Stalingrad - should it be compatible with Starship Troopers?

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Should Stalingrad be compatible with Starship Troopers

Yes - I want to drive Tigers over the bug menace!
No - You silly man, I don't remember giant bugs and exo-suits in the Second World War
It might make a good S&P article, but not from the base up.
Total votes: 16
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Stalingrad - should it be compatible with Starship Troopers?

Postby Ben2 » Fri May 19, 2006 10:29 am

This is a thought I have had while reading the Starship Trooper rules and Klendathu invasion book. Should SST and Stalingrad be completely compatible? You would not have to play them together, but would have the option to do so.
I'll post a seperate thread discussing the mechanics for this.
Old B5W developer and professional shut in.
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Duck-Billed Mongoose
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Postby Reborn » Fri May 19, 2006 1:47 pm

I think the SST system could work well. Obviously things like tanks would be "lumbering" and wouldn't be able to react.
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Postby Oldbury » Fri May 19, 2006 5:25 pm

It should work.

Regards Oldbury
Lane Shutt
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Postby Lane Shutt » Fri May 19, 2006 7:45 pm

It is unlikely that straight SST rules would work well for a WWII game.

Morale: while the flinch rules work well for SST they would need some modification for Stalingrad. Even the best troops fall short of MI, let alone bug, morale levels.

Weapon and personal stats: in SST there are relatively few weapon classes to deal with and personal stats are balanced to these classes. In WWII there was a huge variation in weaponry. When you consider that armor saves would probably go out the window, or at least changed, you have even less flexibility for modeling weapon effects. If designed to be compatible with SST most weapons would be in the single D6 damage die class. Now let's add in armored vehicles.

While I feel the core mechanics of SST would work well for a WWII/ modern game I do not think they should be directly compatible. If you want Bugs or other aliens in Stalingrad give them stats for that game.
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Postby lastbesthope » Fri May 19, 2006 7:47 pm

I voted for option 3.

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