Kickstarter - Complete and Thank You!

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locarno24
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Re: Kickstarter - Citi-Def Unveiled!

Postby locarno24 » Tue Oct 09, 2012 7:17 am

I think that's the point - Citi-Def are far more 'people who've watched too many action movies' than actual professional soldiers....
Understand that I'm not advocating violence.
I'm just saying that it's highly effective and I strongly recommend using it.
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Re: Kickstarter - Citi-Def Unveiled!

Postby Ben2 » Tue Oct 09, 2012 7:19 am

Really liking the Citidef. Any chance of having two boxes of poses for them, or a couple of extra Jaegars?

And will there be a 65k stretch goal to push for in the last few days?
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Re: Kickstarter - Citi-Def Unveiled!

Postby msprange » Tue Oct 09, 2012 10:07 am

locarno24 wrote:I think that's the point - Citi-Def are far more 'people who've watched too many action movies' than actual professional soldiers....
Yup :)
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Re: Kickstarter - Citi-Def Unveiled!

Postby msprange » Tue Oct 09, 2012 10:08 am

Okay, we have some very good news for you today.

Below, you will see a montage of various Works in Progress from the desk of Shane Hoyle.

Those of you who have been collecting the Judge Dredd miniatures range for a while will have no need of introduction for Shane Hoyle (Mr Shane Hoyle, once you get to see his work up close). He is the gentleman responsible for the Ape Gang, Judges Dekker, Inaba, Caligula, and many others in the range. 2000AD stories fill his soul, and this becomes very apparent once you see his work - his models just ooze the spirit of the comic strips.

Anyway, our Sov spies infiltrated his hidden bunker and have not only reported that he will be working on several new 2000AD projects with us, but that some are already in advanced states of completion - and pictures have been taken!

Many Sov spies died to bring us this information...

Anyway, on to the models! Going from left to right, top to bottom, the first is going to be a favourite for many - Judge Death himself, joined by Judge Mortis. The other Dark Judges are also in progress, and these guys are destined to be a force to reckon with on the tabletop!

Image

Next to them is, of course, Nemesis the Warlock (with Grobbendonk). Now, this doesn't actually have anything to do with this Kickstarter, but we thought that, even as a Work in Progress, this was such a lovely model, we just had to show you! We are pleading with Shane to finish this one so we can get it to all of you, but it is likely to be a while. Consider this a cruel tease!

On the bottom row, we have a brand new Klegg in the offing, with a choice of head, so you can start to get your own alien invasion horde together. Next to him, a new street judge that will be another that can take a variety of weapons - more information on what those will be at a later date. Regretfully, while Judge Death and his cohorts are part of this Kickstarter, these two models will not be (there is only so much time to get these prepped and done, and the priority is for the stretch goals you chaps have already passed!). However, there will be plenty of opportunities to get your hands on them at a later date.

Do not be too depressed about that though - last up is a picture of a fully painted Walter the Wobot, who will be coming to a great many of you as part of your pledge rewards! This is actually not a Shane model, but it seemed a shame not to squeeze him in. Modelled in 3D by Sandrine Thirache (she behind the Manta Prowl Tank and Pat Wagons), it has been given the master touch by Ari Nielsson.
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Re: Kickstarter - Death Livessssss!

Postby msprange » Tue Oct 09, 2012 3:15 pm

Less than three days to go for the Judge Dredd: Block War Kickstarter to complete, and we have been fairly overwhelmed by all the kind support you guys have shown for these miniatures. As you will have seen earlier today, we have been busy in the background, beavering away on the first of these new models, and the Citi-Def are complete, the Zombie Horde will be with us soon, and the Dark Judges are well on their way!

Just wanted to stop by and introduce another stretch goal, as we are veering very close to seeing the Mechanismo robots walk the streets of Mega-City One. This time, it focusses on another angle of the game we wanted to introduce in the Block War supplement, the Roadway Duel! This will see full rules for the Megway, where forces clamber on board vehicles and take the fight up to speeds well over 200 mph!

We already have the Lawmaster (the model of which arrived today and is already off to be painted, so keep your eyes peeled!), Pat Wagon and Manta, so we decided to populate the roads further.

