How about the Nike-Class Cruiser now?

Discuss Mongoose miniatures game here, including Mighty Armies, Gangs of Mega-City One, and Battlefield Evolution.
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Nomad
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Postby Nomad » Sun Sep 23, 2007 9:23 pm

EDFDarkAngel1 wrote:How do you aquire one of these fine ships? It doesn't appear to be an approved ship, but whatever works.

Dark Angel
With great difficulty, I'm afraid. Prelude to Arms (sig of a member of this forum) scratch-built the model, and then had two limited production runs cast for sale before the mould expired.

PM him - he might be able to help you.
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Rynar
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Postby Rynar » Sun Sep 23, 2007 10:25 pm

Youre right about the crew. Looked it up Adaptive armour also halves their losses. Still Ea vessels usually have more crew then hull points.
Still think the Boresight should be tripple dammage, but with a reduced range of 25" the speed of the Nike makes up for the short range.
I'd drop about 1 3rd of the pulse gun stats in favour of Twin-linked.
The troops are justified as it would be another vessel sent out there to find a cure for the Dhrak plague.

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Postby prelude_to_war » Sun Sep 23, 2007 10:57 pm

Good to see interest in the Nike hasn't waivered! I'm working with timeslip to possibly create another run. This third run would possibly be in white metal. Sadly real life keeps getting in the way but PM me if you're interested in getting another Nike. You can also click on the Nike image in my sig for some details and pics.
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Postby Knight of ne » Mon Sep 24, 2007 6:40 am

Nomad wrote:Adaptive Armour halves both damage and crew loss from attacks (2nd ed rulebook, P16)

Edited for illiteracy.
oops, haven't yet got my copy but in that case the ship for me is ok.

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Rynar
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Postby Rynar » Mon Sep 24, 2007 8:57 am

I came up with this stats list for the nike:

EA Nike Class Battlecruiser

War PL
IS 2271
Hull 6
Speed 12
Turns 2/45°
Damage 80/16
Crew 90/20
Craft 4 T-Bolts
Troops 8
Special: Jump Engine, Interceptors 4, Shuttels 2, Anti-Fighter 6, Flight computer

Weapons
Medium Neutron Cannon___B__25"___6__Beam, Tripple Damage
Railguns________________F__20"___8__AP, Double Damage
Railguns________________P__20"___4__AP, Double Damage
Railguns________________S__20"___4__AP, Double Damage
Heavy Pulse Cannon______F__12"__10__Twin-Linked
Heavy Pulse Cannon______F__12"___8__Twin-Linked
Heavy Pulse Cannon______F__12"___8__Twin-Linked
Heavy Pulse Cannon______F__12"___8__Twin-Linked

I've made it a vialable war lvl, with a bit more hull points and crew then the Warlock. It's speed and agility make up for the shorter ranged weaponry (IE the Beam and no Missiles) The railguns replace the lost AD from the Heavy pulse cannons and make up for the lack of Missiles. Only 8 AD Heavy Pulse cannons to the rear give it a weakness.
I Left the adaptive armour because it's bulk is comparable to the warlock, so less hit points would feel wrong. If you gave it adaptive armour it make it an Armageddon PL ship.

I'll Be playtesting this Stats line quite carefully. 8)
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Postby Smegish » Mon Sep 24, 2007 8:59 am

you may want to edit the arcs on the pulse cannons, so they dont read as all Fore arc ;)
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inq101
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Postby inq101 » Mon Sep 24, 2007 9:25 am

Looking at the weapons turrets (I've only seen the pictures, not the model) I'd suggest giving the pulse cannons multiple fire arcs (e.g. P and F) as it looks like they could all fire forwards as well as in one side arc. This would give it a nasty concentrated forwards firepower OR a good all round coverage.

Stealing Rynars's stats for an example (sorry, I'll give them back)
Rynar wrote:Weapons
Medium Neutron Cannon___B__25"___6__Beam, Tripple Damage
Railguns________________F__20"___8__AP, Double Damage
Railguns________________P__20"___4__AP, Double Damage
Railguns________________S__20"___4__AP, Double Damage
Heavy Pulse Cannon______F__12"__10__Twin-Linked
Heavy Pulse Cannon______P/F__12"___8__Twin-Linked
Heavy Pulse Cannon______S/F__12"___8__Twin-Linked
Heavy Pulse Cannon______T__12"___8__Twin-Linked
Just because I can't use the ship for intergalactic darts doesn't mean I can't SAY I'm using it for intergalactic darts.
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Postby Silvereye » Mon Sep 24, 2007 9:25 am

Not too sure on those stats. Especially when looking over the fluff on the Nike on the E.F.N.I. site - prelude's source of inspiration for the model.

From the fluff I'd say it needs the following components.

Speed: 10
Hull: 6
Turns: 1/45º
Troops: Low
Craft: 3/4 Thunderbolt flights
Traits: Anti-Fighter x, Adaptive Armour, Flight Computer, Interceptors x, Jump Point

Weapons:
Heavy Particle Cannon: x"; B; xAD; Beam, Triple Damage
Advanced Missiles: 30"; F; 4AD; Precise, Slow-Loading*, Super AP
Heavy Pulse Cannons: 12"; x; x; Twin-Linked
Light Laser Cannons (Q-Lasers): 15"; x; x; Mini-Beam
Railguns: 20"; T; xAD; AP, Double Damage
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Rynar
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Postby Rynar » Mon Sep 24, 2007 10:09 am

Ok, but there is Fluff and there is the nature of the EA fleet.
If you go more with the fluff you will end up with a "Freak" ship that is quite different from all other Ea ships. And I don't think maany opponents will be too happy about that.

