Gang Total Value

Discuss Mongoose miniatures game here, including Mighty Armies, Gangs of Mega-City One, and Battlefield Evolution.
b_v
Cub
Posts: 2
Joined: Mon Nov 25, 2013 6:14 pm

Gang Total Value

Postby b_v » Mon Nov 25, 2013 6:26 pm

Hi,

I'd like to see a clarification on all the things you count in your gang's total value when determining mercenaries & winnings (for the basic campaign).

1) Value of members fielded (obvious).

2) Value of heroes missing games due to injuries.

3) Items in a force's armoury (p. 43).

4) Unused credits.

5) Mercenaries fielded.

My gut feeling is 1 & 3 for hiring mercenaries and 1,3 & 5 for winnings, but there are varying opinions in my group.

Thanks!

BV
chaoschild
Banded Mongoose
Posts: 277
Joined: Sat Nov 19, 2011 2:17 am
Location: Peterborough, UK

Re: Gang Total Value

Postby chaoschild » Tue Nov 26, 2013 12:45 am

Just #1 for calculating mercenaries, and #1 and #3 for winnings.
b_v
Cub
Posts: 2
Joined: Mon Nov 25, 2013 6:14 pm

Re: Gang Total Value

Postby b_v » Tue Nov 26, 2013 7:05 am

That's a bit surprising. Why would you add your armoury only to the other?
chaoschild
Banded Mongoose
Posts: 277
Joined: Sat Nov 19, 2011 2:17 am
Location: Peterborough, UK

Re: Gang Total Value

Postby chaoschild » Tue Nov 26, 2013 9:06 am

Sorry, typo. I meant #2 for winnings.

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