Ship design rules?

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Poi
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Ship design rules?

Postby Poi » Wed Nov 10, 2010 3:56 pm

Will the new edition have ship design rules? It would make rebuilding B5, or any other setting, much easier.
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Greg Smith
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Postby Greg Smith » Wed Nov 10, 2010 5:07 pm

Nothing in the playtest material suggests there will be design rules. That doesn't rule it out in later supplements - it would be far easier to do with NA than B5.
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H
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Postby H » Wed Nov 10, 2010 5:56 pm

deep black has ship design rules, sadly will be years before it appears at this rate lol.

is their any reason you can't just map existing ships stats to your favourite fleets, obviously looking for best fit scenarios
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Postby locarno24 » Thu Nov 11, 2010 8:46 am

is their any reason you can't just map existing ships stats to your favourite fleets, obviously looking for best fit scenarios
With a shield-heavy theme, they'll be a fairly dodgy fit for Babylon 5.
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Postby H » Fri Nov 12, 2010 6:07 pm

locarno24 wrote:
is their any reason you can't just map existing ships stats to your favourite fleets, obviously looking for best fit scenarios
With a shield-heavy theme, they'll be a fairly dodgy fit for Babylon 5.
just list the shields as hull? c'mon, we are talented guys, we can do this :-)
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Postby Arch Lector Petrovski » Sat Nov 13, 2010 9:39 pm

The problem isn't just the shield stat as an existence it also alters the crit' table, is factored into the cost of the ships and the damage of the ships will probable be lower to account for it. That and from what the article said it would seem that different weapon systems will be affected differently by shields; thereby possibly losing benefits of certain weapons if you simply ignore the shields.

What are the current plans for rules/setting conversion, assuming there are any, my fellow gamers? (Or should I be whispering this and pretending that it doesn't take place since we're on the company forum)
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Postby H » Sun Nov 14, 2010 10:58 am

I don't think you should worry too much, Mat has always seemed accepting that people do their own rules changes/tweaks and setting changes, indeed he has done his own i think for starwars on ACTA.

We will no doubt learn more about the potential for conversions when the full rull set is out.
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Postby captainsmirk » Fri Nov 19, 2010 1:24 pm

It might be easier to start with the old 2nd Edition B5 rules and incorporating parts of the new rules (depending on how extensively this have changed).


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Postby silashand » Wed Dec 01, 2010 12:25 am

Greg Smith wrote:Nothing in the playtest material suggests there will be design rules.
Well, I guess this limits my interest to academic only then. Ah well, I had a hunch this would be the case :(.

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