I didn't originally mean to seriously suggest rules be changed, I was just joking about how Sheridan could not have nuked the Black Star following existing rules. Quite apart from anything else, there is no rule for mining an asteroid field anyway. But the first thing I thought right when I saw the in-service date for fusion missiles in the playtest version of P&P, along with the specific comment that they can't be used by Early Years fleets, was "So much for Sheridan's mines".

I suppose someone didn't like the idea of a Sagittarius with e-mines...
There seem to be two different interpretations of "jump point bombs". Opening a jump point within an active jump gate, a.k.a. Bonehead Manoeuvre, was considered suicidal by anything too slow to get out of the blast radius, which is anything slower than a White Star on APTE and risky even for that. Using an advanced jump engine to open a jump point on top of an enemy ship is not suicidal and is presumably what was seen in "In The Beginning".
Maybe one way to solve the whole problem is a new admiral trait, "Suicidally insane". Once in a campaign the admiral may do something gratuitously destructive which is not in the rules but must make a CQ check of at least 9 or the ship in which he has been placed explodes. Since Sheridan never did the same suicidally insane thing twice (apart from jumping from a great height without a parachute), there need be no specific description about what is being done, but players are free to use their imaginations.
