Changes to BE?

Discuss Mongoose miniatures game here, including Mighty Armies, Gangs of Mega-City One, and Battlefield Evolution.
MajerBlundor
Cub
Posts: 3
Joined: Mon Aug 04, 2008 4:43 pm

Changes to BE?

Postby MajerBlundor » Mon Aug 04, 2008 5:10 pm

Hello!

I only own and have played the original hardcover BE. I'm considering BE:MC. What are the differences? Anything significant? Will probably buy no matter what since I really enjoy the original BE, so I'm mostly just curious.

Thanks in advance!

MB
dsfrankevo
Mongoose
Posts: 184
Joined: Wed Jan 24, 2007 9:17 pm
Location: Cinci OH area, Erlanger KY

Postby dsfrankevo » Mon Aug 04, 2008 6:24 pm

There are some changes - but you will recognize the system and the changes are pretty much all for the better

I would be cool to have a consolidated list of what is different

- I know I've heard myself say - opps that's the way it used to be :oops:
"You are a sad, strange little man, and you have my pity. Farewell!"
Buzz Lightyear

Image
MajerBlundor
Cub
Posts: 3
Joined: Mon Aug 04, 2008 4:43 pm

Postby MajerBlundor » Mon Aug 04, 2008 7:41 pm

Thanks for the info! I also found a description in the latests Portents.

I've just ordered from the Mongoose online store (couldn't find anyone in Atlanta who has it.) Looking forward to playing it!

MB
Lorcan Nagle
Duck-Billed Mongoose
Posts: 2404
Joined: Tue Apr 12, 2005 8:46 am
Location: Ireland

Postby Lorcan Nagle » Tue Aug 05, 2008 9:22 am

Rules changes in brief:

Many of the changes are going back to SST's rules than brand new changes - Fire zones have to be centred on a model now, you can ready as a reaction and "save" readies between turns. Special moves are back in (many units have a special move type (wheels, tracks, jump, or hover) that you have to ready to use, but can shoot during the move), cover is the main new thing - there's three levels of cover - obscured, light and heavy, with an increasing bonus to your armour save and kill score depending on how heavy it is.

The other main change is how the army lists work. Instead of picking an infantry or armour platoon and then having a set number of assets per squad/armour choice, now an infantry platoon can take 0-3 batallion (AKA support), Armour or Air assets. Transport assets are gone, replaces by the option for a squad to take an APC.

Armour platoons are more on the squadron/company level, with up to 9 armour assets allowed per "platoon" with 0-3 squad, batallion or air force assets.

Some forces vary from this template, and the MEA are wildly different.
Image
Xorrandor
Lesser Spotted Mongoose
Posts: 477
Joined: Wed Oct 19, 2005 2:14 am
Location: Colorado, USA

Postby Xorrandor » Tue Aug 05, 2008 7:56 pm

Lorcan Nagle wrote:...cover is the main new thing - there's three levels of cover - obscured, light and heavy, with an increasing bonus to your armour save and kill score depending on how heavy it is.
A quick search didn't find my answer, so I'll ask here:
If you don't have an armor save, do you get one when in cover? I would think you get a 7+ armor save, but couldn't find that anywhere.
Pietia
Banded Mongoose
Posts: 237
Joined: Tue Mar 13, 2007 6:29 pm
Location: Poland

Postby Pietia » Tue Aug 05, 2008 8:09 pm

All the troops in the army lists have saves - 6+ in the case of the unarmored ones.
Let's handle this like real men - just you, me and my... GUARD!!!!
Lorcan Nagle
Duck-Billed Mongoose
Posts: 2404
Joined: Tue Apr 12, 2005 8:46 am
Location: Ireland

Postby Lorcan Nagle » Wed Aug 06, 2008 8:30 am

The MEA Fedayeen, insurgent and rioting mob units don't, something to check with Rulemasters, I guess.
Image

Who is online

Users browsing this forum: No registered users and 6 guests