Lessons for the Gorn

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Lessons for the Gorn

Postby MongooseMatt » Sat May 12, 2012 1:00 pm

So, here at Club Mongoose, a Star Fleet campaign was quickly started. Everyone had the usual Feds/Klingons/Romulan fleets (of course), so I thought I'd pull the Gorn out of the cabinet for a bash. First time they have been used in 'anger.'

Lessons learned after the first couple of games...

1. Yes, the big Gorn ships have lots of plasma weapons. That does not mean you have to use them all when catching an undamaged D6 in the flank. I could have sent a few off to a C7 in the same turn and, at worst, just have two ships to mop up in the next - at best, i could have taken out two ships. Instead, I did 68 points of damage on a D6, which wasn't really worth rolling on the Stricken table for...

2. Just because plasmas work best at under 8", it does not mean you have to get within, say, 2". Just get within 8", and you will have made your point. See point 1 for when a D6 explodes in your face...

3. Fast Cruisers are awesome when they have plasma weapons. However, if you are going to send them up one flank in the first turn on All Power to Engines, make sure you send at least a pair of them off together. They can catch a D5W in the flank and pretty much boil it. A single Fast Cruiser will get its shields down and then get rogered by the rest of the Klingon fleet.

4. Boosting Shields with Gorn is even more fun than with Federation ships...

5. It is also lovely having small ships the enemy _cannot_ ignore. Currently pairing a Heavy Destroyer with either a Destroyer or Light Cruiser, and together they can get into position to whoop even a Heavy Cruiser (and the forward phasers on a Heavy Destroyer are pretty handy too).

6. Don't be afraid to let plasmas fly at medium range. Sometimes that extra few plasma torpedoes are all you need to overwhelm an enemy's defences and leave him ripe to be hammered by someone else who is a bit closer.

7. If you have been humming and harring about the Gorn, give them a whirl. There is plenty to like...
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Re: Lessons for the Gorn

Postby Digger » Sat May 12, 2012 2:02 pm

I can't wait to give the Gorn a try - Just need some mini's to play with! :D

Any idea when the mini's will be available for use?
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Re: Lessons for the Gorn

Postby MongooseMatt » Sat May 12, 2012 2:11 pm

Kzinti will appear first, Gorn hot on their heels!
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Re: Lessons for the Gorn

Postby McKinstry » Sat May 12, 2012 4:33 pm

Anybody playing a Kzinti fleet?
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Re: Lessons for the Gorn

Postby H » Sat May 12, 2012 5:32 pm

i "would" play the gorn, but the ship designs are bloody aweful!. maybe i can proxy some narn.
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Re: Lessons for the Gorn

Postby Captain Jonah » Sat May 12, 2012 7:03 pm

msprange wrote:So, here at Club Mongoose, a Star Fleet campaign was quickly started. Everyone had the usual Feds/Klingons/Romulan fleets (of course), so I thought I'd pull the Gorn out of the cabinet for a bash. First time they have been used in 'anger.'
Lessons learned after the first couple of games...
1. Yes, the big Gorn ships have lots of plasma weapons.
2. Just because plasmas work best at under 8", it does not mean you have to get within, say, 2".
3. Fast Cruisers are awesome when they have plasma weapons.
4. Boosting Shields with Gorn is even more fun than with Federation ships...
5. It is also lovely having small ships the enemy _cannot_ ignore.
6. Don't be afraid to let plasmas fly at medium range. Sometimes that extra few plasma torpedoes are all you need to overwhelm an enemy's defences and leave him ripe to be hammered by someone else who is a bit closer.
7. If you have been humming and harring about the Gorn, give them a whirl. There is plenty to like...
1. True but its always better to throw just that bit more Plasma than you think you need. Alternatively make sure there is another ship that can throw in an extra Plasma or two later in the turn. :twisted:
2. Unless of course you are fighting the suicide squad who are flying up to 1” from you just to blow up in your faces. :roll:
3. Well of course, but then All Gorn are Awesome. :wink:
4. See above. :lol: :wink:
5. The BDD, 20 shields so it’s a tough little ship and two of them can slap anyone with 14AD of plasmas at 8”, plus being agile they can zip round a flank. Just sending a cruiser to fend them off gives you a dead cruiser. Good little ships, plus see 3 8)
6. Plasma S or at a pinch plasma G are good out to 12”, always fun to fire the Fs at a close target and focus thePlasma S torps from several ships onto something that was skulking behind the enemy lines.
7. See 3, and 4. :lol:
msprange wrote:Kzinti will appear first, Gorn hot on their heels!
Bias, clear Bias. The flying road kill given priority over the clean lines of the magnificence that is the Gorn fleet. The understated elegance, the symmetry, the sturdy design. No bridges or warp drives mounted on long thin and oh so vulnerable booms. Good solid ships. That they should be delayed for a pack of dead squashed fur balls is a disgrace. :roll: :wink:
H wrote:i "would" play the Gorn, but the ship designs are bloody awful!. maybe i can proxy some narn.
See above.
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ACTA-SF: Who are we, GORN. What do we want, Cruisers that can turn.... Wait, OK Escorts... Wait. I'll get back to you !
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Re: Lessons for the Gorn

