Merchants and Low passengers

General chat about Mongoose Publishing and its releases
CaptThunder
Cub
Posts: 1
Joined: Sat Jun 22, 2019 7:57 am

Merchants and Low passengers

Postby CaptThunder » Mon Jul 08, 2019 7:24 pm

I couldn't help noticing that despite the Imperial law requiring a medic, if Low passengers are to be taken on board, that all the merchant career paths lack a table with medic on it. I noticed this when trying to generate NPCs for crew positions. I suppose it makes sense that a ship would want someone who has at least spent some time working in a hospital environment so he can put certificates on display and reassure passengers. However I think this is an oversight in game design.
NOLATrav
Banded Mongoose
Posts: 274
Joined: Sun Sep 06, 2015 7:42 pm

Re: Merchants and Low passengers

Postby NOLATrav » Mon Jul 08, 2019 10:10 pm

The Imperial Navy also seems to have a dearth of medical personnel if you stick to the char-gen tables as written.

If I’m not getting what I want I usually pick a shipboard skill the NPC has (Steward or Vacc Suit, for example) and make it Medic. Or Engineer, as that seems devilishly hard to come by as well.
Reynard
Cosmic Mongoose
Posts: 3412
Joined: Sat Jun 18, 2011 10:03 pm

Re: Merchants and Low passengers

Postby Reynard » Tue Jul 09, 2019 3:08 am

I usually figure characters to time in the University track or Scholar(Physician) then switching to the career track you prefer.
Condottiere
Chief Mongoose
Posts: 7211
Joined: Mon Sep 23, 2013 8:23 pm

Re: Merchants and Low passengers

Postby Condottiere » Fri Jul 12, 2019 4:31 pm

So clerics required.

And if ex Marine, militant clerics.

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