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 Post subject: My house rules
PostPosted: Wed May 04, 2011 12:48 pm 
Stoat

Joined: Fri Feb 03, 2006 2:10 pm
Posts: 70
Location: Australia
I've just finished compiling my house rules if anyone is interested. You can find a pdf here.

Whilst I like the rules lite system and the original gamebooks, I think it's a little too rules lite for me. Thus I've differentiated weapons and armour and am using a slightly different method of test mechanics.

I'm also getting ready to turn the entire LW series up to book 20 into an epic alternate storyline campaign where the players take the place of lone wolf. I've included my notes on how I'm going about that (although it's just generalities no specific book breakdowns sorry).

As part of that I created a modified Sommerswerd that incrementally boosts your stats as you rank up rather than giving you autowin at the beginning. I plan on using this version in my playthroughs of the gamebooks from now on as well.

Hellebore

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 Post subject:
PostPosted: Wed May 04, 2011 2:16 pm 
Banded Mongoose

Joined: Sat Aug 02, 2008 12:23 pm
Posts: 371
Erm, this is effing excellent stuff - very nicely done!

Just had a VERY QUICK skim through but it looks like you've been influenced by A Song of Ice and Fire RPG with regards to the weapon qualities and combat moves, which was something I was going to do but it looks like you've done a job here for me.

Yep, really well done. I'll have to have a closer look later tonight.

And, it looks good too - very nicely presented. Kudos to you, fella!


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 Post subject:
PostPosted: Wed May 04, 2011 7:17 pm 
Banded Mongoose

Joined: Sat Aug 02, 2008 12:23 pm
Posts: 371
Okay, I've had a further read...

I really like what you've done with the streamlining of difficulty numbers and tasks... It feels like a unified mechanic across all the tiers of play which seems to have a lot more consistency than the official rules. I was going to adopt the discipline usage rules as referred to in the sample adventure within the main rulebook (ie, the +1 or +3 depending on the applicability of the discipline rather than the bonus at half your PC's rank) but I prefer yours as it expands into higher ranks of competence more logically.

.
.
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I'm going to work on house rules for many of the disciplines for the classes as I don't like how they've been set up going from levels 1 to 10 and then into 11 to 20 - I'll post those in a couple of weeks as well as some combat rules regarding actions and movement and the like.

I may try and adopt the format of your pdf so if people like them they can print them out and mine will look like a sister document to yours, assuming you're okay with that?

Again, well done. This is a great piece of work.


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 Post subject:
PostPosted: Thu May 05, 2011 1:03 am 
Stoat

Joined: Fri Feb 03, 2006 2:10 pm
Posts: 70
Location: Australia
No worries. This is just the stuff that I personally prefer and I like design and layout so...

The document is A5 and uses Times New Roman at 10point. I used indesign to lay it out.

EDIT: I haven't played the A Song of Ice and Fire RPG. Currently we're playing the Dragon Age RPG where I also did up some houserules on weapons.


Hellebore

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"Humanity's insignificance pales in comparison to its ego" (Sir Rumplestiltskin)

"The capacity to think does not assign importance to your thoughts, it merely indicates you can." (Sir Rumplestiltskin)


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 Post subject: Re: My house rules
PostPosted: Thu Mar 01, 2012 11:05 am 
Stoat

Joined: Fri Feb 03, 2006 2:10 pm
Posts: 70
Location: Australia
Just an update. I've changed jobs and so the pdf for my house rules can't be found at the location given in the original post.

I've uploaded it to my dropbox account public folder so that hopefully anyone can access it if they wish: https://dl-web.dropbox.com/get/Public/L ... w=fae78fd0

Any comments/criticisms are most welcome. If anyone is interested in the Dragon Age RPG I worked on some house rules for that as well which can be found here: http://dragonageoracle.com/2012/02/23/e ... of-thedas/. You might recognise the origin of the Miscellania leather cover in the graphics I did for those...