First up is a Ground Car, a fast model enjoyed by the richer citizens of Mega-City One, and often stolen by perps for their getaways. Then we have a large Mo-Pad, a great target for a highway robbery - or a superb conversion into a mobile battle fortress!

Just to explain that last part, in Block War, you can either use vehicles as Mercenaries, simply bringing them in to the game as you need them, or you can purchase them to become a permanent part of your force - in which case they can be upgraded and customised!

Now, it might seem the Justice Department is going to be a bit outnumbered on the roads (because, obviously, an armoured Pat Wagon is just not enough...), so we are also adding the Banshee, the judges' own lightweight interceptor vehicle!
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Re: Kickstarter - Death Livessssss!

Postby msprange » Tue Oct 09, 2012 3:17 pm

Barely had time to post this - the Mechanismo stretch goal has been passed!
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Re: Kickstarter - Death Livessssss!

Postby cfirpi » Tue Oct 09, 2012 3:18 pm

Sounds great!

Cant wait to test out those road rules!
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Re: Kickstarter - Death Livessssss!

Postby Surtur » Wed Oct 10, 2012 3:19 am

You guys are making it damn tempting to up my pledge level. Stop it!
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Re: Kickstarter - Death Livessssss!

Postby msprange » Wed Oct 10, 2012 2:36 pm

Just a mini-update at the moment, as we may well have another a little later today...

First up, the Block War supplement has had an update, and is ready for you to download from;

http://www.mongoosepublishing.com/pdf/jdblockwar.pdf

This time around, we have cleaned up a few of the questions some of you had about the new rules, and added two complete new forces. First up is the Apocalypse War Resistance Unit (thanks to Da Boss on our forums for the idea), a mixture of judges, Citi-Def and punks with very little ammunition, determined to hold out against the East Meggers!

Then there is the Demonic Cabal, one I have been looking forard to messing around with! Now, this force list is very new and should be considered 'provisional' only, as it needs a great deal of playtesting to lock the summoning rules down (and maybe add a few more 'entities!'). But, have a go, as it should be a fun force to play - you will never quite know exactly how a game is going to go with these guys!

Finally, another preview - from the talented hands of Stephen May, a Zombie Judge, which will allow you to take advantage of the heavy armour option in the Zombie Horde force list!

Image
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Re: Kickstarter - Block War Update & Zombie Judge

Postby cfirpi » Wed Oct 10, 2012 2:41 pm

That zombie judge is sick and wrong.... I LOVE IT!

Man the models you are showcasing are just leagues of greatness.

Cant wait to see all the different ways people will paint them up.
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Re: Kickstarter - Block War Update & Zombie Judge

Postby Da Boss » Wed Oct 10, 2012 4:03 pm

Love the Zombie Judge - very cool :)

thanks for the credit - :)
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Re: Kickstarter - Block War Update & Zombie Judge

Postby msprange » Wed Oct 10, 2012 4:22 pm

Just a quick update before the end of the day (we should have an update for you tomorrow on the main rulebook)...

If, in the last hours of this Kickstarter project, we can count on your support to $70,000, we will add three Heroes of Mega-City One; Judge Giant, Fergee and a Judge from the Space Corps. The first two have been instrumental in literally saving the city, while the unknown judge from the Space Corps keeps a constant, vigilant eye out for threats beyond the Earth.

Rookie and Street Judge level pledges will each receive a choice of one of these fine Heroes. Wally Squad, Council of Judges, Sector Chief and Chief Judge levels will automatically receive all three!
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Ben2
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Re: Kickstarter - Block War Update & Zombie Judge

Postby Ben2 » Wed Oct 10, 2012 6:14 pm

I kicked my $300 in, looking forward to painting this stuff up.

The next question will be, is tournament play possible?
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Re: Kickstarter - Block War Update & Zombie Judge

Postby Deathjester » Wed Oct 10, 2012 7:20 pm

I cant see why tournament play shouldnt be possible. You could do it similar to Blood Bowl tournaments.

Each players chooses a 500 credit force and instead of gaining experience at the end of games, after each game 1 character gains a skill etc..

