First off Greg and I played our first game yesterday and had a blast.....literally! Both of us being vets of Battlefield Evolution and playtesting the upcomming Modern Combat we understood the rules pretty fast and really just had to get to know the Advanced Rules and our respective units. Like its predessors before, the game flowed smoothly. In my opinion, the game is an improvement......a refinement if you will of the past rules of Battlefield Evolution and Starship Troopers.
There were a few things that we didn't like, and we promptly made a house rule for them. Making house rules for game systems happends to almost every system we play so its not a knock at all, just a game preference to our style of play. They are also small adjustments where the main rules aren't effected. For example, we thought that snipers should be able to pick their targets instead of having to take the closest model. House rule!
Ok, on to my question for Artillery. You know, sometimes a rule is so simple we screw it up even more!

Ok, here is what happend. I, the US Mechanized Company Commander decided "Jerry" ie the Germans ie Greg and Bob (Greg's son) need some mortar love! I place my impact point then Greg rolls his D10. Greg rolls a 2 and I am dancing with joy knowing the impact point will only move 2"! Woot! Then, I roll my D10 and roll an 8! Crap! Ok....this is where we get lost. Now, I have to move it back toward the impact point so I move it 2" to the impact point....then 6" directly past it at the same angle. Did we do this right or do I just move it back to the impact point and discard the remaining 6"?
Another Artillery question. When calling "off board artillery" the LT calling it in must have LOS to the impact point. "On board artillery", like a mortar, does not have to have LOS to the place of impact. This is the way we read the rules....is this correct?
Thanks!
Great Job Agis and Mongoose on a great set of rules!