No Vree Ships with the Carrier Trait
No Vree Ships with the Carrier Trait
We have just started a campaign including the Vree and have noticed they have no ships with the carrier trait. This has implications for regenerating fighters between campaign turns (i.e. they can't). Other races may be similarly handicapped but we have not investigated this.
In order to overcome this we gave the Xeel the "Carrier 1" trait as a house rule. This should have little effect on its combat effectiveness while allowing the trait to be lost; a fate that could be suffered by any carrier. Anyone out there have any thioughts on this?
In order to overcome this we gave the Xeel the "Carrier 1" trait as a house rule. This should have little effect on its combat effectiveness while allowing the trait to be lost; a fate that could be suffered by any carrier. Anyone out there have any thioughts on this?
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p16-17 of the rules - Carrier allows you launch more fighters (and in Campaigns allows flights to operate independantly and regain flights )neko wrote:It's the carrier trait. Note that the space station has the carrier trait, so at least we can still use that.
Fleet Carrier allows regenerationin battles and gives dogfight bonus

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p85-86 - Ships with the Carrier trait may automatically replenish up to two lost flights off Fighters in the Repairs and Reinforcements phase each turn.Da Boss wrote:p16-17 of the rules - Carrier allows you launch more fighters (and in Campaigns allows flights to operate independantly and regain flights )neko wrote:It's the carrier trait. Note that the space station has the carrier trait, so at least we can still use that.
Fleet Carrier allows regenerationin battles and gives dogfight bonus
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- Taran
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Yeah, in the campaigns, is what they are talking about...
I thought there was a thread a week or so ago concerning a big bonus the Vree have in campaigns, as well...
Might be that's why they don't have any ships with the Carrier Trait...
I thought there was a thread a week or so ago concerning a big bonus the Vree have in campaigns, as well...
Might be that's why they don't have any ships with the Carrier Trait...
"Well, if it isn't, then it's not.
But if it is...
Well, there you are."
But if it is...
Well, there you are."
There was such a thread, the other duties table for the Vree is awesome for getting more RR.
On the Xeel getting carrier, not unless your giving it out like candy to everyone who does have it. (Abbai, Pak'Ma'Ra, Psi Corp, not sure on others) And giving it out in a way that allows them to regen all the fighters they can take.
If your purpose is to allow the Vree to have it, why did you give it to the xeel, why not up on the Z'takk?
As to the on table effectiveness, it's big boost due to being able to use Scramble Scramble at the higher rate. Not a big deal in some scenarios, but important in others.
Ripple
On the Xeel getting carrier, not unless your giving it out like candy to everyone who does have it. (Abbai, Pak'Ma'Ra, Psi Corp, not sure on others) And giving it out in a way that allows them to regen all the fighters they can take.
If your purpose is to allow the Vree to have it, why did you give it to the xeel, why not up on the Z'takk?
As to the on table effectiveness, it's big boost due to being able to use Scramble Scramble at the higher rate. Not a big deal in some scenarios, but important in others.
Ripple
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The point of the Carrier 1 trait is that it lets you launch 1 flight a turn. You can do that with any ship which carries auxillary craft. Unless I have missed something in all ships in the book with the carrier X trait the X is greater than 1 so allowing quicker deployment of craft.
The sole purpose for us adpoting the Carrier 1 trait was the effect on fighter replacements in a campaign.
The sole purpose for us adpoting the Carrier 1 trait was the effect on fighter replacements in a campaign.
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Wouldn't the Conglomerate Backing rule the the Vree get in campaigns allow them to rebuy fighters? I would think that these extra 10RR that the vree get for this rule would allow them to rebuy fighters with it.
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The problem is that carrier 1 gives you an advantage on the table due to the interaction with Scramble Scramble.
Our campaign solution for the inequality in free fighters was to give every player one patrol point of fighters free a turn. Much fairer than the two free flights which could be anywhere from an 1/4 of a patrol point to two patrol points if you start handing out free carrier traits.
And best of all no table interaction at all.
(admittedly, giving something to a ship already pretty questionable on its balance didn't sit well with me from the outset. But I understand the issue, and you do indeed hear vorlon and shadow players complaining... go back and read through the shadow fighter epic thread.)
Ripple
Our campaign solution for the inequality in free fighters was to give every player one patrol point of fighters free a turn. Much fairer than the two free flights which could be anywhere from an 1/4 of a patrol point to two patrol points if you start handing out free carrier traits.
And best of all no table interaction at all.
(admittedly, giving something to a ship already pretty questionable on its balance didn't sit well with me from the outset. But I understand the issue, and you do indeed hear vorlon and shadow players complaining... go back and read through the shadow fighter epic thread.)
Ripple
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i hear them complaining ALL THE FRIKING TIME!!!!!!!!!!!!!!!!!!!!!!!!!, shadows go on about fighters, vorlon players winge about not having anything with fighters let alone fightersLord David the Denied wrote:It would, and it might go some way to compensating for the lack of a carrier that gets free fighters. You don't hear the Shadows and Vorlons complaining about this, do you?
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