"Science" Spells

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Rikki Tikki Traveller
Cosmic Mongoose
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"Science" Spells

Postby Rikki Tikki Traveller » Fri Feb 27, 2015 2:00 pm

Based on what we know of biology, genetics, chemistry etc. there should be quite a few spells that take advantage of this.

I am still working out the details in my head, but I was thinking about:

PATERNITY
A Divine spell that allows a caster to positively identify the parents and siblings of a person. Perhaps it requires a sample of their blood or skin or something and the Caster can then determine if the two people are related. Magnitude might allow determination of more separated relations, such as cousins, grandparents etc.

This spell would have a HUGE impact on a historical game though since many of the restrictions placed on women were partly to ensure inheritance. With a spell like this, paternity and inheritance would be certain.

This could also be a Common Magic spell, used by Midwife cults?

Obviously, the spell uses the genetic connection between close relatives, similar to a DNA paternity test.

Other ideas:

MUTATION:
A spell (probably Sorcery) that activates some of that buried, unused DNA we all carry around and causes the subject to mutate in some relatively random way, but mostly reptilian...

I'm sure there are many other examples of using modern science as an inspiration for a fantasy spell, but as I said, I am still working through it in my head, but it seemed interesting and I wanted to share.
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Lilor[FR]
Weasel
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Re: "Science" Spells

Postby Lilor[FR] » Mon Mar 02, 2015 6:09 pm

Seems like you've got a really nice idea, the Paternity one can be a Common Spell for the midwifes and the king's doctor. Maybe you should try to take a look at Hawkmoon for the Mutate thing, it's well descripted.
Rick
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Re: "Science" Spells

Postby Rick » Mon Mar 02, 2015 8:57 pm

The 'Lord D'Arcy' books by Randall Garrett might provide inspiration for scientific and/or forensic spells?
"Understanding is a 3-edged sword" bit like a toblerone, really.

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