Acta:SF Drone Question seeking ignore shields yes or no

Discuss Mongoose miniatures game here, including Mighty Armies, Gangs of Mega-City One, and Battlefield Evolution.
scotty3p
Shrew
Posts: 17
Joined: Sat Oct 12, 2013 3:28 pm

Acta:SF Drone Question seeking ignore shields yes or no

Postby scotty3p » Sat Oct 12, 2013 3:38 pm

It says for the seeking weapons trait that it ignores shields on the quick reference sheet I have but I have seen in other posts while researching some other questions drone attack examples where shields take damage first. Is the ignore shields for drone weapons with seeking trait incorrect on the quick reference sheet?
User avatar
Da Boss
Chief Mongoose
Posts: 7221
Joined: Wed Jan 31, 2007 5:49 pm
Location: UK

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby Da Boss » Sat Oct 12, 2013 4:03 pm

Hey there :)

Yeah its the opposite - The Drones and other seeking weapons don't penterate the shields on a roll of a 6.
User avatar
Rambler
Lesser Spotted Mongoose
Posts: 529
Joined: Wed Jun 22, 2011 11:04 pm
Location: Western Wisconsin, USA

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby Rambler » Sat Oct 12, 2013 5:06 pm

Drones and Plasmas never get to use the natural "six" burn through rule, even though Drones roll for a lock on at long ranges. Seeking Weapons will always strike the shields first then only damage the hull once the shields are completely gone.
Family Motto since 1861. A good run is a heck of a lot better than a bad stand.
scotty3p
Shrew
Posts: 17
Joined: Sat Oct 12, 2013 3:28 pm

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby scotty3p » Sat Oct 12, 2013 10:34 pm

Thank you that's what I thought just wanted some confirmation last night was first time rolling out the rules and got some wait wait wait this says x types :P .
scotty3p
Shrew
Posts: 17
Joined: Sat Oct 12, 2013 3:28 pm

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby scotty3p » Sat Oct 12, 2013 10:35 pm

While I had some attention I thought I saw a link in a thread to special action token pdf but don't remember where I saw it and needed to make some.
Iain McGhee
Duck-Billed Mongoose
Posts: 1515
Joined: Sun Feb 12, 2006 6:45 pm
Location: Paisley, Scotland

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby Iain McGhee » Sun Oct 13, 2013 12:43 pm

There's a link for the ones shown in those pictures on the ADB Star Fleet webpage. http://www.starfleetgames.com/Call%20To%20Arms.shtml

Alternatively, if you PM me your email address I can send you the ones I posted up a while back (dead link now).
scotty3p
Shrew
Posts: 17
Joined: Sat Oct 12, 2013 3:28 pm

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby scotty3p » Tue Oct 15, 2013 11:21 pm

Another quick question since we were so use to a natural 6 being a crit but ready some posts it seems like the implication is that phasers do actually crit on or 5 or 6 would that be correct?
User avatar
Rambler
Lesser Spotted Mongoose
Posts: 529
Joined: Wed Jun 22, 2011 11:04 pm
Location: Western Wisconsin, USA

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby Rambler » Wed Oct 16, 2013 12:07 am

scotty3p wrote:Another quick question since we were so use to a natural 6 being a crit but ready some posts it seems like the implication is that phasers do actually crit on or 5 or 6 would that be correct?

Correct. Phaser have the Precise Weapon Trait. This allows them to add one (+1) to the rolls on the hit table. This means a 1 which is a Bulkhead Hit (or no damage) becomes a 2 which is a solid hull hit. It also makes a roll of 5 (a solid hit) become a 6 which is a Critical Hit.
Family Motto since 1861. A good run is a heck of a lot better than a bad stand.
scotty3p
Shrew
Posts: 17
Joined: Sat Oct 12, 2013 3:28 pm

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby scotty3p » Wed Oct 16, 2013 12:21 am

Thank you wanted to make sure that definitely can make battles go quicker lol oh the damage
scotty3p
Shrew
Posts: 17
Joined: Sat Oct 12, 2013 3:28 pm

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby scotty3p » Sat Oct 26, 2013 2:09 pm

Question concerning the scout trait since in last session of play testing the redirect fire at least how we read it seems op. Is it the intent that a scout ship can use the redirect ability basically unlimited times in a turn(outside of just one weapon system per firing ship) for any fire going at all enemy ships that are with in 36" of it?
User avatar
Greg Smith
Warlord Mongoose
Posts: 8849
Joined: Tue Aug 26, 2003 10:58 am
Location: Kettering UK
Contact:

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby Greg Smith » Sat Oct 26, 2013 2:34 pm

Using the redirect fire rules in the rulebook:

When the scout ship moves, select one ship within 36". Roll the CQ check.

If it passes, every friendly model that targets that ship can chose one weapon system to reroll AD that miss.

