Fallout of Legend?

Discover the Legend RPG, Mongoose's fantasy game.
Hopeless
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Fallout of Legend?

Postby Hopeless » Tue Nov 17, 2015 8:42 am

How would you handle this using the Legend system?

So they've spent generations underground in their safe shelters occasionally sending unfortunates to forage outside but notably not allowing them back in to insure the Overseer doesn't lose control over their captive community until they feel the time is right to return to the surface and reclaim what they think is theirs?

Strange this might be the duergar or drow of the post apocalyptic earth, but I can't help throwing in Thundarr the Barbarian in as a comparison!
alex_greene
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Re: Fallout of Legend?

Postby alex_greene » Tue Nov 17, 2015 9:51 am

Pretty much use the combat systems of Legend. Based on the original game, Albert Cole would have strong Insight and Influence as his primary skills, Natalia would have Stealth as her primary skill set and Max Stone would be the big dumb one with INT as his dump stat.

If you're thinking of doing the Water Chip story as a quest, you have Shady Sands, Junktown and The Hub for communities, not to mention Necropolis with its ghouls - and you can choose between the mutated humans as described in the video game, or go with the howling ghouls from Monsters of Legend, p. 76, not to mention the Giant Scorpions from p. 43 of the same book.

The Water Chip itself is kind of like a "magic item," fetish, McGuffin sort of thing. It doesn't benefit the player characters directly but it is needed to keep Vault 13 alive. So think of the quest as being sort of "Replace the Relic - Save the Village."

The second quest, to locate the source of the mutations, is the staple of every adventure that has some bad guy with a holy relic warping innocent people or raising dead people and turning them into a super army. The Brotherhood of Steel are a handy supplier of magic items; you could conflate the Boneyard and the military base to the North and have them as one location within the Temple of the Cathedral of the Children; but the plot's the same, whether it's a virus or the Malign Stone of Ghorroorrorohhrhorooggrggogogogogoch.

And then there's the twist, when the Overseer exiles you for your troubles at the end of your quest, in which case you're within your rights to roll initiative and try out every Combat Style you've got on him.
Board moderator. Product List [DriveThruRPG]: Blood Path [Legend]; Cosmopolite [Traveller]; Castrobancla [Traveller]
Hopeless
Greater Spotted Mongoose
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Joined: Sat May 20, 2006 3:14 pm
Location: UK

Re: Fallout of Legend?

Postby Hopeless » Tue Nov 17, 2015 10:47 am

Obviously need to read up on this as my previous idea had the Vault powered by a Fire relic easily using radiation as the reason for the mutations.

Thanks for the heads up!
Lord High Munchkin
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Re: Fallout of Legend?

Postby Lord High Munchkin » Sat Nov 21, 2015 8:58 am

Fallout is of course an 'Aftermath!' derived game (it really is). However, Legend would be fine as a system.
The desire for a "definitive, ultimate answer" is, in fact, classified by modern psychiatric medicine as a mental illness.

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