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PostPosted: Fri Jul 08, 2011 2:01 am 
Cosmic Mongoose

Joined: Tue Dec 13, 2005 12:32 pm
Posts: 2658
Location: Ireland.
Rashan: The Path of Darkness

Spell List*

20 Bandits Cloak
24 Boon of Lasting Night
32 Darkblade
33 Darkstrike
57 Oubilette of Night
68 Veil of Midnight

*These spells can be found in Runequest Spellbook (MRQ 1st edition)


Last edited by Mage on Fri Jul 08, 2011 2:06 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Jul 08, 2011 2:06 am 
Cosmic Mongoose

Joined: Tue Dec 13, 2005 12:32 pm
Posts: 2658
Location: Ireland.
Thyr: The Path of Light

Spell List*:

22 Beams of Brilliance
33 Daybreak
43 Flicker
49 Illuminate
52 Lightblade
58 Refraction
64 Sunstrike

*These spells can be found in Runequest Spellbook (MRQ 1st edition)


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 Post subject:
PostPosted: Fri Jul 08, 2011 3:31 am 
Cosmic Mongoose

Joined: Tue Dec 13, 2005 12:32 pm
Posts: 2658
Location: Ireland.
Denul: The Path of Healing

Spell List*:

16 Able Body
18 Allergy
25 Breath Life
56 Nectar and Ambrosia
71 Year of Plenty

*These spells can be found in Runequest Spellbook (MRQ 1st edition)


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 Post subject:
PostPosted: Fri Jul 08, 2011 3:35 am 
Cosmic Mongoose

Joined: Tue Dec 13, 2005 12:32 pm
Posts: 2658
Location: Ireland.
D'riss: The Path of the Earth

Spell List*:

20 Badgers Claws
21 Bands of Earth
22 Bedrock
29 Cloud of Dust
32 Dais
37 Earthshaker
42 Faultstrike
43 Font
43 Formidable Terrain
45 Gauntlets of Earth
47 Gnome Form
52 Keystone
54 Masons Boon
62 Sink
66 Touch of the Gorgon

*These spells can be found in Runequest Spellbook (MRQ 1st edition)


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 Post subject:
PostPosted: Fri Jul 08, 2011 3:43 am 
Cosmic Mongoose

Joined: Tue Dec 13, 2005 12:32 pm
Posts: 2658
Location: Ireland.
Mockra: The Path of the Mind

Spell List*:

18 Allergy
20 Backfire Magic
23 Bewilder
24 Breakable
31 Cowards Flight
32 Dalmation Curse
34 Despoil
35 Disquiet
36 Distortion
42 Faeblade
43 Formiddable Terrain
45 Fumble
48 Grand Mal
48 Hateblade
53 Maddening Sprites
58 Qualm
62 Shamanbane

*These spells can be found in Runequest Spellbook (MRQ 1st edition)


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 Post subject:
PostPosted: Fri Jul 08, 2011 3:50 am 
Cosmic Mongoose

Joined: Tue Dec 13, 2005 12:32 pm
Posts: 2658
Location: Ireland.
Ruse: The Path of the Sea

Spell List*:

16 Acid Stream
21 Bands of Water
26 Caustic Steam
27 Cetacean Lung
36 Divining Pool
36 Douse
43 Font
45 Gauntlets of Water
53 Liquid Constrictor
60 Seaweed Web
67 Undine Form
69 Wetting
72 Zombify

*These spells can be found in Runequest Spellbook (MRQ 1st edition)


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 Post subject:
PostPosted: Fri Jul 08, 2011 3:54 am 
Cosmic Mongoose

Joined: Tue Dec 13, 2005 12:32 pm
Posts: 2658
Location: Ireland.
Tennes: The Path of the Land

Spell List*:

21 Bands of Plant
27 Cavalrys End
 Cloud of Pollen
33 Deadwood
45 Gardeners Charm
45 Gauntlets of Plant
56 Oakstrike
59 Rootbound
60 Seaweed Web
68 Verdant Sage

*These spells can be found in Runequest Spellbook (MRQ 1st edition)


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 Post subject:
PostPosted: Mon Jul 11, 2011 4:02 pm 
Cosmic Mongoose

Joined: Tue Dec 13, 2005 12:32 pm
Posts: 2658
Location: Ireland.
Well, for those who are following this thread, which I haven't updated until recently, where would be the next best place to go from here? Statlines for monsters perhaps? Any suggestions?