Hellebore

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"Humanity's insignificance pales in comparison to its ego" (Sir Rumplestiltskin)

"The capacity to think does not assign importance to your thoughts, it merely indicates you can." (Sir Rumplestiltskin)


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 Post subject: Re: My house rules
PostPosted: Thu Mar 01, 2012 4:51 pm 
Banded Mongoose

Joined: Mon Nov 01, 2010 11:05 am
Posts: 204
I must agree with Random again, good sir. Excellent work on these, both the Lone Wolf and the Dragon Age rule supplements. I like the thought process behind these and while I might not use them, I could certainly recommend them to people looking to get a little more from their gaming.

Good job!

-August


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 Post subject: Re: My house rules
PostPosted: Fri Mar 02, 2012 7:07 am 
Stoat

Joined: Fri Feb 03, 2006 2:10 pm
Posts: 70
Location: Australia
No worries.

Unfortunately I've not yet managed to put my LW gamebook adventure into practice yet, otherwise i would have added any notes and modifications I made during play to this.

Hellebore

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"Humanity's insignificance pales in comparison to its ego" (Sir Rumplestiltskin)

"The capacity to think does not assign importance to your thoughts, it merely indicates you can." (Sir Rumplestiltskin)


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 Post subject: Re: My house rules
PostPosted: Mon Mar 12, 2012 4:05 pm 
Mongoose

Joined: Wed Aug 10, 2005 12:35 pm
Posts: 187
Location: Gravesend, Kent
This sounds interesting, although I cannot access the dropbox account :(


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 Post subject: Re: My house rules
PostPosted: Tue Mar 13, 2012 7:11 am 
Stoat

Joined: Fri Feb 03, 2006 2:10 pm
Posts: 70
Location: Australia
phantomdoodler wrote:
This sounds interesting, although I cannot access the dropbox account :(



Apologies. This is the second time I've mucked up a dropbox link.

this: http://dl.dropbox.com/u/25653752/LW%20M ... llania.pdf

Should be a publically accessible link that anyone regardless of dropbox membership should be able to download.

Hellebore

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"Humanity's insignificance pales in comparison to its ego" (Sir Rumplestiltskin)

"The capacity to think does not assign importance to your thoughts, it merely indicates you can." (Sir Rumplestiltskin)


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 Post subject: Re: My house rules
PostPosted: Tue Mar 13, 2012 8:10 am 
Mongoose

Joined: Wed Aug 10, 2005 12:35 pm
Posts: 187
Location: Gravesend, Kent
Nicely put together sir! Although I will use my own house rules regarding weapons and armour (like a fixed Armour bonus to reduced damage each hit), it has given me plenty of food for thought. I do like the idea of weapon qualities, as found in other games, so i will work on those myself.The offical layout look also helps. Guess I need to work on my own version of this....


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 Post subject: Re: My house rules
PostPosted: Tue Mar 13, 2012 8:34 am 
Stoat

Joined: Fri Feb 03, 2006 2:10 pm
Posts: 70
Location: Australia
phantomdoodler wrote:
Nicely put together sir! Although I will use my own house rules regarding weapons and armour (like a fixed Armour bonus to reduced damage each hit), it has given me plenty of food for thought. I do like the idea of weapon qualities, as found in other games, so i will work on those myself.The offical layout look also helps. Guess I need to work on my own version of this....



I did consider a fixed armour value, but it would mean a major restriction on the amount of pts of armour you could wear. If I was doing that I wouldn't allow more than 3 pts of armour, so 1=light, 2=medium, 3=heavy armour. The game allows a maximum of 8 damage to a player/Lone Wolf, with the majority at 4/5 (but only if the enemy has a higher CS than you). If you out CS them then the average damage you receive is ~2.

So wearing 3 pts of armour will reduce your damage intake massively. Any more than that and you're going to be immune to most damage taken from the majority of opponents. Thus I went with absorption per encounter rather than simply boosting Endurance. That way you can have a wider range of armour values making PCs even harder to kill.

Even if you used damage modification through weapons (like I have) the amount of damage is going to be really low on a player.

It also stays closer to the way it works in the core rules, which is something I wanted to stick to (although how much is a bit subjective).

