Sorry guys but that doesn't work. (caps used to emphasise how bad the numbers get below)

An ADD kills every Drone in a salvo, you roll a D6 for each Drone destroyed and if one or more of those D6s are a 1 then a single use of ammo is lost.

Rolling a one does NOT mean a Drone gets through.

Either you have a situation where:

The ADD fires one shot at each incoming and has a 50% chance of taking it out so roughly half of any incoming Armoured Drones will be stopped. I.E. Roll a D6 for each incoming, one or more 1s is an ammo loss and on a 4+ the Armoured Drone is killed. Note that at 5 points per Drone rack if Armoured Drones do work this way they will become very very popular since they will use up significant amounts of Phaser fire from ADD users simply to kill the 50% that make it through ADD fire. This will hurt the Kzinti a lot with lighter Phaser loads and also against the Feds since it will force the use of most Phaser 1s defensively.

Consider. A Fed heavy has 6 Phaser 1s in Arc and an ADD2. An enemy fires 4 Armoured Drones. The Fed ADD fires first and stops two of them, with a 4 in 6 chance of using up one Ammo. The Fed can then fire FOUR Phaser 1s or Two Phaser 1s and hope to make his Tractor Rolls. A second salvo of armoured Drones would also leak two meaning that if he fired FOUR Phaser 1s the last time he now fires his last two and must rely on his Tractors.

If Armoured Drones can leak past ADDs they will strip ships of Phaser fire very quickly. Given the need to fire Two Phasers in order to get the “An Armoured drone requires two hits from Defensive Fire (or ADD systems) to destroy it” fleets that use Phasers as main weapons will very quickly be reduced to wandering around trying to reload photons every so often.

**Or **
The ADD needs to fire two shots to kill the Armoured Drone, so you roll 2D6, the Drone is dead automatically as usual but you have twice the chance of getting a 1 hence using up one lot of ammo. In this case ships with ADDs can continue to gain complete protection from Drone attacks while they have ADDs left but will quickly run out of ammo. Ships and races without ADDs (yep that’s us again) are left with Phasers and Tractors.

Note that things are even more complicated. Having over thought this through Armoured Drones could have 4 hit points. A Drone is destroyed at the last minute by defensive fire, this puts it inside the Kill zone range of the Phaser since you are firing when the Drone is at 1-2” away. An Armoured Drone that needs two Phaser hits to Destroy therefore has 3 or 4 hits.

How does this relate to using Drones or Plasmas against them. Since a Type 6 does a single point of damage how many of them are needed to kill an Armoured Drone. Do Drones and Plasmas with Multi hit D6 need to do 3+ damage, 4+ damage or something else to kill an Armoured Drone.

For 5 points per rack and with enough ammo to last the whole battle Armoured Drones are an amazing bargain.

Consider this. A Non ADD Dreadnaught, Gorn or Romulan, can bring 10 or so Phasers to bear and 3 or 4 Tractors. With Two Phaser shots being required per Drone and allowing for misses that means a non ADD Dread naught can stop approx FOUR Drones by using its entire Phaser firepower and maybe stop TWO more with Tractors. Even against ADD races and without knowing exactly how the “Requires two ADD hits” bit works they are going to very quickly use up all Phaser fire power.

Here again the incredible Fed Phaser G escorts prove powerful given that escorts cannot officially use ADDs to defend other ships, they are able to bring 8 shots of Phaser Gs and another 1 or 4 shots of Phaser 1s to defend a ship under Armoured Drone attack. If Drones can take out armoured Drones on a one to one or even needing to roll a D6 damage and get 3+ or 4+ they are still more effective than an ADD giving the Feds yet another advantage.

My feeling here is that Armoured Drones are extremely powerful and either need some limits or need to be more expensive. Drone heavy fleets can use these for 20 points per ship with 4AD, a three ship group with 12AD pays 60 points for the ability to strip any ship in the game of its ADD AND Phaser fire and still get a few Drones through every turn.

What were the play test results and who has Drone fleets that can play a few fights with them over the next few weeks.

PS.

Swordfish Drones, can they be used against Plasmas, they are firing a Phaser after all ?

Spearfish Drones, hello Mr Klingon front shield. If they are still Devastating they are going to be funny on that Kzinti DND, well I don’t play Klingon so I would laugh.

Type 2 Drones, if they cost the same as Armoured Drones then Type 2s are not worth it. If you combine Type 2s with Armoured Drones you end up firing two Phasers and rerolling both. Expensive at 10 points each but they will likely take 3 Phasers to stop.

Type 3s, 72” range, hitting on a 4+ at 36”. Great for those fragile Drone ships who like hiding at long range.

Type 4s, waste of time and money. Rerolling a D6 but getting half as many AD. Did anyone think that through as the numbers make no sense. Paying 5 points per rack to lower your average damage done

Type 5s, 10 points each, combine type 4s which are a bad idea with type 2s half range but reroll Phaser fire. So a type 5 has half the AD, does less damage and its only advantage is the reroll to hit which makes you use about one more Phaser per 4 Drones. For 10 points each.