forest as the beast grew too big...

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PostPosted: Fri Jan 28, 2011 2:03 pm 
Lesser Spotted Mongoose

Joined: Thu May 31, 2007 6:36 am
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SnowDog wrote:
I suppose you are aware that there are no polar bears (natively) in Norway :) Still, someone might have taken one as a puppy and ditched it to the forest as the beast grew too big...

They also occasionally drift down from Svalbard on ice flows, so they can crop up naturally even though they are not native to mainland Norway.

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Nice to get a reminder that these rules were written assuming a quite different sort of campaign from the munchkin "It's in the rules so you have to let me do it, look at me buffing my character I'm going to go kill now arrgrgrgrh" approach. -dbhoward


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PostPosted: Fri Jan 28, 2011 2:18 pm 
Greater Spotted Mongoose

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Really? I have not heard of that. Interesting...

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PostPosted: Fri Jan 28, 2011 3:37 pm 
Banded Mongoose

Joined: Fri Sep 24, 2010 8:32 am
Posts: 254
Location: Nottingham, UK
Mongoose Pete wrote:
SnowDog wrote:
I suppose you are aware that there are no polar bears (natively) in Norway :) Still, someone might have taken one as a puppy and ditched it to the forest as the beast grew too big...

They also occasionally drift down from Svalbard on ice flows, so they can crop up naturally even though they are not native to mainland Norway.


I based the story on that happening. It was carrying an infected head wound and so had probably just got lost and hungry as well. :D

There is also a short saga (know as a þáttr) called, from memory, Aud and the Bear where a trader buys a polar bear and travels across Scandinavia with it as a gift for the King of Denmark (I might have the details a bit wrong there..)

It was also SIZ 40 and insane with pain (it ignored any resilience tests for anything less than a major wound) as I didn't want the players to wade through it like it was a Koala Bear! :lol:

One thing that wasn't used much (if at all) in the Viking era was the term 'troll', as is rightly pointed out in the Vikings supplement. I decided to stick with this as all the players had recently watched Beowulf and Grendal on DVD where the term was used a lot so I knew they would have a better understanding of what they were facing...wrongly as it turned out. :lol:

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PostPosted: Fri Jan 28, 2011 8:33 pm 
Greater Spotted Mongoose

Joined: Sun Oct 17, 2010 4:22 pm
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Vagni wrote:
...now pirates, thats another story to add to my list of to-dos. :lol:


Send me a PM when you decide to do it. I have some very nice stuff lying around - historical prices, info on port royal and the caribberan in general etc.

- Dan

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PostPosted: Fri Jan 28, 2011 10:09 pm 
Greater Spotted Mongoose

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Sounds like a good campaign to me.

If you would like to post the campaign online then we'd love to hear all about it at the RQ Alternate Earth yahoo group http://games.groups.yahoo.com/group/alternateearthrq/

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PostPosted: Fri Jan 28, 2011 10:12 pm 
Banded Mongoose

Joined: Tue Jun 08, 2010 1:31 am
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Wow. sounds like the kind of game I'd play! I would sacrifice my wife to Odin to play that over Skype.


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PostPosted: Mon Jan 31, 2011 11:38 am 
Banded Mongoose

Joined: Fri Sep 24, 2010 8:32 am
Posts: 254
Location: Nottingham, UK
Dan True wrote:
Vagni wrote:
...now pirates, thats another story to add to my list of to-dos. :lol:


Send me a PM when you decide to do it. I have some very nice stuff lying around - historical prices, info on port royal and the caribberan in general etc.

- Dan


Thanks for that Dan. :D

I'll try and upload something on the Viking campaign as well when I get a chance.

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PostPosted: Tue Feb 08, 2011 1:31 pm 
Banded Mongoose

Joined: Fri Sep 24, 2010 8:32 am
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Location: Nottingham, UK
I thought a few of you might be interested in an update on what my players have been up to:

After basking in the glory of killing the polar bear the PC's were invited over to Grimshof a few miles down the coast, home of Grimr the Gothi, the Jarls youngest brother to celebrate the start of the month of Goi with a sacrifice.

They wasted no time in capitalising on the good will they had accumulated in the area by asking the normally taciturn Grimr for advice. This was about the lawsuit they expect to find themselves embroiled in over the attack by Ari the Black and his henchmen after they were returning with the bear skin to the Jarls stead.

Grimr assured them that, despite the injuries they caused to several of Ari's men, there was really no case to answer as he had attacked them first and done so with greater numbers of men as well. He did warn them that Ari was likely to get his berserker friend, Killer-Gestr, to challenge one of them to a duel if the case went against him. Grimr assured them that he and the Jarl would put pressure on Ari to drop the case and keep Killer-Gestr at bay...but he also warned them that Ari never forgets a grudge... a major concern for Egill, the huskarl PC, who was put in charge of repairing the Sorenson stead which lies only a few miles from Ari's stead.

The PC's were then asked to lead a risky winter raid on a group of Svear traders who had stolen some cargo from the Jarl in the summer. Word had reached the Jarl that the Svear, led by Yngvar the Easterner, were awaiting the spring thaw at a little fishing settlement some 60 miles up the coast, just a few miles from Kaupang.

The party were loaned a small longship, a crew of bondi's and karl's and several boats to sail up the coast, they then used the boats to cross through the dangerous pack ice to the island where the settlement was. Despite a couple of bumps with the pack ice they managed to get to the island with all 24 men unscathed. They quickly divided their forces into 10 archers who were to go over the island to the ridge above the settlement, and the remaining 14 men were to sneak up on the settlement from behind the ridge along the shingle beach.

They arrived without being spotted and surrounded a couple of the larger buildings and demanded that Ynvar came out with his men. Egill threatened to burn the buildings down, a largely hollow threat given the amount of snow and ice about.

After trading excuses and insults for a few minutes Yngvar burst out of one of the buildings with four of his men and a further five came out of the other building, blowing a horn to warn their colleagues in some more buildings a few metres down the beach. The archers fired on Yngvar and his men causing a few minor wounds, one being a minor injury to Yngvars chest that was to prove very unfortunate for him a moment later.

Thorsteinn, the poor fisherman player rumoured to have alf blood in his family, chanced throwing a javelin at Yngvar before he charged with his men, and surprised us all when he hit him square in the chest and did enough damage to pierce his lamellar armour and knock him out cold.

Egill led his men to fight the spearmen on one side of the buildings and the other player, the farmer Vesteinn, led the other men to attack those who had emerged with Yngvar. The archers on the ridge managed to tie down a larger group of men who emerged from the buildings further down the beach, as Egill and Vesteinn's forces made short work of the Svear.

In the mean time the remaining Svear had started trying to get one of their boats in to the icy water to escape as the archers traded arrows with a few of their counterparts hiding behind a low wall. The last action of the session was when Vesteinn fired a couple of arrows at the men hauling the boat, despite good rolls one arrow hit the boat and the other bounced off a helmeted Svear.

We'll see what happens next week and if the Svear manage their dangerous escape, I still have a sting inn the tail in store for the PC's as well...the little boat trip back to their ship might just prove to be a little harder... :twisted:

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PostPosted: Tue Feb 08, 2011 6:52 pm 
Greater Spotted Mongoose

Joined: Wed Mar 03, 2004 1:17 pm
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Location: Finland
Nice writeup. I hope you will follow this with another post when you have played some more.

How did you handle the NPC archers actions?

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