Pregenerated Characters

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Jkemp4
Cub
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Joined: Fri Apr 28, 2017 3:46 pm

Pregenerated Characters

Postby Jkemp4 » Sat Apr 29, 2017 11:40 pm

Hello, has anyone used the characters provided in the mission book? Or did your group create their own characters? The mission book states you should the pregenerated characters, but creation in this system looks fun.
DaveCrow
Cub
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Joined: Tue Apr 11, 2017 3:50 pm

Re: Pregenerated Characters

Postby DaveCrow » Sun Apr 30, 2017 12:56 am

I am going to run on Weds. I had my players make up characters, which was fun and went quickly once they got a handle on it. I think the Mission Book will run fine with either the pregenerated characters or player created characters.
allenshock1
Cub
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Joined: Thu Apr 26, 2018 3:32 am

Re: Pregenerated Characters

Postby allenshock1 » Tue May 08, 2018 5:40 pm

I am wondering if the pregens have errors? By the rules for character creation I think they should have six Stat points but they all seem to only have five.

Allen
Shai
Weasel
Posts: 25
Joined: Wed Apr 19, 2017 10:32 pm

Re: Pregenerated Characters

Postby Shai » Thu May 10, 2018 8:23 am

Characters Should start with 5 stat points (1 for every positive skill) (page 17 Playerss Handbook).

Players can add stat points (if they wish) by spending clones (Page 18, PHB).
allenshock1
Cub
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Joined: Thu Apr 26, 2018 3:32 am

Re: Pregenerated Characters

Postby allenshock1 » Thu May 10, 2018 1:46 pm

Every one of the pregenerated characters in the Mission Book has five stat points but SIX positive skills. No indications of any Moxie being spent on that extra skill

Allen
wjmacguffin
Shrew
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Location: Chicago, USA
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Re: Pregenerated Characters

Postby wjmacguffin » Sun May 20, 2018 2:23 pm

allenshock1 wrote:
Thu May 10, 2018 1:46 pm
Every one of the pregenerated characters in the Mission Book has five stat points but SIX positive skills. No indications of any Moxie being spent on that extra skill

Allen
Huh, never noticed that before. (That's because I either make new pregens specifically for a mission or have players go through the rivalry-inducing chargen process.) Here's my take:

- The pregens in the Mission Book do not have Moxie listed. Therefore, it's likely Moxie was spent each time to gain a new positive skill.
- It's great spending time on examples like pregens to grok the system! Paranoia is all about ignoring rules to have fun, so I wouldn't worry too much about it. What the GM decides is what is proper.
- If you have the time, always go through Paranoia's chargen system. Not only is it fun, it helps generate intraparty conflits (the fun kind!) that translates into cool backstabbing and plotting against each other.

Does that help at all?

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