Postby MongooseMatt » Sat May 12, 2012 7:40 pm

H wrote:i "would" play the gorn, but the ship designs are bloody aweful!.
Current designs are being changed (which is why the Kzintis are appearing first).
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Re: Lessons for the Gorn

Postby MongooseMatt » Sat May 12, 2012 7:41 pm

Caveat to Lesson 1: There will be times when you need to throw every dice of plasma you can at a target. Sometimes it is the only way to be sure...
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Re: Lessons for the Gorn

Postby archon96 » Sat May 12, 2012 9:32 pm

there are gorn classes with a kind of add i think it the plasma d, those ships are just not here yet. Im not sure if there coming in the expansion or not i hope they are.
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Re: Lessons for the Gorn

Postby Finlos » Sun May 13, 2012 5:27 am

msprange wrote:Caveat to Lesson 1: There will be times when you need to throw every dice of plasma you can at a target. Sometimes it is the only way to be sure...
If you're not overkilling you're underkilling, and that's bad! (quote unknown)

Mongoose -will- get to the Gorn (and the Lyrans too eventually!), they just need to get a lot of Romulan & Kzinti done first. :twisted:
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Re: Lessons for the Gorn

Postby Rick » Sun May 13, 2012 8:06 am

"Maxim 34 - If you’re leaving scorch-marks, you need a bigger gun." - SchlockMercenary!! :lol:
"Understanding is a 3-edged sword" bit like a toblerone, really.
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Re: Lessons for the Gorn

Postby Captain Jonah » Sun May 13, 2012 8:14 am

Maxim 37. There is no 'overkill.' There is only 'open fire' and 'I need to reload.' :lol:
Traveller: Nonsense, those rumours about me and crashes, no truth in them at all. I never had a landing I didn't walk away from!

ACTA-SF: Who are we, GORN. What do we want, Cruisers that can turn.... Wait, OK Escorts... Wait. I'll get back to you !
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Re: Lessons for the Gorn

Postby lastbesthope » Sun May 13, 2012 9:36 am

msprange wrote:Caveat to Lesson 1: There will be times when you need to throw every dice of plasma you can at a target. Sometimes it is the only way to be sure...
Ahh, the good old Ripley-Hicks Protocol

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Re: Lessons for the Gorn

Postby archon96 » Sun May 13, 2012 1:46 pm

i like the double broadside tactic, fly in between two opposing vessels and let em rip, proceed past them on the next turn reloading and turning about to make another pass. i love gorn shields.
We Gorn have a saying. "Romulans taste like chicken. Their finger licking good."
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Re: Lessons for the Gorn

Postby Keeper Nilbog » Sun May 13, 2012 4:02 pm

How do you get on with the Light Cruiser - as i would rather take a Heavy destroyer (less plasma, but better shield, more maneuverable and 30pts cheaper). I Gorn fleets the BDD, HDD and CM are your go to boats (each has 'that' shield threashold - and 30pts on the CM is really nice).

As far as plasma's at range - whilst 8" is optium, 12" is effective - loss of a die over a better chance to get in more ships/additional tropedoes. And the 'R' does 6AD at 12" (CM-K's are your friend 8) )
Real Plasma users don't hide - No, we just lumber along until someone is stupid enough to get infront of us.

Plasma is a Gorn's best friend
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Re: Lessons for the Gorn

Postby archon96 » Sun May 13, 2012 9:24 pm

im looking at a 1500point fleet built around 2 heavy battlecruisers and probably 6 stegos. dont have my book in front of me with the point total so this is not a lock.
We Gorn have a saying. "Romulans taste like chicken. Their finger licking good."
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Re: Lessons for the Gorn

Postby Captain Jonah » Mon May 14, 2012 10:27 am

archon96 wrote:im looking at a 1500point fleet built around 2 heavy battlecruisers and probably 6 stegos. dont have my book in front of me with the point total so this is not a lock.
2 BCH and 7 Steg is 1495 points.
Traveller: Nonsense, those rumours about me and crashes, no truth in them at all. I never had a landing I didn't walk away from!

ACTA-SF: Who are we, GORN. What do we want, Cruisers that can turn.... Wait, OK Escorts... Wait. I'll get back to you !
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Re: Lessons for the Gorn

Postby H » Mon May 14, 2012 11:32 am

msprange wrote:
H wrote:i "would" play the gorn, but the ship designs are bloody aweful!.
Current designs are being changed (which is why the Kzintis are appearing first).

is it change change, or just a few "scales" added.
either way, narn proxies for now
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Re: Lessons for the Gorn

Postby billclo » Mon May 14, 2012 11:38 am

H wrote: either way, narn proxies for now
Some have just basically scales added, some are of the new "wild" design. See here at the ADB site,

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Re: Lessons for the Gorn

Postby H » Mon May 14, 2012 11:52 am

ah yes those, i rememmber seeing them. disks stuck together in a variety of ways.
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