Ok, so revisited, here are the available character traits. Every character must choose a single character trait from the following:
Agile: +2 to all rolls involving agility, such as acrobatics and sneaking
Ambidextrous: You may use a one-handed weapon in each hand without penalty. Although you still make one attack each round, you gain +2 CS when doing so.
Artistic: +2 to all rolls involving the arts, such as painting, playing music or poetry
Blessed: Three times each session, you may reroll a die roll.
Diplomatic: You excel at political maneuvering, and may add 2 to all tests involving negotiations, political knowledge and etiquette.
Charismatic: +2 to all rolls based on leadership, presence and making good impressions
Clever: You may add 2 to all tests based on solving puzzles, riddles or mental arithmetic
Deceptive: Add 2 to all rolls involving guile, deception and subterfuge
Empathic: You have a feeling for people. You may make a test, adding half your rank (round down) in order to determine a targets current feelings or emotions. This test is usually made by the Gm in secret, and any result of 10 or more will correctly identify the targets emotions.
Focused: Choose one discipline you possess. You may add 2 to all rolls involving that discipline.
Gregarious: You do enjoy a good time, and may add +2 to all interaction tests when carousing, and resisting the effects of alcohol.
Honourable: Your word is your bond. You gain +2 to all rolls when trying to convince someone, so long as you are telling the complete truth.
Huge: Owing to your hulking frame, you may use broadswords and other two handed weapons in one hand, without penalty.
Industrious: You are particularly hard working, and may complete any long term task, such as crafting an item or researching in a library, in 50% of the normal time.
Intimidating: You may add 2 to all tests when trying to bully, interrogate or frighten a target.
Kind: You may add 2 to all tasks to council others or when interacting with animals
Lucky: +2 to all luck rolls and gambling attempts
Observant: +2 to all rolls involving perception and awareness
Practical: +2 to all rolls involving crafting items and repair
Primitive: You may add +2 to all rolls involving survival, and when using primitive tools to build shelters, animal traps etc
Nimble-Fingered: +2 to all rolls involving manual dexterity, such as picking locks or picking pockets
Quick: +2 to all rolls based on reflexes and speed, and add +2 CS when determining turn order.
Resourceful: You are able to survive with very little, and may add 2 to all tests involving scrounging or scavenging, and when creating improvised weapons or items.
Scholarly: +2 to all rolls involving book knowledge and learning
Small: You may add +2 to attempts to hide from larger foes, and may always choose to evade from such targets in combat.
Spiritual: You believe strongly in your faith, and may add 2 to all tests involving your own faith, including rituals, and to overcome serious mental or physical hardship.
Stubborn: You may add +2 to all tasks involving resisting mental influences.
Streetwise: You are used to dealing with criminal types and may add 2 to all tests involving fencing goods, interacting with criminals or haggling over goods
Strong: You are very muscular, and may add +2 to all rolls based on brute strength, such as arm wrestling, lifting or breaking doors.
Tough: +2 to all rolls based on stamina and hardiness, such as resisting illness, exhaustion or poison
Versatile: You may exchange one of your staring disciplines with any other discipline.
Vicious: You may add 1 to all damage inflicted in hand to hand combat
Wealthy: Start with double your starting gold crowns.
Worldly: You may add 2 to all rolls involving other cultures and understanding languages
Non-human races are far less versatile than humans, and must choose their character trait from the following:
Kloons: Scholarly, Clever, Industrious, Practical, Diplomatic
Dwarves: Practical, Tough, Stubborn, Honourable, Gregarious
Drakkarim: Intimidating, Vicious, Tough, Stubborn, Strong
Kundi: Primitive, Strong, Agile, Tough, Observant
Patar: Scholarly, Tough, Focused, Empathic, Stubborn
Szall: Small, Nimble-Fingered, Agile, Deceptive, Quick
Ogrons: Strong, Tough, Huge, Intimidating, Spiritual
Noodnic: Observant, Nimble-Fingered, Agile, Small, Resourceful