More glossary terms that might help:
– a general term for various kinds of souls trapped in some form between the spirit world and the mortal plane. Ghosts and wraiths are both examples of such creatures. Haunts are often semi-corporeal.
– spirit magicians can bind spirits into a fetish to hold them on the mortal plane. A binding holds the spirit safely until the fetish is broken, or the spirit is released. Binding has the advantage of protecting the spirit from attacking spirits or spells but does remove the spirit from any access to the spirit plane and thus it is unable to regain its magic points. Most spirits dislike being bound.
– a physical object used as the binding to hold a spirit. A fetish can be almost anything from a huge stone monolith to a feather or a tattoo, but they are usually portable objects with some link to the type of spirit being held within them.
- A fetch is a shaman’s guardian spirit, which is usually related in form or nature to the totem spirit of his tribe or cult. The fetch aids the shaman, protecting and guiding him in the spirit world. It is in every way his spirit brother. Fetches provide many benefits and responsibilities for a shaman.
Also a basic spirit template to use when designing spirits, use it in conjunction with the Core rules and/or S&P articles:
CA (determined from average of INT+POW, see table on p.9 Core rules) :
SR (determined from average of INT+CHA) :
MP (equal to POW) :
Damage bonus (see table on p.139 Core rules) :
Movement: POW in metres
Skills: Spirit Combat (POW x 5%), Persistence (POW x 4%)
May also possess Discorporation (POW x 5%) and Stealth (POW x 4%).
Other skills are also possible, for example Common Magic, Influence, Insight, Lore (Shamanic Tradition), Lore (Spirit World), other Lores and Perception, depending upon the nature of the spirit.
Traits: All spirits have the traits of Life Sense and Magic Sense.
They may also possess the traits of Possession (gaining the Possession skill and possibly Stealth skill if they covertly possess). Most spirits are also Persistent in their effects.