Lieutenant Rasczak wrote:
A lot of this is discussed on Planet Mongoose.
darklord4 wrote:Just as some sort of grounding for thought, why are the V1 cover rules being tweaked?
Here's the link:
Excerpt I thought aplies since it is from today:
Going back to the core rules, there are all sorts of bits and pieces already written that make the game far easier and smoother to play, beyond the basic clarity we have worked on with regards presentation. There are no longer weapon Types, for example, these being integrated into Traits such as Auto and Slow (to replace Squad and Pack). Reactions now also take place when a unit gets shot at (direct from the Evolution rules). Models can be forced back in close combat, but there is no such thing as flinching, which has effectively become an Arachnid special rule. Suppression did not make it through from Evolution, and we are still toying about with Cover, listening to the comments made on our forums. A unit will no longer hang around in the wilderness when it loses it leader, unless it has already taken a serious battering. You can only use a special movement type once in a turn, stopping the double move of Arachnid flying units entering the table with a Brain Bug in tow.
I've put the most pertinent part for this discussion in bold. Along with Darklord I'd also have to ask what really needs changing from V1, given all the cascading repercussions that Galatea has pointed out very well, which would require even more changes.
I'm not convinced that cover needs changing. The explanation for the Damage roll on page 25 and the designer notes on page 135 of the original rules make clear that accuracy of fire is not focus of the rules due to the higher level of technology, training, etc. So cover is not intended in the game as a challenge to weapon accuracy, where it might be more appropriate in a modern setting game such as BF:Evo. Cover rules are only included in SSTv1 to model extra protection in the form of the armor save modifier.
After reading the designer notes and the fact that there can be a different suggestion or opinion for each and every person playing the game, I'm fully happy if it is left as it has been. I'd hate to see all the stats and other rules change just to accomodate having cover affect the damage roll in the game.