Card Game: Mission receive MORE wound/treason tokens?

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Card Game: Mission receive MORE wound/treason tokens?

Postby shnar » Mon Oct 02, 2006 2:59 am

In a couple missions that are supposed to receive wound/treason tokens, the player who plays the last token gets the Success rewards. This brought up an interesting question, can a Troubleshooter add MORE tokens than necessary for the mission? And as such, the last player to add any token (as opposed to token #3) is the Successful player.

We played like that last night and it greatly lengthened the mission, since everyone was trying to put a token on, and the Team Leader never completed the mission since she wanted to put one on as well. The mission I think had 17 Traitor Tokens by the time we ended. But, is that correct?

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Postby lastbesthope » Mon Oct 02, 2006 8:37 pm

It's always the way I've played it.

I'll live forever, heaven won't let me in and hell's afraid I'll take over!!!

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Postby MarkIV » Mon Oct 02, 2006 8:55 pm

That is not only correct ... it is completely in the spirit of Paranoia. :D
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