Runequest V edition

General chat about Mongoose Publishing and its releases

Should Mongoose update Runequest

Yes
32
58%
No
23
42%
 
Total votes: 55
Tabularasa
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Runequest V edition

Postby Tabularasa » Wed Aug 27, 2008 9:20 am

Clearly, there are lot's of bits and bobs rule-wise lying all around the place. Time to tiddy up a little bit and maybe re-write some of the clunkiest aspects of combat system.

Now, with the number of disapointed players with the 4th edition of D&D, I am sure that there is some market share to be won there.
The King
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Postby The King » Wed Aug 27, 2008 10:13 am

I think it's too early for this and it would delay the release of other useful soucebooks.
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area_51_games2
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yes it would be nice

Postby area_51_games2 » Thu Aug 28, 2008 3:01 pm

with the release of CHOASIUMS brp - ITS TIME TO MAYBE WORK A AGREEMENT WITH THEM!
The best and only true universal system on the market< burn gurps burn!>
is the Basic role playing system!

time to anticapate the movement!
honestly The fans of BRP HAVE AND ARE SOME OF THE MOST EDUCATED AND LOYAL fans out thier ! - look and CoC!
D 20 was a revolutionizing system and 4e will draw even morep layers in to a very popular title, but when those players mature they well move on! where do they move too?
BRP I can only hope!
so how about taking the intuitive and converting or adding to RQ to the BRP stuff! I mean Damn I have been in the hobbie Longer then most on this board have been alive, i have seen a lot of fads and revolutions in the hobbies!
I am getting pretty good and anticapating the movement of this hobbie!
There is still more old school gamers then new one currently!
they have bigger incomes and want and spend more for old school systems!
go to e-bay see for your self!

time TO UPDATE RQ before you miss the mark WITH A KLANKY RQ
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Postby Osentalka » Sat Sep 06, 2008 10:48 am

Heropoints, Legendary Abilities and the lack of general Hit Points are the great plus of MRQ, but a lot of other changes haven´t made RQ better than BRP, but only different.

Time to try to get both systems in line again!


Cheers

Osentalka
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Re: yes it would be nice

Postby weasel_fierce » Fri Sep 26, 2008 3:02 am

area_51_games2 wrote: D 20 was a revolutionizing system
Er.. wha' ?

I have a hard time finding anything in D20 that wasn't stolen from another game.
looking for a free set of gritty, realistic'ish scifi wargame rules ?
http://www.freewebs.com/weaselfierce
The King
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Re: yes it would be nice

Postby The King » Fri Sep 26, 2008 10:26 am

weasel_fierce wrote:
area_51_games2 wrote: D 20 was a revolutionizing system
I have a hard time finding anything in D20 that wasn't stolen from another game.
Absolutely true.
Skills are borrowed from the BRPG and feats from RPGs like Earthdawn.
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Re: yes it would be nice

Postby Cowboy » Thu Oct 02, 2008 10:18 am

The King wrote:
weasel_fierce wrote:
area_51_games2 wrote: D 20 was a revolutionizing system
I have a hard time finding anything in D20 that wasn't stolen from another game.
Absolutely true.
Skills are borrowed from the BRPG and feats from RPGs like Earthdawn.
Of course, the implementation in d20 might still be revolutionary.

(For the record, I think d20 did revolutionize D&D although not RPGs in general)
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Re: yes it would be nice

Postby The King » Thu Oct 02, 2008 12:25 pm

Cowboy wrote:Of course, the implementation in d20 might still be revolutionary.

(For the record, I think d20 did revolutionize D&D although not RPGs in general)
Under this view you're quite right. IMO lacking true skills was a great problem in AD&D. However I think the D20 rules became overcomplicated to calculate feats, skills points, etc. , at each new level progression and became more a support for mini combat rules than pure RPG.
In this way I prefer AD&D.
An American-style kitchen is a kitchen in the living room.
A French-style toilet has toilet in the living room.
My neighbours combine both styles.
galinor
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Postby galinor » Sat Nov 08, 2008 12:10 am

I'd like to see more Stuff to come out before MRQ is up dated I've put out quite a bit of money on this system, (It's worth every penny and more), and I'm happy with what I've got. Shelling out for everything all over again would not make my mortgage happy.

Apart from that, it's so utterly superior to D&D 4ed that it will gain market share anyway!

Finally. I've just got my gaming group really into MRQ Elric/Hawkmoon. Which was as easy as giving sweets to children actually. So any changes would have to be minor rule corrections and new ideas more than substance as we're all happy bunnies with the current situation :D
Ronzo The Grim
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Postby Ronzo The Grim » Mon Nov 10, 2008 9:56 pm

Our group is moving ever further from d20, we've got from ages 18 to 42 playing and I think everyone now preferes MRQ, with some work we've used MRQ for everything from vikings to modern spec ops, westerns to horrors. With house rules and common sense I think we don't need a new edition for a while yet.
Tabularasa
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Postby Tabularasa » Wed Dec 03, 2008 5:43 pm

am I the only one to read in the state of the mongoose that 2010 could see some very good news for Runequest.

