1.My primary worry is that cards will be too limiting for a world that’s meant to be full of the most ridiculous thing a GM can come up with. I feel like that’s the GMs job to change and build on situations, not a random card shuffle.
2.Cards that don’t fit the situation:
- Player: “Oh good news, there’s an exploding barrel in the room.”
GM: “But you’re in the Alpha Complex baby petting zoo! That wouldn't be here.”
Player “Hey, card says someone left an exploding barrel here.”
Thanks for taking the time to read my post. I welcome any different perspectives on the card based combat.