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 Post subject:
PostPosted: Mon Jul 11, 2011 6:40 pm 
Chief Mongoose

Joined: Wed Jan 31, 2007 5:49 pm
Posts: 7229
Location: UK
Be interested to see how you think its best to handle the Gods and Powers of the World

Ascendants versus Eldar Gods.

It seems very Glorithian on its scope and complexity - plus the maliability of the Gods?

Does seem also to be the Mythic resonance ideas?

Plus the Mortal Shields and Swords - interesting concepts?

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 Post subject:
PostPosted: Tue Jul 12, 2011 7:15 pm 
Cosmic Mongoose

Joined: Tue Dec 13, 2005 12:32 pm
Posts: 2658
Location: Ireland.
Regarding Gods, I could go the cult route as per Runequest, and powers of the world, I'm not too sure yet.

I'm not sure if there would be a point writing stats for the gods, but if I did, it would be somehting along the lines of the 'big monsters' from MRQ 1st edition monsters, but more powerful. Not sure if writing stats for them would work, but maybe something along the lines of possessing mortals, as per Sorry. Dragons could work.

Not sure what you mean by the 'Mortal Shields and Swords'.


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 Post subject: Re: Runequest/Legend: Malazan Empire Project
PostPosted: Wed Aug 08, 2012 7:33 am 
Banded Mongoose

Joined: Wed Feb 29, 2012 9:00 am
Posts: 281
Location: Cape Town
Hi Mage,

You have done a helluva lot of work on this Project ...

The Mortal Sword/Shield are champions of their respective deity ... if I remember correctly there is a third position role as well but I can't recall what the name is here at work. They fulfil different roles within their religion ...

In terms of game mechanics, do you have a take on the Dragon Deck?


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 Post subject: Re: Runequest/Legend: Malazan Empire Project
PostPosted: Wed Aug 08, 2012 8:05 am 
Cosmic Mongoose

Joined: Tue Dec 13, 2005 12:32 pm
Posts: 2658
Location: Ireland.
Hi Warlock

I've done a bit, but life and other projects made this one fall by the wayside.

With Game Mechanics, no, I haven't had anything done with the Dragon Deck. It could make an interesting mechanic to use a deck of cards as opposed to rolling though.

I haven't thought about this for a while, and honestly, it got a bit depressing doing it by myself, as my knowledge of the setting is far from stellar.


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 Post subject: Re: Runequest/Legend: Malazan Empire Project
PostPosted: Wed Aug 08, 2012 9:20 am 
Banded Mongoose

Joined: Wed Feb 29, 2012 9:00 am
Posts: 281
Location: Cape Town
I understand your frustration. I feel restricted by my knowledge of the Legend system ...

... I need a group in South Africa, specifically in Cape Town, to buy in to the Legend system but everyone seems too focused on Pathfinder and other D20 3.X products


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 Post subject: Re: Runequest/Legend: Malazan Empire Project
PostPosted: Wed Aug 08, 2012 9:32 am 
Cosmic Mongoose

Joined: Tue Dec 13, 2005 12:32 pm
Posts: 2658
Location: Ireland.
You could always try running games at a store and GMing, or ask your gaming friends to give the system a chance.


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 Post subject: Re: Runequest/Legend: Malazan Empire Project
PostPosted: Wed Aug 08, 2012 9:44 am 
Lesser Spotted Mongoose

Joined: Fri Aug 14, 2009 8:37 pm
Posts: 496
Location: Oxford, U.K
@warlock1971, have you tried looking for gamers on line, you might find legend players that way if you local area groups are more interested in D&D/Pathfinder.

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