No problems. A pirate haven is very useful for the kind of campaign I often run - you can never have too many hives of scum and villainy! Have you considered updating it as a Legend-compatible product as a side-project? Given your close association with the product line, you might be able to attract a wider audience.The Wolf wrote:Thanks Prime_Evil for grabbing Blackrock, and thanks for the comments.
That's good news!The Wolf wrote:Matt, superbly put and yeah - you don't have to worry too much on riding me to do more Legend books. I'm really enjoying the work I'm doing on the line and I hope there's another Spider God's Bride book in the pipeline.
It might also be worth discussing uses of the cult as a potential adversary for surface dwellers who either venture into the depths or who stumble across its intrigues. I could easily imagine the cult maintaining a network of spies and informants on the surface. After all, there's always a demand for surface elves on the sacrificial altar...The Wolf wrote:I'm not far off finishing up Cults of Sheoloth: the Dark Mother. It's taking a bit longer since I've been looking at making the cult quite unique and the book fairly indepth in terms of information you can use to create all sorts of interesting complications for players as a GM, as well as enough info for anyone to play a follower.
I also think a few generic NPCs would also be useful - a typical priestess, a cult assassin, a temple guard, etc. If nothing else, it would give us an idea of what the anticipated power levels of these individuals might be...The Wolf wrote:I have spells left to do, equipment and then the detailed info on the NPCs. It was decided that we wanted to at least stat up some of the NPCs in the book and some other things rather than leaving it as vague as Sheoloth was.