Brace for impact
don't get me started on people crying about eh White Star

And my opinion on that is that is the *exact* reason why it should have retained hull 6. Hull 5 for such a vessel is IMO pretty stupid all around. JMO though.Greg Smith wrote:It is a great ship for getting in the middle of the enemy formation and blasting away with all 4 arcs.
So we should give the Nova hull 6 then too?silashand wrote:And my opinion on that is that is the *exact* reason why it should have retained hull 6. Hull 5 for such a vessel is IMO pretty stupid all around. JMO though.Greg Smith wrote:It is a great ship for getting in the middle of the enemy formation and blasting away with all 4 arcs.
Cheers, Gary
The Bimith has shields (meaning it can ignore not only hits, but potential crits as well) and both it and the Nova have more attack dice in all directions. For the Nova, with AP it's pretty much better all around than beams against most opponents unless you get a lucky run. Personally, having to rely on luck to beat out such opponents is IMO wrong.Greg Smith wrote:Exactly, with hull 5 it compares favourably with the Bimith and Nova.
As for Nova comparisons:silashand wrote:The Bimith has shields (meaning it can ignore not only hits, but potential crits as well) and both it and the Nova have more attack dice in all directions. For the Nova, with AP it's pretty much better all around than beams against most opponents unless you get a lucky run. Personally, having to rely on luck to beat out such opponents is IMO wrong.Greg Smith wrote:Exactly, with hull 5 it compares favourably with the Bimith and Nova.
Sorry, but your comparisons don't actually work. The assault ship's only advantage is its slightly higher speed (vs the nova) and its troops which it cannot actually use with the boarding special action unless your opponent is an idiot and doesn't move his ships, or you get lucky. The pods work, but are slow now (appropriately so) and are launched in the end phase, giving your opponent ample time to deal with them.
Cheers, Gary
If you roll up on the beams, it is much more useful than AP weapons. Plus the beams ignore hull 6 and interceptors, so what's the big deal?silashand wrote:The Bimith has shields (meaning it can ignore not only hits, but potential crits as well) and both it and the Nova have more attack dice in all directions. For the Nova, with AP it's pretty much better all around than beams against most opponents unless you get a lucky run. Personally, having to rely on luck to beat out such opponents is IMO wrong.Greg Smith wrote:Exactly, with hull 5 it compares favourably with the Bimith and Nova.
Sorry, but your comparisons don't actually work. The assault ship's only advantage is its slightly higher speed (vs the nova) and its troops which it cannot actually use with the boarding special action unless your opponent is an idiot and doesn't move his ships, or you get lucky. The pods work, but are slow now (appropriately so) and are launched in the end phase, giving your opponent ample time to deal with them.
Cheers, Gary
I'm hoping its a JokeDavesaint wrote:Why don't the Narn deserve a Fleet Carrier?msprange wrote:No. You are Narn. You don't deserve one.hiffano wrote:hmm, right then, can the narn assault ship with it's hull 5 get 10 diceworth of beam? can we also get ANY fleet carrier? Thanks.
Dave
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