Ship Explosion Attack Dice (SF)
- Pavlov Grenadier
- Banded Mongoose
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Ship Explosion Attack Dice (SF)
Hi all! When a ship explodes and you make the "attacks" against everyone within 4", are these attacks just like standard weapons? Roll x dice, 4s hit, 6's ignore shields, etc.?
Thanks!
Thanks!
PG
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- Lesser Spotted Mongoose
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- Greg Smith
- Warlord Mongoose
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Re: Ship Explosion Attack Dice (SF)
That is correct.
"Bringer of Warmth, Carrier of Carrion, Prophet of Dilgarness, Speaker of all thing Llort!"
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- Duck-Billed Mongoose
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Re: Ship Explosion Attack Dice (SF)
Remember to make those killing blows from 5" away.
Going to be fun for the Lyran and Hydran both of whom tend to do the most damage from up close, Fusion beams, Phaser gatlings, ESG rams.
Going to be fun for the Lyran and Hydran both of whom tend to do the most damage from up close, Fusion beams, Phaser gatlings, ESG rams.

Traveller: Nonsense, those rumours about me and crashes, no truth in them at all. I never had a landing I didn't walk away from!
ACTA-SF: Who are we, GORN. What do we want, Cruisers that can turn.... Wait, OK Escorts... Wait. I'll get back to you !
ACTA-SF: Who are we, GORN. What do we want, Cruisers that can turn.... Wait, OK Escorts... Wait. I'll get back to you !
Re: Ship Explosion Attack Dice (SF)
On Sunday, our resident Kzinti was very careful in applying the coup de grace to a D6 a mere 2" off his bow. No 4 drone death crush there, just a careful disruptor blast.Captain Jonah wrote:Remember to make those killing blows from 5" away.
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- scoutdad
- Lesser Spotted Mongoose
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Re: Ship Explosion Attack Dice (SF)
Our crafty Orion Pirate player flew a badly damaged BR deep into an asteroid field Saturday.
With no shields remaining nad 1 point above the crippled threshold, his movement ended in the midst of 3 DWs.
Needless to say, he failed his CQC and took enough damageto explode immediately.
Cheesy, for sure. But he did manage to damage 3 DWs and a CW with the explosion.
With no shields remaining nad 1 point above the crippled threshold, his movement ended in the midst of 3 DWs.
Needless to say, he failed his CQC and took enough damageto explode immediately.
Cheesy, for sure. But he did manage to damage 3 DWs and a CW with the explosion.
Re: Ship Explosion Attack Dice (SF)
Shades of BFG and driving an injured Chaos Slaughter deep into the center of an Imperial fleet while waving a 'kill me' sign.scoutdad wrote:Our crafty Orion Pirate player flew a badly damaged BR deep into an asteroid field Saturday.
With no shields remaining nad 1 point above the crippled threshold, his movement ended in the midst of 3 DWs.
Needless to say, he failed his CQC and took enough damageto explode immediately.
Cheesy, for sure. But he did manage to damage 3 DWs and a CW with the explosion.

- Pavlov Grenadier
- Banded Mongoose
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Re: Ship Explosion Attack Dice (SF)
LOL! Actually, I was a bit sad that nothing blew up that turn. Since my BC was a gonner (no sheilds, 1 hit away from crippled), I drove it up to within 1.5 inches of a D6, overloaded my Disruptors and was in killzone for all my phaser 1s and 3sMcKinstry wrote:On Sunday, our resident Kzinti was very careful in applying the coup de grace to a D6 a mere 2" off his bow. No 4 drone death crush there, just a careful disruptor blast.Captain Jonah wrote:Remember to make those killing blows from 5" away.
d:


PG
- Pavlov Grenadier
- Banded Mongoose
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Re: Ship Explosion Attack Dice (SF)
McKinstry wrote:Shades of BFG and driving an injured Chaos Slaughter deep into the center of an Imperial fleet while waving a 'kill me' sign.scoutdad wrote:Our crafty Orion Pirate player flew a badly damaged BR deep into an asteroid field Saturday.
With no shields remaining nad 1 point above the crippled threshold, his movement ended in the midst of 3 DWs.
Needless to say, he failed his CQC and took enough damageto explode immediately.
Cheesy, for sure. But he did manage to damage 3 DWs and a CW with the explosion.
I love it!!! Did he say this as he drove into the field: http://www.youtube.com/watch?v=6U7rOUSvYM8

