Looking at the rules there was nothing to cover this, and in fact the only thing to do with learning new skills states "Current skill total + New Skill level in weeks."
No mention of cost, no mention of finding a trainer, no mention of technology and also no way to increase attributes without becoming a cyborg.
Perhaps I am missing something important but I didn't want my players to be 50 or 60 years old floating around space looking for adventure. I wanted them to be in their prime! They ran 4 terms, left to began their adventures at 34 and this seemed like a great way for them to get some history under their best and skill have room to grow in game, but the rules don't see to accommodate such.
A character can't do some pushups or be involved in physical labor and gain an characteristic point? In a TL14 culture where there is mass cloning and people can travel to new stars, they can't have a skill uploaded into their brain for a cost?
For the above problem, I just took a skill from their skill package and replaced it with Vac suit, but that still leaves quite a large gaping hole in the system as written.
If someone could point me to detailed rules for character advancement and development that would be amazing! If not, I was wondering if I could get your opinions on homebrew advancement system I quickly cobbled together after the discussion with my players last night?
I appreciate this means that the higher your characteristic the harder it is to learn new skills which makes mathematical sense but not logical sense. I was going to explain it as the more naturally talented you are the more easily bored or frustrated they are.Character Advancement System
During play characters may wish to learn new skills or be placed into a situation either accident or intentional where they would gain new knowledge, understanding or physical prowess.
At the referee's discretion and if it is appropriate to the situation and roleplay, should a player exceed their target roll they may be allowed the opportunity to advance their skill or gain a characteristic.
Character Advancement Roll = 2D6 + Degree of Success + Edu DM
Difficulty = New Skill Level or New Characteristic DM + Appropriate Characteristic Score
A roll of 12 automatically succeeds regardless of difficulty.
Only one skill or characteristic may be advanced per scene and it should be noted that the Referee should reserve character development rolls only for those occasions where the players do something truly special. If an event is such that your players in weeks or years to come will open up a conversation with "Do you remember the time that" then it is most likely worth an advancement roll.
Referee's may also allow players to make Character Advancement Rolls through sufficient practice, study and training. At least one hour a day for a number of weeks as follows:
Total Characteristic DM + New Characteristic DM in weeks
New Skill Total + Skill DM in Weeks - Edu
Skill training time may be sped up by improved facilities, better instructors, technology or enhancement drugs. The following lists the costs to reduce the time it takes to learn a new skill.
Total Training time:
0 Weeks: Cr 100,000,000 (TL16)
1 Week: Cr 50,000,000 (TL 15)
2 Weeks: Cr 10,000,000 (TL 14)
3 Weeks: Cr 5,000,000 (TL 13)
4 weeks: Cr 1,000,000 (TL 12)
5 weeks: Cr 500,000 (TL 11)
Someone with a High Characteristic but Low Edu has not learned to properly hone their ability's into learning new skills or may become frustrated at going over the basics, being stubborn and hard to teach, or the technique may simply be too advanced as to be out of their reach. Where as someone with low characteristics or skill has far more room for improvement and much more to learn.
Thank you everyone who reads this and responds in advance!