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 Post subject: Re: My house rules
PostPosted: Mon Apr 02, 2012 2:47 am 
Weasel

Joined: Tue Jun 27, 2006 9:14 pm
Posts: 43
Location: Urbana, IL
Fair enough, thanks for sharing your insights Hellebore.

While I have your ear, could you elaborate on your experiences with dual-weapon fighting? More to the point, why multiply the damage? It seems to me that adding DB then multiplying makes any kind of fighting other than dual-wielding weapons with DB 2 or 3 pointless.

>>ReaperWolf


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 Post subject: Re: My house rules
PostPosted: Mon Apr 02, 2012 12:43 pm 
Stoat

Joined: Fri Feb 03, 2006 2:10 pm
Posts: 70
Location: Australia
ReaperWolf wrote:
Fair enough, thanks for sharing your insights Hellebore.

While I have your ear, could you elaborate on your experiences with dual-weapon fighting? More to the point, why multiply the damage? It seems to me that adding DB then multiplying makes any kind of fighting other than dual-wielding weapons with DB 2 or 3 pointless.

>>ReaperWolf


The catch is that you must subtract the combined DB of the weapons from your CS. That will reduce the amount of damage that you do. You only double the combat results table number.

So you could be CS 24 and dual wield 2 axes. You do 6 extra damage (3 from each axe), but are only attacking at CS 18 (-6 to your CS). If you do 3 damage to the target on the combat results table it is doubled to 6. Total damage dealt is 12.

Basically this does two things: it encourages 'rogue' like dual wielding as the less damage done by the weapon the less your CS is penalised (so dual wielding daggers is easier than dual wielding axes) and it allows people who don't have dual wielding disciplines to dual wield, albiet not as well as someone with that ability. It was more for flavour to give a way to dual wield that didn't require you be a buccaneer of Shadaki etc, whilst not necessarily being superior to disciple dual wielding.

The Buccaneer's Blood Tempest just lets them make two attack rolls. So if they were carrying two axes they could make two +3 damage attacks with no penalties, or dual wield and suffer -6 to their attack roll.

If you compare it to the above, my 'untrained' dual wielding is basically identical to blood tempest except you suffer a bigger CS penalty the larger and nastier the weapons you use. This IMO makes sense, two daggers are easier to manage than two axes or warhammers.

Hellebore

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 Post subject: Re: My house rules
PostPosted: Mon Apr 02, 2012 1:58 pm 
Weasel

Joined: Tue Jun 27, 2006 9:14 pm
Posts: 43
Location: Urbana, IL
Hellebore wrote:
So you could be CS 24 and dual wield 2 axes. You do 6 extra damage (3 from each axe), but are only attacking at CS 18 (-6 to your CS). If you do 3 damage to the target on the combat results table it is doubled to 6. Total damage dealt is 12.Hellebore


Hellebore, using your example, isn't the damage done 18? If the Combat Results Table result is a 3, adding the axes (3 each) and then doubled = 18?

Unless I'm misunderstanding your home rules.

>>ReaperWolf


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 Post subject: Re: My house rules
PostPosted: Mon Apr 02, 2012 9:53 pm 
Stoat

Joined: Fri Feb 03, 2006 2:10 pm
Posts: 70
Location: Australia
You only double the damage from the combat results table. It reflects the fact they you've hit them with two weapons.

Hellebore

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"The capacity to think does not assign importance to your thoughts, it merely indicates you can." (Sir Rumplestiltskin)


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 Post subject: Re: My house rules
PostPosted: Mon Apr 02, 2012 10:01 pm 
Weasel

Joined: Tue Jun 27, 2006 9:14 pm
Posts: 43
Location: Urbana, IL
Hellebore wrote:
You only double the damage from the combat results table. It reflects the fact they you've hit them with two weapons.


Then add the DB?

>>ReaperWolf


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 Post subject: Re: My house rules
PostPosted: Tue Apr 03, 2012 11:13 am 
Stoat

Joined: Fri Feb 03, 2006 2:10 pm
Posts: 70
Location: Australia
Yes.

The line in the document is:

Quote:
When attacking add the DB of both weapons together and double the EP lost by the enemy on the Combat Results Table.


Add the DB of both weapons together and then double the EP lost by the enemy on the combat results table.

Hellebore

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