PG
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- Weasel
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Re: Ship Explosion Attack Dice (SF)
Another explosion question: When you reach the 'Ship Explodes' line on the dilithium chamber critical line what type of explosion is it? I ask because there are two ways a ship can explode. I've assumed it's the first type of explosion (the not quite so big one).
Re: Ship Explosion Attack Dice (SF)
both explosions are the same size, half starting hull max 20.
Photon torpedoes don't kill people, Kirov Battle Cruisers kill people.
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- Banded Mongoose
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Re: Ship Explosion Attack Dice (SF)
Love it. Guaranteed way of going down in a blaze of glory. Might have tried to ram in that situation though, big thump on one, plus explosion and definitely going to go up even if ram attempt failed as going through an asteroid field. Still, a nice way of taking the enemy's mess back to their own front door for them to clean up.McKinstry wrote:Shades of BFG and driving an injured Chaos Slaughter deep into the center of an Imperial fleet while waving a 'kill me' sign.scoutdad wrote:Our crafty Orion Pirate player flew a badly damaged BR deep into an asteroid field Saturday.
With no shields remaining nad 1 point above the crippled threshold, his movement ended in the midst of 3 DWs.
Needless to say, he failed his CQC and took enough damageto explode immediately.
Cheesy, for sure. But he did manage to damage 3 DWs and a CW with the explosion.
- scoutdad
- Lesser Spotted Mongoose
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Re: Ship Explosion Attack Dice (SF)
No ramming allowed in the Star Fleet Universe.
Space is big... ships are small...
Structural integrity fields prevent ram damage...
warp bubbles slide across each other without impact damage...
Whatever hand wavium you choose to follow, you still can't ram another ship.
Space is big... ships are small...
Structural integrity fields prevent ram damage...
warp bubbles slide across each other without impact damage...
Whatever hand wavium you choose to follow, you still can't ram another ship.
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- Weasel
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Re: Ship Explosion Attack Dice (SF)
gord314 wrote:both explosions are the same size, half starting hull max 20.
I don't think I made it clear what I was asking: does the ship explode at the end of the next movement phase (the first, less serious explosion) or immediately (the second type of explosion)? The chart just says 'Ship Explodes' but there are two ways it can explode. I'm assuming it is the first type where everyone detects the dilitium chamber instability and runs like hell!
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- Banded Mongoose
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Re: Ship Explosion Attack Dice (SF)
Option #2. Getting that critical blows your ship up the instant it happens. Do not pass Go, do not collect $200dalek4890l wrote:gord314 wrote:both explosions are the same size, half starting hull max 20.
I don't think I made it clear what I was asking: does the ship explode at the end of the next movement phase (the first, less serious explosion) or immediately (the second type of explosion)? The chart just says 'Ship Explodes' but there are two ways it can explode. I'm assuming it is the first type where everyone detects the dilitium chamber instability and runs like hell!
edit: Under Critical Hits, (paraphrased and condensed) "Consult chart, apply effects... immediately."
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- Banded Mongoose
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Re: Ship Explosion Attack Dice (SF)
scoutdad wrote:No ramming allowed in the Star Fleet Universe.
Space is big... ships are small...
Structural integrity fields prevent ram damage...
warp bubbles slide across each other without impact damage...
Whatever hand wavium you choose to follow, you still can't ram another ship.
Oops, sorry I thought it was still in as in the other ACTA systems. I really need to get hold of a copy of the rule book myself and stop trying to remember what's in my brother's copy I skimmed through a couple of weeks ago.
Also my Star Trek fan brain is running through a number of occasions in the many series when ships rammed others quite successfully: e.g. the Jem'Hadar raider that slammed into a Galaxy-class starship obliterating it.

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- Duck-Billed Mongoose
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Re: Ship Explosion Attack Dice (SF)
That is post TOS and therefore an evil time when people did things like that. Here in the civilised time of The Original Series all is fluffy Tribbles and rainbows and no one is nasty enough to Ram someoneArch Lector Petrovski wrote:e.g. the Jem'Hadar raider that slammed into a Galaxy-class starship obliterating it.scoutdad wrote:No ramming allowed in the Star Fleet Universe.


Pass me some more plasma roasted Tribbles, its time for mid morning coffee and a snack

Traveller: Nonsense, those rumours about me and crashes, no truth in them at all. I never had a landing I didn't walk away from!
ACTA-SF: Who are we, GORN. What do we want, Cruisers that can turn.... Wait, OK Escorts... Wait. I'll get back to you !
ACTA-SF: Who are we, GORN. What do we want, Cruisers that can turn.... Wait, OK Escorts... Wait. I'll get back to you !
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- Banded Mongoose
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Re: Ship Explosion Attack Dice (SF)
I suppose, the only ramming in the original serie I can remember was wehn Kirk...rammed his first into enemy captains on barren planets.Captain Jonah wrote:That is post TOS and therefore an evil time when people did things like that. Here in the civilised time of The Original Series all is fluffy Tribbles and rainbows and no one is nasty enough to Ram someoneArch Lector Petrovski wrote:e.g. the Jem'Hadar raider that slammed into a Galaxy-class starship obliterating it.scoutdad wrote:No ramming allowed in the Star Fleet Universe.
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Pass me some more plasma roasted Tribbles, its time for mid morning coffee and a snack

Re: Ship Explosion Attack Dice (SF)
Yes but that is the Star Trek Universe, not the Star Fleet Universe - the SFU diverged from Trek before that point....you need TOS stuff, or that era (animated series and so on) to be SFU.Arch Lector Petrovski wrote:Also my Star Trek fan brain is running through a number of occasions in the many series when ships rammed others quite successfully: e.g. the Jem'Hadar raider that slammed into a Galaxy-class starship obliterating it.scoutdad wrote:No ramming allowed in the Star Fleet Universe.
Space is big... ships are small...
Structural integrity fields prevent ram damage...
warp bubbles slide across each other without impact damage...
Whatever hand wavium you choose to follow, you still can't ram another ship.
Even then Im inclined to stay with move close and self destruct with legendary captains type rules or simply limit it to a particular scenario rather than a general rule.
- AdmiralGrafSpee
- Banded Mongoose
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Re: Ship Explosion Attack Dice (SF)
Ah, your own ships blowing up in your face - just one more reason I like the Fed NCA over the Fed CA - less hull to damage your other ships with 

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