Traveller - Gamma World

General chat about Mongoose Publishing and its releases
Posts: 141
Joined: Sat Mar 13, 2004 3:54 pm

Traveller - Gamma World

Postby towerwarlock » Tue Oct 04, 2011 2:05 am

How about bringing back Gamma World or something similiar to it with the traveller rules, and without the screwed up version that Wizards brought out? Bring it back to the early days yet updated and playable with the traveller rules.
They said I was crazy. . . .
They said I was mad. . . . .
I showed them. . . .
Now who is crazy?
Now who is mad?
Never call the guy with the fusion bomb a madman or crazy.
Posts: 50
Joined: Mon Aug 13, 2007 6:42 pm
Location: Prescott Valley, Arizona USA

Re: Traveller - Gamma World

Postby Wolfsbane » Sun Oct 16, 2011 11:33 pm

LOL - yeah, the new Gamma World is for short-attention spans bred by the video-age.
How can you ref a game when you have to create tech stuff and there are no rules, but whatever you do might be contradicted or rendered obsolete by some card they put out next month ?
Changing Mutations every day, moronic, childish. The players are more like The Thing than characters.
Obviously though there isn't going to be a Mongoose GW.

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