Play 6 games over a weekend with a maximum of 5 skills added by game 6. Or if time is a problem just play 3 games in one day and maybe make the starting Creds abit more.
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Re: Kickstarter - Block War Update & Zombie Judge

Postby Armchair_Marine » Thu Oct 11, 2012 2:19 am

msprange wrote: while the unknown judge from the Space Corps keeps a constant, vigilant eye out for threats beyond the Earth.
Correct me if i'm wrong, but i thought members of the Space Corps were Marines and not judges. Check out progs 1792 - 1796 which features Space Corps being deployed to Mega City One after the Day of Chaos. The Space Corps guys are refered to as Marines, and in another prog, it's specifically mentioned that these grunts have no Judicial authority.

Other than that, can't wait to get my hands on the Space Marines of the Dreddverse! :D
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Re: Kickstarter - Block War Update & Zombie Judge

Postby DinoDoc » Thu Oct 11, 2012 5:16 am

Looks like another goal down. Man I'm gonna check my balance in a few hours and up my pledge.
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Re: Kickstarter - Block War Update & Zombie Judge

Postby tnjrp » Thu Oct 11, 2012 6:57 am

$70,000 mark has been passed (congrats on how well the project's going BTW)... So, what's next then? :mrgreen:
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Re: Kickstarter - Block War Update & Zombie Judge

Postby locarno24 » Thu Oct 11, 2012 7:34 am

I love the demonic cabal. There's something very 2000AD about a dark ritual that accidentally summons the wrong thing.

Puts me in mind of one of the 'Summoning Death' scenes in Discworld where he complains he was at a party and would they mind leaving him alone....

Not sure how the Dark Judges will get integrated into the rules, but they should definitely be a merc option for these guys once they arrive.
Understand that I'm not advocating violence.
I'm just saying that it's highly effective and I strongly recommend using it.
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Re: Kickstarter - Block War Update & Zombie Judge

Postby msprange » Thu Oct 11, 2012 9:33 am

locarno24 wrote: Not sure how the Dark Judges will get integrated into the rules, but they should definitely be a merc option for these guys once they arrive.
They may be mercenaries, they will certainly be their own force in the same way as the Angel Gang. Instant mercenaries required on the opposing side!
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Re: Kickstarter - Block War Update & Zombie Judge

Postby msprange » Thu Oct 11, 2012 10:21 am

Two stretch goals fell overnight, which fairly surprised us here at Mongoose. Our heartfelt gratitude for that, there will now be new Heroes in Mega-City One and a range of vehicles to hit the streets! I know many of you were wondering what was coming next, so...

If we can count on your support up to $80,000, we have something quite special for you all. First off, we will introduce not two, not three, but four new box sets, each featuring a biker gang so you can take to the Megways among the ground cars, mo-pads and Lawmasters, and wreck havoc at over 200 mph! We will add a Street Gang (punks and juves) on bikes, an Ape Biker Gang (okay, okay, I admit, that one is an addition made purely for myself!), Renegade Robots on Bikes and, finally, Zombies on Bikes (with Zombie Master/Mistress)!

These sets will be added as choices for Rookie, Street Judge and Wally Squad levels. The Council of Judges pledges will receive one Biker set of their choice in addition to everything else (and can still choose others as part of their box set options). Sector Chief and Chief Judge levels will automatically receive all four!

But that is not all... We will also do the legendary biker Spikes Harvey Rotten on a Lawmaster, as featured on his trip with Dredd across the Cursed Earth. He will be added to the Council of Judges, Sector Chief and Chief Judge levels.

And that is not all either! If we pass the $80,000 mark, we will send an electronic copy of the Judge Dredd RPG core book (which is a lovely read, even if you are not a roleplayer) to everyone who has pledged more than $100, regardless of actual pledge level - just our way of saying thank you very, very much for all your support. Judge Dredd started off as a 'community' game, and your help in boosting both its range and profile, not to mention the ideas many of you have contributed to the game itself, is appreciated beyond words here at Mongoose HQ. Thank you.

Finally, we are not setting it as an 'official' stretch goal just yet but, if we pass the Biker Gangs, we will set a final stretch goal for the Judda, as requested by many of you...
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