Basing for larger miniatures

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muzfish4
Cub
Posts: 9
Joined: Fri Aug 08, 2014 10:43 am

Basing for larger miniatures

Postby muzfish4 » Wed Aug 27, 2014 2:45 am

I have recently started work on the Kleggs and Mechismo and, even in the early stage of clean-up and painting, I have been struck (not literally) by the way in which the ‘standard’ sized bases just do not look or feel right for these larger miniatures.

Would there be any penalty/disadvantage in game terms for using (slightly) larger bases for these miniatures?
chaoschild
Banded Mongoose
Posts: 277
Joined: Sat Nov 19, 2011 2:17 am
Location: Peterborough, UK

Re: Basing for larger miniatures

Postby chaoschild » Fri Aug 29, 2014 9:58 pm

The only real issue I can think of is that more models can get into melee with you. So if you're facing something like a zombie horde you'll get even more swamped than usual. I can't see any mechanical advantage to larger bases so I'd be inclined to allow it.

Personally I like large models on small bases, it makes them look even bigger. :D
muzfish4
Cub
Posts: 9
Joined: Fri Aug 08, 2014 10:43 am

Re: Basing for larger miniatures

Postby muzfish4 » Tue Sep 02, 2014 11:15 am

Thanks for the reply; that's a fair point about allowing more miniatures to 'pile in' during combat. Then again, if someone wants to go toe-to-toe with my Kleggs they are very welcome to try. :)
DyN
Mongoose
Posts: 122
Joined: Sun Jul 25, 2004 4:55 am
Location: South East England

Re: Basing for larger miniatures

Postby DyN » Sun Sep 07, 2014 7:39 am

As I spend more time painting than playing I am going for larger bases as I don't want my figures falling over and getting chipped.
calhabdunc
Cub
Posts: 1
Joined: Sun Sep 07, 2014 10:38 pm

Re: Basing for larger miniatures

Postby calhabdunc » Sun Sep 07, 2014 10:46 pm

2 options:

1. set a house rule, max of 6 attackers on open ground and 4 if you're against a wall, that's the most that could if you were on a small base.

2. be a man, kleggs fear no one, you should be butchering meat for payment so fast that you'll never have 7 models against you. if anything you should look at as an advantage being able to charge 2 people an inch and a quarter apart at once.
andrewgpaul
Banded Mongoose
Posts: 237
Joined: Mon Aug 09, 2004 9:41 pm
Location: Glasgow

Re: Basing for larger miniatures

Postby andrewgpaul » Sun Oct 19, 2014 5:07 pm

I've rebased a couple of models - HS/1 Judge, Mechanismo and a couple of the bigger robots - onto 30mm bases. In practice, I don't see it making any difference.

It's done purely for visual appeal - I don't like models whose feet stick off the edge of the base. :)
muzfish4
Cub
Posts: 9
Joined: Fri Aug 08, 2014 10:43 am

Re: Basing for larger miniatures

Postby muzfish4 » Tue Nov 18, 2014 12:52 am

That sounds more than fair enough to me. :D

I have finally go around to assembling and painting a Sentenoid; has anyone based this mechanical monstroisity of are most players just resting it on its four legs?
muzfish4
Cub
Posts: 9
Joined: Fri Aug 08, 2014 10:43 am

Re: Basing for larger miniatures

Postby muzfish4 » Fri Nov 21, 2014 1:43 am

I fielded my unbased sentenoid against a Justice Department force last night. Turns out basing, or the lack thereof, didn't matter as it was turned into scrap by bike cannons on turn one before it even fired a shot. :cry:

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