Merchants and Low passengers

General chat about Mongoose Publishing and its releases
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Joined: Sat Jun 22, 2019 7:57 am

Merchants and Low passengers

Postby CaptThunder » Mon Jul 08, 2019 7:24 pm

I couldn't help noticing that despite the Imperial law requiring a medic, if Low passengers are to be taken on board, that all the merchant career paths lack a table with medic on it. I noticed this when trying to generate NPCs for crew positions. I suppose it makes sense that a ship would want someone who has at least spent some time working in a hospital environment so he can put certificates on display and reassure passengers. However I think this is an oversight in game design.
Banded Mongoose
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Re: Merchants and Low passengers

Postby NOLATrav » Mon Jul 08, 2019 10:10 pm

The Imperial Navy also seems to have a dearth of medical personnel if you stick to the char-gen tables as written.

If I’m not getting what I want I usually pick a shipboard skill the NPC has (Steward or Vacc Suit, for example) and make it Medic. Or Engineer, as that seems devilishly hard to come by as well.
Cosmic Mongoose
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Re: Merchants and Low passengers

Postby Reynard » Tue Jul 09, 2019 3:08 am

I usually figure characters to time in the University track or Scholar(Physician) then switching to the career track you prefer.
Chief Mongoose
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Re: Merchants and Low passengers

Postby Condottiere » Fri Jul 12, 2019 4:31 pm

So clerics required.

And if ex Marine, militant clerics.

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