Hellebore

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"The capacity to think does not assign importance to your thoughts, it merely indicates you can." (Sir Rumplestiltskin)


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 Post subject: Re: My house rules
PostPosted: Tue Mar 13, 2012 4:05 pm 
Mongoose

Joined: Wed Aug 10, 2005 12:35 pm
Posts: 187
Location: Gravesend, Kent
Personally, I am not really taken on the gamebook treatment of armour at all, however you modify it. Your system does tend to make armour very powerful, but then if attacks are all doing 2 points more on average, i guess that would balance things a little. I may, however, be inclined to treat armour and damage much like The One Ring does:
Against most blows, armour doesnt effect how much damage you take - with fatigue and bruising accounting for most EP loss (The EP bonus doesnt actually add to EP but see below) . When you drop to 0 Eps though, you are not actually dead - just unconscious, bleeding and extremely vulnerable. Serious wounds are what will kill you though. If you roll a 10 to hit, you may have inflicted a serious injury to the target, or on a 1, they may have done that to you. Pick another random number, adding the weapons Injury rating, a number similar to your damage bonus - if the result is greater than the number of points of EPs from armour you are wearing (so 8 for Full plate, 2 for just a helmet etc) you or the target are wounded. For mooks, thats enough to drop them unconscious immediately, and if the attack also reduces them to 0 EPs, they die. Named npcs and players can take a wound and still remain conscious, provided they have at least 1 EP. If you take a second Wound, but are not reduced to zero EPs, then you are reduced to zero EP, are knocked unconscious and are treated as dying - unless treated soon, you will die. If you take a second wound, which reduces your EPs to zero, you are killed instantly by the blow.


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 Post subject: Re: My house rules
PostPosted: Wed Mar 14, 2012 11:11 am 
Stoat

Joined: Fri Feb 03, 2006 2:10 pm
Posts: 70
Location: Australia
Are you not using the combat table then? It all looks good, but it does seem to stray from the core game quite a lot.

I generally work from the perspective of trying to stay within the core game as much as possible - if I find there are more house rules and add ons than original content ... well perhaps it's not the right set of rules for me. I'd swap to a different set that met my needs.

Hellebore

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"Humanity's insignificance pales in comparison to its ego" (Sir Rumplestiltskin)

"The capacity to think does not assign importance to your thoughts, it merely indicates you can." (Sir Rumplestiltskin)


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 Post subject: Re: My house rules
PostPosted: Sun Apr 01, 2012 4:12 am 
Weasel

Joined: Tue Jun 27, 2006 9:14 pm
Posts: 43
Location: Urbana, IL
Hellebore,

Kudos sir, that's a tremendous amount of work. Judging by the way you stayed close to the core mechanics in the rulebook It's clear Lone Wolf is dear to your heart.

A few ideas about flails: the damage seems a little high even though you tagged it as cumbersome (3) as a balancing factor. I suggest maybe DB 4 or 5, give it Cumbersome 2 and give it the flailing quality. Flails were notoriously difficult to parry with shields so I suggest reducing shield bonus by 1 to account for the flailing quality.

You saved me a lot of work, cheers mate!

>>ReaperWolf


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 Post subject: Re: My house rules
PostPosted: Mon Apr 02, 2012 2:29 am 
Stoat

Joined: Fri Feb 03, 2006 2:10 pm
Posts: 70
Location: Australia
I'm trying to remember why I wrote it the way I did. From what I can see, my conclusion was that as Shields give CS and the only role CS plays is increasing the damage you do whilst decreasing the amount your opponent does, that granting a higher damage bonus would effectively do the same thing as CS without being as good.

You've got to remember that +/-1CS is better than +/-1 Damage, which is why I stayed away from weapons modifying CS (except iirc the quality which imo makes sense). A flail reducing the CS of the target would do more damage/reduce damage taken more than simply granting an additional point of damage.

So because the basic rules are more abstract than most systems, I look at it from the perspective that the additional damage reflects the weapon getting over the enemy's shield and hitting more.

Hellebore

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"Humanity's insignificance pales in comparison to its ego" (Sir Rumplestiltskin)

"The capacity to think does not assign importance to your thoughts, it merely indicates you can." (Sir Rumplestiltskin)


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