Something that is most likely going to grind my gears...

Discuss Mongoose miniatures game here, including Mighty Armies, Gangs of Mega-City One, and Battlefield Evolution.
Templar
Weasel
Posts: 27
Joined: Tue Feb 06, 2007 1:14 pm

Something that is most likely going to grind my gears...

Postby Templar » Mon Jun 11, 2007 1:43 pm

Okay, I hate to say it, but I keep hearing a lot of ugly rumors about units with limited ammo. Now, for a realistic sense, that sounds like a great idea. However, in the world of battlefield evo, it brings some very interesting issues to light.

1) the game rarely lasts 8 turns, so limited ammo can be an issue, but most likely will rarely be an issue.

2) counters and keeping track. We already need stuff for supression, reaction, out of command, etc. Is it necessary to keep track of the SAM missles a Tunguska has? (I think after firing 8 missles, either the air threat will be gone, or the Tunguska will be popped). I am guessing after reading the tunguska that air units will have limited ammo most likely, which may in fact complicate the game more that not with a myriad of counters needed. As for ground units, I don't want to see them based, but some sort of disk included with the model would be nice because that would cut down on a cluttered game table. (doesn't have to be fancy, but just a circular click disk, perhaps with the model name and the Battlefield Evo logo, so it could be matched with its respective unit)

Okay, now, for the quick fix. If you want to limit ammo, it would be great if air units had disks on the feet of their bases that could spin to keep track of what the model has left. heck, even if Mongoose doesn't do it, I bet some third party company could come up with something. I am just looking for ways to cut down on the clutter that I already have to place on my gaming table to track all my units (and i am specifically concerned for when our battles cross the 3K mark and knowing who reacted, who has supression, etc really will be harder to track w/o counters).
Lorcan Nagle
Duck-Billed Mongoose
Posts: 2404
Joined: Tue Apr 12, 2005 8:46 am
Location: Ireland

Postby Lorcan Nagle » Mon Jun 11, 2007 1:59 pm

the only units with limited ammo are SAMs and aircraft with AGMs/AAMs, so it's only a handful of highly specialised units that you need to take care of - counters or coins would do the trick.
Image
Paladin
Duck-Billed Mongoose
Posts: 1748
Joined: Thu Nov 16, 2006 8:11 pm
Location: Murray, KY
Contact:

Postby Paladin » Mon Jun 11, 2007 2:42 pm

The Shadow is the one that makes the least since of the minis today.
Image
Hiromoon
Chief Mongoose
Posts: 7098
Joined: Thu May 19, 2005 3:02 am
Location: TFCT Michael Fleming Folland
Contact:

Postby Hiromoon » Mon Jun 11, 2007 2:49 pm

Of course it does! It's a freaking Recon Vehicle! It's not supposed to be a front-line combat unit....
ImageImage
Thanks Veon and ScipioAmericanus!
www.zupandevelopment.com
Mr Evil
Chief Mongoose
Posts: 6993
Joined: Tue Apr 05, 2005 9:28 am
Location: To Close to Wales for comfort
Contact:

Postby Mr Evil » Mon Jun 11, 2007 3:15 pm

but as the usmc only transport it gets front line work load, it should have been 1-3 as a unit and as a support slot, in my opinion, maybe only allowed to carry Recon guys.

and if other stuff is gettin limited ammo then how the hell doese the shadow not have limited ammo ?

so yes i may join your rant, but i got a feeling the limited ammo thing might get droped, i could be wrong , but for the type of game evo is , dropping it makes sence.
<iframe src="http://gamercard.xbox.com/cygnarsghost.card" scrolling="no" frameBorder="0" height="140" width="204"></iframe>
Image

http://splargoth.blogspot.com/
Hiromoon
Chief Mongoose
Posts: 7098
Joined: Thu May 19, 2005 3:02 am
Location: TFCT Michael Fleming Folland
Contact:

Postby Hiromoon » Mon Jun 11, 2007 3:38 pm

Actually they should have a different vehicle entirely for this. It's like using an FAV to haul your troops around in!!
ImageImage
Thanks Veon and ScipioAmericanus!
www.zupandevelopment.com
emperorpenguin
Chief Mongoose
Posts: 5714
Joined: Thu Jan 13, 2005 2:02 am
Location: British in Dublin

Postby emperorpenguin » Mon Jun 11, 2007 3:59 pm

Hiromoon wrote:Actually they should have a different vehicle entirely for this. It's like using an FAV to haul your troops around in!!

Hey Hiro you're starting to sound like me and Future Lynx! :P :wink:
Into the Fire: 4th place
Wheel of Fire: 9th place
Gaelcon 2006: 2nd place
Templar
Weasel
Posts: 27
Joined: Tue Feb 06, 2007 1:14 pm

Postby Templar » Mon Jun 11, 2007 4:15 pm

Well, that was somewhat my point - if the game lasts so few turns, we don't really need limited ammo.

However, if we have it, there are plenty of units that should have stuff like that (as much as I hate to say it as a USMC player, the shadow should have limited CKEMs).

But, if we are going to have limited ammo, I just wish it would be set up in such a fashion to facilitate it in a way that would ease the strain on the game setup itself. Obviously, we want it to be a realistic as we can make it for a tabletop game, but on the same side of the coin, we also need to have a way to account for it.

