Question about injury rolls

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chaoschild
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Question about injury rolls

Postby chaoschild » Fri Nov 16, 2012 11:01 pm

From the campaign rules on page 77:
Roll a dice and add the Damage score of the weapon that reduced the model to 0 hits.
Is this literally the damage score of the weapon, or the amount of damage that the weapon caused on the hit that took out the model?

For example, a model is taken out by a long rifle (damage 2), the firer has the aim skill (+1 damage) and the shot was a critical hit (double damage). Do you add +2 (the base damage of the weapon), +3 (base damage + aim bonus) or +6 (total damage caused) to the injury roll?
Deathjester
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Re: Question about injury rolls

Postby Deathjester » Sat Nov 17, 2012 9:14 pm

I can see how this would be confusing.

Do you just add +2 as the base damage profile of the rifle or

+6 using the accumilation of rifle, aim and crit.

In my personal opinion I would go with the +6 as the character has been reduced to 0 hits and ended up with critical damage so the injury result should reflect this.
chaoschild
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Re: Question about injury rolls

Postby chaoschild » Sat Nov 17, 2012 9:25 pm

That's how I'm assuming it's meant to work, but the strict letter of the rules seems to contradict common sense in this instance.
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MongooseMatt
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Re: Question about injury rolls

Postby MongooseMatt » Sun Nov 18, 2012 11:16 pm

It is _literally_ the Damage score of the weapon - don't add anything like criticals to it.
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chaoschild
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Re: Question about injury rolls

Postby chaoschild » Mon Nov 19, 2012 4:58 pm

OK, that's great. Thanks.
Deathjester
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Re: Question about injury rolls

Postby Deathjester » Mon Nov 19, 2012 6:10 pm

Ah. That's grand now. Keeps my guys around a bit longer as was playing it the other way.

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