Portable BEVO

Discuss Mongoose miniatures game here, including Mighty Armies, Gangs of Mega-City One, and Battlefield Evolution.
brook
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Portable BEVO

Postby brook » Thu Aug 02, 2007 12:37 am

I am preparing to go overseas for a little while, and Iam looking to put together a portable selections of models. Should I go with 15mm, 72mm or smaller.
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Postby Mr Evil » Fri Aug 03, 2007 12:13 am

smaller

their is some 1:114 or is it 1:144 scale modern minis out their that come prepainted and cheap.

or why not go 1/300 scale !!! every thing and more is available in that.
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brook
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Evil

Postby brook » Fri Aug 03, 2007 12:22 am

I have a a selection of GHQ's modern in 1/287. But I'm not sure the individual soldiers would hold up to the handling. What would your suggestion be to handle the infantry.

Also, what size would you make the fire zones.

Who makes the 144 scale models? Are they modern?
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Postby Captain_Nemo » Fri Aug 03, 2007 5:35 am

Brook wrote:
I have a a selection of GHQ's modern in 1/287. But I'm not sure the individual soldiers would hold up to the handling. What would your suggestion be to handle the infantry
for 1:287 and 1:144 scale
Base your infantry in fireteams to make them easier to move, use the cheapest coins that your country makes or use tiddly-winks or plasticard whatever you like
Also, what size would you make the fire zones.
Make those firezones 3" the same 3 inches for the unit radius
( those SST templates are handy) halve your movement, keep the ranges as they are More accurate representation I believe.
Who makes the 144 scale models? Are they modern?
Modern 1:144 scale is made by many people these days
Dragon Armor has the Can Do line of 1:144 they have a decent selection, the scale might also be known as 10-12mm Check out these links:

http://reviews.ebay.com/1-144-Mini-Armo ... 0000078844

http://search.ebay.com/search/search.dl ... category0=

I know somebody makes a Merkava. Trumpeter maybe

Infantry: http://www.warrioronline.demon.co.uk/10mm/10modern.htm

I've never seen their figs but.....
Oh, I almost forgot this:

http://www.warrioronline.demon.co.uk/10mm/10modern.htm

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Postby DM » Fri Aug 03, 2007 6:40 am

http://cgi.ebay.com/Takara-Tomy-Tank-Mi ... dZViewItem

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Wierd - is this the Leopard that was mocked up as a WW2 tank in "A A Bridge Too far"?
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Postby The Old Soldier » Fri Aug 03, 2007 8:23 am

If your going micro, you will need to adjust some other things. Since you will not have single models of foot. Better to make each stand a fireteam. But, when you do that you lose much and will have to compensate.

One way to handle it is draw cards to see what model in the fireteam was hit. Example. You have a fireteam made up of a team leader, rifleman, rifleman, and mg. You are firing at enemy group. The FZ caught just the one team in it. You count cover for the team not the models in this case. For the sake of this example lets say they were in cover.

You roll a total of 5 dice, (you have not set your mg). The enemy Fire team has four models in it. Dice rolled is 1,2,5,6,6. Instead of allocating, you just pull cards for the 2 6s. To see how was targeted or killed. In this case the cover means only Targets are made, assume they are MEA, so they have no saves. Aces means officer is hit. Facecards means a special model is hit. Numbered cards means a rifleman is hit.

Simple! Now for snipers pull a card as normal but any HEARTS pulled means the sniper can pick the model he wants!

Something to consider. :wink:
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Postby Captain_Nemo » Fri Aug 03, 2007 2:06 pm

You know TOS, I can't stand cards. :(
I would rather see a Tough special, there is a point beyond which a fireteam is no longer a viable asset. Something like this:

Tough: The fireteam may take up to 3 hits before it ceases to exist. After each hit lose one Die from your weapons.

Obviously a 3 man fireteam would be 2 hits.

How's that?
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Postby Captain_Nemo » Fri Aug 03, 2007 2:11 pm

You know what else? If we start this Portable concept, 10mm / 1:144 would be a great standard. What do you think?

I have a buddy that I am going to consult about the best approach. I'll let you know what he says later.

In case you're interested here's his website.

http://www.commandoperationscenter.com/

He's got good and not-so-good ideas, like the rest of us, but he uses his gaming knowledge to set up military training exercises. Some of them on a wargames table.

Basing Ideas for 1/300 from CommOpsCtr

http://www.commandoperationscenter.com/products111.htm
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DM
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Postby DM » Fri Aug 03, 2007 2:41 pm

I've used 10mm figures (1/200) for Vietnam wargaming for years. No problems at all with individual figures :)
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Postby The Old Soldier » Fri Aug 03, 2007 3:08 pm

Well if your going to do that, there is no reason to even have different models on a fireteam base, instead it is just a fireteam, or unit, with a d6 against infantry and a D10 against tanks (each fireteam would have it's own set a numbers in values.

Example
US fireteam. Target 4 Save 3 Kill 6 move 2" range 8" 2xD6 vs Armor range 12" 1D10+1. 2 fireteams upto for each fireteam must be within 4" of each other.

MEA unit Target 4 Save 5 Kill 6 move 2" range 8" 1xD6 vs Armor range 12" 2xD10. MEA consist of 2 stands that fire together or seperately, but must remain in contact with one another

PLA fireteam Target 4 Save 4 Kill 6 move 2" range 8" 1xD6 vs Armor range 8" 2xd10+2 3 fire teams, must remain within 2" of one another.

EFTF fireteam Target 4 Save 3 Kill 6 move 2" range 8" 2xd6 vs Armor range 12" 1D10+2 2 fireteams, must be within 4"

Note the lowered armor since you remove by stand now. Plus I combined stats and gave both the US and EFTF thier weapons section attached to the squads.

Snipers are two figure fireteams. Make the stats with 1D6+2 against size 1 or 2 Models. for EFTF, PLA, and USMC, use 1D6+2 against size 1 only for the MEA. Give them a 2 Armor and what ever else you want. Also snipers do NOT remove stands, instead the stand is out of command, if a successful attack is made.

Suppression only takes place with fireteams if a attack is unsuccessful due to a armor save being made. Hence the unit was attacked but not removed because it made it's armor save. Never more than 1 suppression.

A very abbrevatied version of the game. I suggest non armored vehicles have NO toughness, and Tanks have a maximum of toughness 3.

Is that more to your liking?
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