As for the turrets, There are other models that would recieve stats lines like that, and id would make the crit of losing one random weapon in one random arc almost inposible to determine, or quite dangerous. Unless you give the pulse cannons a "T" arc
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Silvereye
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Postby Silvereye » Mon Sep 24, 2007 10:58 am

Yes, but in the most part the fluff fits the EA fleet. The fluff also mentions the most advanced sensor suites ever developed by the EA. However I did not think that the Scout Trait or HEL Track rules were appropriate.

So, Advanced Armour (most people were using it, and it seems a logical spin-off from Omega-X and the Victory developments), Flight Computer (is on the Marathon and Warlock and the fluff indicates a great degree of automation).
As to the weapons;
Heavy Particle Cannon - Found on the Warlock and Orbital Defence Satellites,
Advanced Missiles - EA staple in the Crusade era (regular models are pretty prevalent throughout EA history),
Heavy Pulse Cannons - EA staple,
Light Laser Cannons: Broadside weaponry from the Third Age Omegas (I dropped the Slow-loading bit as that can be argued away with weapons and/or power supply developments),
Railguns: EA Staple, coming back into fashion,

The only turret weaponry was the Rail Gun (and that has been done by the EA before). The original concept pictures used by prelude had two turrets (dorsal and ventral) on the conning tower structures. Missiles could have launch tubes in the section below the hanger, between the Heavy Particle Cannons.

As to the exact dice and range (and arcs) I'll leave that to people who can crunch numbers. I've not played enough (i.e. any) games with 2e EA so I feel I'm in no position to really guess at exact stats. However, I would strongly advise of going down the route of twin fire arcs (the F/P and F/S) as this has no precedent in the game as it stands.
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inq101
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Postby inq101 » Mon Sep 24, 2007 11:03 am

Hadn't thought about the crits. It might work if you counted a F/P arc as being in the port arc for critical purposes, but all broadside weapons would probably have to be similar arcs.
Just because I can't use the ship for intergalactic darts doesn't mean I can't SAY I'm using it for intergalactic darts.
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Postby Silvereye » Mon Sep 24, 2007 3:42 pm

On a lighter note, we could always try and stop Soulmage from having a good reason to quit the game. Add a giant space watermelon shooter or two to the Nike! :)
Soulmage wrote:
Mongoose Steele wrote:I'm one of the biggest B5 fans out there (for obvious reasons), but I don't think I ever raised a flag for or against beams, ion cannons or giant space watermelon shooters.
OMG! If Mongoose doesn't immediately release giant space watermelon shooters for EA, I'm selling all my models and quitting the game!

How dare they release an incomplete game without rules for giant space watermelon shooters!!
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Karhedron
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Postby Karhedron » Mon Sep 24, 2007 7:09 pm

I plan to use mine in my Crusade era fleet and simply use the VCD stats. That way it is legal and I don't disrupt the look of my fleet by fielding the Excalibur.
I do not want to lie on my death bed thinking "I led a safe and sensible life"
I want to scream up to the pearly gates in a cloud of smoke hollering "Yee ha! What a ride!"
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Postby bigtop305 » Wed Sep 26, 2007 3:36 am

Yeah, a lot of good discussion going on about a fine ship, and a lot of good points raised. Now for the rest of mine:

As to this ship being moved to Arma because of the Warlock, I disagree with on principle, where this ship comes from it can be argued, there would have been by nature, NO regard for the "ships of the line". So yeah I can see it existing in a galaxy at War level with the Warlock. That being said, there was also a bit of discussion on the fluff, and while, yeah sure, it is good not to follow the fluff all the time to the letter, I honestly believe in this instance, to NOT do so would be doing a wonderful ship a disservice: it was conceived from Fluff, based on Fiction as an EXTRA piece to this wonderful universe we all get to play in.
Since it has no "official" status within in the game system proper, it seems fitting to me to adhere as closely as possible to the original intended role of the vessel, based on
a) the original "fluff" and
b) Keeping an eye towards making it compatible with the official ships within the game system game play wise.

That being said, then yeah I would think the missiles remaining are appropriate and keeping it at War level as well, again we are looking at a ship that would only be CAUGHT on a conventional battle field, it would not be there by choice (unless of course it were all out war) so she should be, to borrow a phrase, "shadowy" to the reset of the regular EA fleet, and not so much as in the Shadows, but as in some low level crewmen on regular ships may not even be convinced that she even exists! So rare should be the sightings among the enlisted aboard the ships of the line. :wink:

Also, she should be able to carry out a number of missions on her own and with impunity as well, with a weapons load out that does not leave much wanting, and a decent (not obscene) capacity to field auxiliary craft on her own. I believe it was said about how she was designed with more space on the interior and to make sure that this space was better utilized than on previous generations of EF vessels, so then 4 flights of fury's would seem to be in line, any more I believe would be a bit over the top. Most of the other statements all bear my finding out in battle, so I will leave it at that.

A final note however, this ship to me screams exotic and sexy and powerful, and should be, well in my one off games, WILL be statted to reflect this, I can even foresee using her with her almost to the letter 1e stats in a game against all 2e stat line ships, Just to see how she holds up (using the proper 2e mechanics mind you) as a sort of aside, some running table top fiction if you will. At any rate I raise my coffee mug to the posters on this thread and all those who continue to come up with such astounding and unique vessels fit for play in ACTA in addition to what Mongoose has graced us with!
FUN!!

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