Just curious.

Firstly, having such a straight conversion to points doesn't pretend to fix the problems the game has with the initiative system or ships not being balanced properly (which I would say are not problems with the current PL system anyway). It also doesn't do anything to solve world hunger - so what?Delthos wrote:But a straight conversion to points like that doesn't fix the inherent problems with the PL system. You still wind up with a certain number of points in lower PL ships being more valuable than an equivalent number of points in higher PL ships.
Which is any different from the current situation how exactly? The only difference is that you can tweak the cost in a numerical points based system, whilst you can't in the current system.Delthos wrote:It would require modifying the points further as some ships in the same PL are obviously more valuable than others.
However, it doesn't take into account the different 'weightings' of ships when playing games at different Priority Levels that the PL system and FAP split rules afford us.neko wrote: This translation only really differs from FAP splitting in extreme cases, so you should be pretty safe in just using the above as a house rule.
It's not massively different from the current PL system. As I said, I'd like a system that is a blend of Points and PLs. This mixture of the two would allow for limits to be placed on the numbers of ships that can be taken from a particular PL and the points would limit the over all number ships to be taken for a game. Which is what we currently have, but I'd like the points system to be more robust so that different ships in each PL are more accurately valued.Which is any different from the current situation how exactly? The only difference is that you can tweak the cost in a numerical points based system, whilst you can't in the current system.
That is subjective. I don't believe that six catagorys can really define the subtle varietys among ships. White Star and White Star II are both raid, yet one has Nial fighters aboard while the other is an inch faster. I'm sorry, I don't believe that the Priority Level and FAP split rules are all that they are made up to be.lastbesthope wrote:However, it doesn't take into account the different 'weightings' of ships when playing games at different Priority Levels that the PL system and FAP split rules afford us.neko wrote: This translation only really differs from FAP splitting in extreme cases, so you should be pretty safe in just using the above as a house rule.
LBH
Indeed, points may give you more flexibility as to exactly what you want to arm a ship with but regardless of points or PL, you still have to achieve balance and that isn't any easier with either system.Locutus9956 wrote:er the other one has SCOUT. That DOES make up for the lack of Nials. The PL system is not perfect no, but then points are not the magic balancing issue some people think they are either...
Neither system does. But the two together (say that fast five times) might come close.Locutus9956 wrote:er the other one has SCOUT. That DOES make up for the lack of Nials. The PL system is not perfect no, but then points are not the magic balancing issue some people think they are either...
cough*SST*coughDavid, Anla Shok' wrote:Neither system does. But the two together (say that fast five times) might come close.Locutus9956 wrote:er the other one has SCOUT. That DOES make up for the lack of Nials. The PL system is not perfect no, but then points are not the magic balancing issue some people think they are either...
Regards,
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