What I don't know is whether historically there is actually that much difference in the damage inflicted by say a hit from a longbow, a crossbow and a musket at 20m. I'm sure that the evidence is likely to ambivalent but for example would the velocity of the bullet at 20m be much different from the arrow of a crossbow, longbow etc. I'm wondering what the evidence is.RosenMcStern wrote: When I ran my conquistador game years ago, I used the musket stats for Land of Ninja (3d6 damage, a big hit in RQ3).
The other thing is that in MRQ2 missile damage is lower than previous RQ. E.g. Longbow has gone from 2d8 to 1D12 (IIRC) while a heavy crossbow has gone from something like 3D6 to 1D12. On the flip side, CMs make missile fire more dangerous to face. My first instinct would be to have damage from muskets be broadly similar to a longbow but to possibly give them a new CM (or access to a critical CM). E.g. I could imagine "bypass armour" not requiring a critical for a musket. However if there's evidence out there that a musket routinely killed or disabled its targets with greater reliability than a bow then clearly bumping up the musket damage would be the obvious way to go.