Note: a weapon system is one line on the ship record - not all phasers for example
Note2: redirected weapons don't haveto be the same - one ship may select a phaser, another ship can chose its disruptors.
Note3: since plasma and drones don't roll to hit, this doesn't work for them.

Final note: scouts don't work like this in the SFB universe. These redirection rules do work and have worked in other versions of ACTA.
"Bringer of Warmth, Carrier of Carrion, Prophet of Dilgarness, Speaker of all thing Llort!"

Part-time Narn.

ACTA playtester
Victorious Grand Admiral
scotty3p
Shrew
Posts: 17
Joined: Sat Oct 12, 2013 3:28 pm

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby scotty3p » Sat Oct 26, 2013 2:55 pm

Thank you I thought it was being used way to op in our last play test. If drones are in the have to roll to lock range though I would think you could then use redirect to reroll to lock would that be fair to say.
User avatar
Rambler
Lesser Spotted Mongoose
Posts: 529
Joined: Wed Jun 22, 2011 11:04 pm
Location: Western Wisconsin, USA

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby Rambler » Sat Oct 26, 2013 3:06 pm

Close enough. In the other rule set a scout can make 2 AD of Drones from a single ship to just go away.
Family Motto since 1861. A good run is a heck of a lot better than a bad stand.
scotty3p
Shrew
Posts: 17
Joined: Sat Oct 12, 2013 3:28 pm

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby scotty3p » Tue Nov 05, 2013 2:47 am

Got another inquiry concerning rules.

Special Warp out now originally I had thought when it said end phase it was referring to end of movement you can warp but after much chatter we were rethinking that it meant you don't warp until the very end of an entire turn wondering which is it.

Also suicide shuttles now this reads a little more confusing in that it says at any end phase it touches the stem of a ship it can detonate which here would make me think that is at the end of any phase during a turn again is that correct wherein theoretically at the end of movement after you dump one out and move it the shuttle could blow up before attack phase and avoid defensive fire? I am sure more to come.
Iain McGhee
Duck-Billed Mongoose
Posts: 1515
Joined: Sun Feb 12, 2006 6:45 pm
Location: Paisley, Scotland

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby Iain McGhee » Tue Nov 05, 2013 7:57 am

Maximum Warp Now! :- The ship doesn't warp off the table until the End Phase, although you declare it in the Movement Phase as normal.

Suicide Shuttles :- They can move in the same Movement Phase they launch (remember shuttles move after all ships have), and be detonated if they are touching an enemy ship in any End Phase (not the end of any phase).
Nretnimoc
Weasel
Posts: 49
Joined: Tue Feb 07, 2012 3:21 pm
Location: Charleston, South Carolina
Contact:

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby Nretnimoc » Tue Nov 05, 2013 3:01 pm

Correct. Phaser have the Precise Weapon Trait. This allows them to add one (+1) to the rolls on the hit table. This means a 1 which is a Bulkhead Hit (or no damage) becomes a 2 which is a solid hull hit. It also makes a roll of 5 (a solid hit) become a 6 which is a Critical Hit.


Is this Correct? Phaser's deal critical damage on a 5 or 6? I know the part about 1s become 2s so effectively they will always deal damage, but that is rather strong. We have been doing it on natural 6s on all weapons, even Phasers and they have been working out well.
User avatar
Da Boss
Chief Mongoose
Posts: 7221
Joined: Wed Jan 31, 2007 5:49 pm
Location: UK

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby Da Boss » Tue Nov 05, 2013 3:21 pm

Thats correct - Phasers crit on a 5 or 6. :)
Nretnimoc
Weasel
Posts: 49
Joined: Tue Feb 07, 2012 3:21 pm
Location: Charleston, South Carolina
Contact:

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby Nretnimoc » Tue Nov 05, 2013 3:24 pm

Does anyone else think that is a bit much? I have had no problems dishing out damage with Phasers critting on a 6. Seems a little overpowered considering that is all the Federation use.
User avatar
Da Boss
Chief Mongoose
Posts: 7221
Joined: Wed Jan 31, 2007 5:49 pm
Location: UK

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby Da Boss » Tue Nov 05, 2013 4:34 pm

Seems to work ok - some people think the Federation are underpowered.........I don't.
JohnDW
Banded Mongoose
Posts: 210
Joined: Tue Apr 10, 2012 2:24 am
Location: Columbus, Ohio

Re: Acta:SF Drone Question seeking ignore shields yes or no

Postby JohnDW » Tue Nov 05, 2013 4:36 pm

Everyone else has phasers, so why not?

Dusruptors get multihit 2, so they get 2 hits at long range while phaser's have to be in killzone to get 2 hits, is this fair? yes

Every weapon does its thing, it keeps ships different, and balances stuff out.

Who is online

Users browsing this forum: No registered users and 60 guests