billclo wrote:Alright, now I am totally confused as to how the Combined drone/ADD racks work now.
I though it used to be any time the defender rolled a 1, the ADD ammo went down by one. If enough salvoes attack a ship to cause it to roll enough 1s (one time per salvo) to bring ADD to zero, then in future turns the ship has no drones of any sort left and cannot make drone attacks.
Now it's what? Huh?
Fed combined Drone rack.
If no Drones are fired that turn can be used as an ADD.
While working as an ADD it works exactly like an ADD with starting dice equal to the Drone rating. IE a BCH with Drone 4 starts with ADD 4.
Any Ammo used on the ADD reduces the Drone rating at the end of the turn. For example the BCH uses its ADD and rolls one or more ones during a single attack reducing its ADD to 3, next turn it has Drone 3
It is a weapon system NOT a trait and therefore if anything such as power drain prevents the Drones being used the ADDs also cannot be used.
Roll a dice for every Drone in an attack, if any of them roll 1 then reduce the ammo of the ADD by ONE, all Drones in that attack are automatically stopped.
Thats about it as far as I know, Matt can say if there is anything more next time he wanders past.