Cool ships (well I hope they look cool!!)
Yes, I couldn't agree more here. After listening to the Pod Cast and hearing peoples reactions to the mini's I confess I'm getting excited. The old mini's aren't bad, but they really are pretty simple and boxy for 21st Century Gaming.
new scenarios and ideas, new weapons and fleet types for ACTA
I think I heard someone say that its going to be based off Federation Commander as it seems Starmada was done the same way. That means (Though I don't own FC) you can pretty much count on Unique Scenarios, defiantly going to be new and different weapons. As for fleet types I'm not quite sure what you mean, but Im assuming you mean to say that each fleet will have a unique play style much like 2nd Edition ACTA's fleets often did.
Compability with ACTA: NA (ideally ACTA 2nd ed but thats not going to happen)
I know that earlier in this thread a number of people talked about "Crossover Wars" But I have to be honest I just don't see it happening. If the new ACTA's: SF is comparable enough with NA, I don't see how it could say its going to be based off SFB or FC as the difference are such that it would be easier to compare the similarities... like NA and FC's rules are both written in English.
Same quick and easy movement system - although probably need soemthing to allow ships to reverse as thats something that seems to be farily unique to Trek? Maybe just a SA after all stop - "Engines Full reverse" or some such"
Having seen three editions of ACTA's I'm willing to lay good money that the movement system is going to be the same. As for the reverse I had completely forgotten you could do that in the Star Fleet Universe.
Same quick and easy weapons - although would prefer more dice than in Noble Armada - the ships feel a bit well wimpy with their AD.
Humm... Noble Armada as I understood it tried very hard to be a direct translation of weapons and marines directly into ACTA's. From what I remember of SFB's your basic Fed Heavy Cruiser only has two phasers to the front, sides, and rear. So if they do it like NA then it will be one AD per weapon. However in 2nd Edition each weapon system was ratted according to its overall firepower like the Dilgar Heavy Bolters on there heavy cruiser which was 18AD Double Damage.
Some fluff in the rules - always helps I feel.
I couldn't agree more! And this is something the Star Fleet Universe does so very very well. They have histories for each ship class, they don't just say "Oh this is a Destroyer". its usually something more like...
"
New Heavy Cruiser: By Y175 the Lyran were facing severe shortages of Cruiser hulls, unable to increase their shipyard production significantly the engineers turned an eye to the Light Cruiser hull, by adding additional power pallet and a third warp engine they were able to vastly increase its capabilities to something comparable to a Heavy Cruiser, but one that could be built in a smaller shipyard leaving the larger yards to focus on Battle cruisers."
Honestly I think most long time gamers know that its not the many pages of charts and graphs, nor the hundreds of pages of rules that drive a good game. Its that "fluff" that captures your imagination! That makes you feel like for just a few hours your there as your commanding your ship. At least its always been that way for myself.