Cultural Backgrounds

Discover the Legend RPG, Mongoose's fantasy game.
Malakor
Banded Mongoose
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Location: North Georgia

Cultural Backgrounds

Postby Malakor » Thu Feb 11, 2010 5:25 pm

Just got my book a few minutes ago and I'm going through it now. I really like what I see, well made book, easy to read layout, and what I've seen in the rules (and from the reviews of others who have it), I'm looking forward to restarting my old campaign that we ran for over a year with MRQI.

I have one question at the moment. . . .

Are there any specific guidelines that the authors could offer in regards to creating new Cultural Backgrounds?

thanks for any help
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- G.K. Chesterton

http://battleaxesandbeasties.blogspot.com/

http://swashbucklersofatlantis.blogspot.com/
Mongoose Pete
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Location: Boden, Sweden

Re: Cultural Backgrounds

Postby Mongoose Pete » Thu Feb 11, 2010 6:13 pm

Malakor wrote:Just got my book a few minutes ago and I'm going through it now. I really like what I see, well made book, easy to read layout, and what I've seen in the rules (and from the reviews of others who have it), I'm looking forward to restarting my old campaign that we ran for over a year with MRQI.
Great!
Are there any specific guidelines that the authors could offer in regards to creating new Cultural Backgrounds?
Okay, Loz and I made a carefully considered decision to keep the core cultural backgrounds to the generic four, and allowed the skills within to be variable according to environment, mode of transport, and so on.

You can certainly design new, more specific, backgrounds. If so, you should probably scale them at a national level. Pentian or Sartarite for example. Any finer resolution and you will be swamped and find it hard to refine any distinction between the different cultures now that there is a smaller range of skills.

As a guide line for design use the following:
1) The combined skill values given should total 200%
2) 50% should be applied to Language (Native)
3) 30% should be applied to Culture (Own)
4) 30% should be applied to Lore (Regional)
5) No other bonus should be greater than 20%
6) Gaining an Advanced skill counts as 10%

The next thing you must consider is that all the skills in your cultural package must be known by every member of that society. For example, if riding horses is reserved for the nobility, then it shouldn't be a cultural skill. If there is a sexual alternative for skills learned, hunting for men, farming for women, then offer both alternatives but stress the 'or' and explain it in the text.

Last but not least, think about why the culture specialises in specific skills. Most tend to be environmental (sailing or riding for instance), social interaction or artistic/entertainment. I.e. things which everyone experiences on a day to day basis, regardless of profession.

Depending on the setting, you could also include Magical skills in the Cultural Background.

I think that covers the basics... Hope it helps! :)
Malakor
Banded Mongoose
Posts: 228
Joined: Wed Jun 07, 2006 11:33 am
Location: North Georgia

Postby Malakor » Thu Feb 11, 2010 6:19 pm

Thanks, that is Exactly what I was looking for.

Much appreciated.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- G.K. Chesterton

http://battleaxesandbeasties.blogspot.com/

http://swashbucklersofatlantis.blogspot.com/
Malakor
Banded Mongoose
Posts: 228
Joined: Wed Jun 07, 2006 11:33 am
Location: North Georgia

Postby Malakor » Fri Feb 12, 2010 1:32 pm

Alrighty,

Color me officially impressed.

I read through the book last night, created half a dozen characters and I don't see anything that I need to houserule for my campaign. . . In fact, I won't even have to create new cultures unless I just decide I want to get very OCD and complicated :lol:

Well Done Mongeese and thank you!
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- G.K. Chesterton

http://battleaxesandbeasties.blogspot.com/

http://swashbucklersofatlantis.blogspot.com/

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