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Here is a draft on the Moranth, not quite finished, but here goes.
Moranth Draft 1:
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" In our eyes deeds have measure. We judge. We act upon our judgements. As in Pale, we match spirit with spirit...Eighteen thousand seven hundred and thirty-nine souls departed in the purge of Pale. One for each Moranth confirmed as a victim of Pale’s history of enmity towards us. Spirit with spirit, Bird That Steals...There are worms within your empire’s flesh. But such degradation is natural in all bodies. Your people’s infection is not yet fatal. It can be scoured clean. The Moranth are skilled at such efforts."
The Moranth are a mysterious and reclusive race of humanoids residing upon the continent of Genabackis. They reside in cities built in their native territory of Cloud Forest, though no outsider has ever claimed to have seen these settlements. The Moranth are never seen without their armor, which has been described as making them look insect-like. They are one of several races descended from the ancient Imass, and are divided by a strict caste/clan system. Different clans are determined by the color of armor they wear. They are a divided people, each caste in fanatic competition with each other. During the reign of the Malazan Empire, the Silver Moranth clan dominated the Moranth clans. The Moranth defy the cliche of barbaric peoples, and are said to have Annals and written histories dating back seven thousand years.
The Moranth are renowned for their alchemical prowess.The Moranth munitions they gave to the Malazans completely changed the practice of warfare for the Empire, being a major contribution to the success of the Genabackian campaign. Their method of transport is unique among Genabackian society, having tamed the airborn insect-like creatures, the Quorl.
The Moranth have contributed greatly to many Malazan military campaigns. Notably, in the books we have seen the Moranth and their sense of vengeance when they breached the city of Pale, after the bloody siege that took place there. Also, they are noted for their contributions during the siege of Coral, where they transported the Bridgeburners into the city. During that battle, they dropped munitions on the city and also transported more soldiers into the city after the Bridgeburner's preemptive strike.
The Moranth share ties with the Barghast, due to their mutual ancestors, the Imass. They consider the Barghast their Fallen Kin, though the Barghast see otherwise. They speak the same language as the Barghast shouldermen, which Cafal claims is: "the language that rose from the pit of darkness from whence all thought and all words first came."
Considering their ancestry, it is fair to say their language is possibly derived from the ancient tongue of the Imass, and may even be that same language. Cafal's claims to it being the first language are suspect however, due to the K'Chain Che'Malle race of sentient lizards predating the rise of the Imass. All in all, it is fair to say the Moranth speak a language derived from the Imass tongue, and is probably one of the oldest tongues among the manifold human populations of the Malazan world.
The Moranth have had contact with the Tiste Edur as well. The Edur appear to have arrived at Cloud Forest due to the presence of a piece of the shattered warren, Kurald Emurlahn, where they encountered the Barghast who came to be known as the Moranth. The Edur were few and the Moranth welcomed them. The Edur exchanged ideas with them, and taught them alchemy, without which, they may never have come to prominence by producing their explosive munitions.
The Moranth are broken down into a caste based clan system, colours denoting different clans.
Green Moranth - Mainly a courier and transport clan
Black Moranth - Main Infantry
Gold Moranth - Elite Infantry
Blue Moranth - Sailors and Traders
Silver Moranth - Moranth mages, thought to be the creators of Moranth munitions
Characteristics
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STR 3d6 + 3
CON 3d6 + 3
DEX 3d6
SIZ 3d6 + 6
INT 3d6 + 3
POW 3d6
CHA 3d6
Special Rules
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Movement: 4m
Traits: All Moranth characters start with a suit of armour made from Insect Hide. This provudes 3 armour to all locations and is fully enclosed, but anything checks made relating to sight are at a -10 penalty due to the helmet.
Last edited by Mage on Sat May 14, 2011 12:25 am, edited 2 times in total.
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