Then recently i digged through some old boxes and found my Battlefield army (basicly 18 USMC, 1 abrams and 3 shadows) the battlefield book and my Starship Troopers miniatures (two starterboxes worth of Warriors) and the SST rulebook.
I started reading and realised something i forgotten... all this is pretty damn good. The SST rules are spot on, the Battlefield evolution rules are most enjoyable.
And i look at the miniatures and they are fantastic. For starters the Battlefield miniatures i think they look pretty damn good and it was a perfect game to have "on the side" of something else (this was SST for me in the beginning). The paintjobs were never pro but they looked well above Tabletop quality and looking at the unrealeased cobra it could only have gotten better.
I recently saw Starship Troopers 3 (awesome movie btw) and it was with that in mind i looked at the miniatures in new light... and the SST miniatuers were fantastic. The Brain bug, the tanker bug, The Marauder Suits, the wolverines, the hopper bugs, and of course the fantastic warrior bugs.
The rules were so incredibly flexible and looking thorugh it i remember pitched large scale battles, small scale skirmishes, story driven scenarios, narrated battles... the rulebook was so flexible it could be adopted in any way and it still felt "man this is exactly what the rules were written for"
The rules, the visuals and the overall feel of Starship Troopers were in my mind perfect. In the case of Starship Troopers it shouldn't have been pre-painted. I feel that this game could have been a contender in the hobby aspect to Warhammer 40k.
So where did it go wrong? Why was the descision made to stop the production of Starship Troopers made and try to transfer it into the still experimental pre-painted area.
I can only speak from personal observation but the Starship Troopers miniature game just reeked of potential (which unfortunate was left unfulfilled

The truth is all i can see when digging in the books and looking through the rulebook and old galleries of models is reenacting the siege of whiskey fort. Dropping a pair of marauders into hordes of arachnids... skirmishes to capture a brain bug, trench combat á la roku-san. There was so much that could have been accomplished with this game...
Where did it all go wrong? Is it really that simple that sales weren't good enough and in that case why? Was the game just not for the general public, wasn't it marketed properly? Production errors? The try to move it into prepaint?
What are peoples thoughts on this?