Publish a pocket compendium of rules in 2009 followed by a new set of rules in 2010?
master of reality
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Postby master of reality » Fri Dec 05, 2008 6:49 pm

Tabularasa wrote:am I the only one to read in the state of the mongoose that 2010 could see some very good news for Runequest.

Publish a pocket compendium of rules in 2009 followed by a new set of rules in 2010?
No, I'm very excited about the plans for RuneQuest, especially the plans to expand work on Hawkmoon, Elric, and Nehwon. It sounds like there won't be as much Glorantha stuff in 2009, but I'm still trying to catch up with what's already been published anyways.
Tabularasa
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Postby Tabularasa » Mon May 04, 2009 6:52 pm

... because deep down I know you want to
Blackyinkin
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Postby Blackyinkin » Fri May 08, 2009 8:43 am

Hi,

As I see it MRQ needs a tidy up in general, especially the Magic Chapters. With Glorantha being the core setting for the game system then there is a need to make the Magic System more compatible with Greg Stafford's vision.

1) Shamanism needs detailing for players of primitive characters. If Rune Magic is to be used then it needs to be tidied up a lot.

2) Divine Magic - This needs resolving to ensure that the power of the spells is compatible with those of Rune Magic/Shamanism, frex the limitations of the Lightning Strike Spell compared to the deadly Skybolt. Priests need to have some advantage of initiates etc.

3) Sorcery seems to be uber powerful compared to the over magic schools and cheap to use.

It would be nice to see Mysticism or Kai Powers added to the core rules to broaden the spectrum.

Combat needs a degree of declunking, perhaps we need to have some characters reduced to a Goon status to enable quicker combat.

Simon
Simon Bray
Art Director, Moon Design - Glorantha, Heroquest, Excellence.

Co-Editor of the Unspoken Word, the Magazine for Gloranthan Heroes and Heroquesters alike.
Mankcam
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Postby Mankcam » Sun May 10, 2009 12:22 pm

I agree that Magic needs to be tidied up to fit in with Greg Stafford's vision of Glorantha (its his world, after all). Myths need to be more prominent, as portrayed in HeroQuest.

Totally agree with opponents being 'Goons/Mooks" unless they are central to the drama and action. Combat can be more cinematic at times, and gritty at others, depending upon the GM. This concept works very well with games such as True20 and Savage Worlds, and it would certainly be an improvement to RQ.
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Re: yes it would be nice

Postby Finarvyn » Fri Jun 19, 2009 2:19 pm

area_51_games2 wrote:with the release of CHOASIUMS brp - ITS TIME TO MAYBE WORK A AGREEMENT WITH THEM!
I voted "no" because it's too early to undergo a total overhaul. Too much revision too quickly and fans will resent having to keep re-buying the same stuff over and over. That's part of the complaint that gamers had with D&D's 3E and 3.5 which came out so quickly in succession.

Having said all that, it does seem odd that two companies would be doing competing game systems which are so similar. The RQ and BRP systems are based on the same foundation, and that rules set has been used for a long time with CoC and other games with a lot of success. Why compete when it might be possible to collaborate on common core rules and them let each company focus on their setting books.

Perhaps Mongoose and Chaosium could put together an overseeing committee equally represented by both companies to compare the rules sets and make a common product. If you like, each company could print and sell copies with its own logo on it with the understanding that both sets of rules would be the same thing.

Or maybe I'm being unrealistic. It's probably hard enough to get members of the same developing team to agree on a final version, let alone to hope that two seperate developing teams could ever come together to agree. :(
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Postby Bygoneyrs » Mon Jun 22, 2009 4:28 pm

How about this idea,

Mongoose Pub should just buy Choasium (BRP) and then offer revamp RQ using both set of rules but heavier on the BRP set.

Penn
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Postby PrinceYyrkoon » Wed Jun 24, 2009 8:51 am

I don't want to see endless overhauls of systems. Its naive to assume that there would be no issues with a new version, and so it goes on and on. A common scenario - RQ V comes out, theres some issues, again, with the parts of the combat system, theres an update on the website, so it becomes MRQ V version v.2, etc., etc., then someone thinks that it would be a good idea to 'clean the whole thing up' and it starts again.

I can deal with the options as they are, I don't need yet another version of the rules. (See Paranoia section for discussion of yet another, expensive, pointless update of the rules).
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Postby Morgan d'Barganfore » Sun May 22, 2011 10:06 am

I'm new to this - what's RQV ?? I've only just encountered RQII...
Deleriad
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Postby Deleriad » Sun May 22, 2011 8:24 pm

Morgan d'Barganfore wrote:I'm new to this - what's RQV ?? I've only just encountered RQII...
Technically RQII is the fifth published edition of RuneQuest. So the answer to the poll seems to have been "yes" 8)

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