Let's not forget that on our game board we also have our billion 6 and 10 sided dice, and have to also put counters on/near our models to count hits on models with "tough" as a trait. I just want to try to address this earlier than later and in a constructive manner in a hope that we as a community can assist Mongoose in making a product that pleases the most people as possible.
emperorpenguin
Chief Mongoose
Posts: 5714
Joined: Thu Jan 13, 2005 2:02 am
Location: British in Dublin

Postby emperorpenguin » Mon Jun 11, 2007 4:21 pm

Templar wrote:However, if we have it, there are plenty of units that should have stuff like that (as much as I hate to say it as a USMC player, the shadow should have limited CKEMs)..
agreed

grenades also spring to mind
Into the Fire: 4th place
Wheel of Fire: 9th place
Gaelcon 2006: 2nd place
Hiromoon
Chief Mongoose
Posts: 7098
Joined: Thu May 19, 2005 3:02 am
Location: TFCT Michael Fleming Folland
Contact:

Postby Hiromoon » Mon Jun 11, 2007 5:58 pm

At most there should be approximately four CKEMs in those launchers, which is effectively plenty.

Grenediers (Riflemen equipped with the M203 or equivalent) tend to carry enough shots to do continued supression fire. And as far as I know, MGP neglected to give the rest of the soldiers Hand Grenades...
ImageImage
Thanks Veon and ScipioAmericanus!
www.zupandevelopment.com
DM
Duck-Billed Mongoose
Posts: 2422
Joined: Tue Aug 01, 2006 6:43 pm
Location: Gloucester, UK

Postby DM » Mon Jun 11, 2007 7:37 pm

And as far as I know, MGP neglected to give the rest of the soldiers Hand Grenades...
Bloody defence cuts! :evil:
DM's naval website, now moved to the NWS site
http://www.navalwargamessociety.org/nav ... links.html
Co-author "Order of Battle"
Author, "Age of Dreadnoughts"
Bloke who paints VAS ships for Matt
Bacon Number of 4 :D
Hiromoon
Chief Mongoose
Posts: 7098
Joined: Thu May 19, 2005 3:02 am
Location: TFCT Michael Fleming Folland
Contact:

Postby Hiromoon » Mon Jun 11, 2007 7:53 pm

Probably. Just like how they didn't give the Marine squads any AT, nor the Brits any LMGs...
ImageImage
Thanks Veon and ScipioAmericanus!
www.zupandevelopment.com
emperorpenguin
Chief Mongoose
Posts: 5714
Joined: Thu Jan 13, 2005 2:02 am
Location: British in Dublin

Postby emperorpenguin » Mon Jun 11, 2007 8:59 pm

Hiromoon wrote: And as far as I know, MGP neglected to give the rest of the soldiers Hand Grenades...
they've got them haven't they hence the building assault rules
Into the Fire: 4th place
Wheel of Fire: 9th place
Gaelcon 2006: 2nd place
cordas
Duck-Billed Mongoose
Posts: 1769
Joined: Fri Sep 03, 2004 11:54 am
Location: Newcastle upon Tyne UK

Postby cordas » Mon Jun 11, 2007 9:21 pm

emperorpenguin wrote:
Hiromoon wrote:Actually they should have a different vehicle entirely for this. It's like using an FAV to haul your troops around in!!

Hey Hiro you're starting to sound like me and Future Lynx! :P :wink:
Don't start that again....
We play CTA/SFoS (using counters and FA models), Starship Troopers (evo), 40k, Flames of War, BF EVO

RP, B5, Star Wars, and others. If you are local to Newcastle upon Tyne and fancy joining in drop me a message.
emperorpenguin
Chief Mongoose
Posts: 5714
Joined: Thu Jan 13, 2005 2:02 am
Location: British in Dublin

Postby emperorpenguin » Mon Jun 11, 2007 9:28 pm

FUTURE LYNX future lynx FUTURE LYNX future lynx FUTURE LYNX future lynx FUTURE LYNX future lynx FUTURE LYNX future lynx FUTURE LYNX future lynx FUTURE LYNX future lynx FUTURE LYNX future lynx FUTURE LYNX future lynx FUTURE LYNX future lynx FUTURE LYNX future lynx :twisted:
Into the Fire: 4th place
Wheel of Fire: 9th place
Gaelcon 2006: 2nd place
cordas
Duck-Billed Mongoose
Posts: 1769
Joined: Fri Sep 03, 2004 11:54 am
Location: Newcastle upon Tyne UK

Postby cordas » Mon Jun 11, 2007 9:32 pm

looks for a baseball bat and books tickets to dublin.
We play CTA/SFoS (using counters and FA models), Starship Troopers (evo), 40k, Flames of War, BF EVO

RP, B5, Star Wars, and others. If you are local to Newcastle upon Tyne and fancy joining in drop me a message.
Hiromoon
Chief Mongoose
Posts: 7098
Joined: Thu May 19, 2005 3:02 am
Location: TFCT Michael Fleming Folland
Contact:

Postby Hiromoon » Mon Jun 11, 2007 9:35 pm

Comes with TOWs, dispite the poor engineering on the current models.

Meanwhile, they're using a four person vehicle to carry six people and have give it a role it's not suited to in even the most liberal of senses...
ImageImage
Thanks Veon and ScipioAmericanus!
www.zupandevelopment.com
emperorpenguin
Chief Mongoose
Posts: 5714
Joined: Thu Jan 13, 2005 2:02 am
Location: British in Dublin

Postby emperorpenguin » Tue Jun 12, 2007 12:20 am

Hiromoon wrote:and have give it a role it's not suited to in even the most liberal of senses...
much like Future Lynx :wink: face it Hiro you've decided to whine just like me! We all have something which stretches our credulity that bit too far......
Into the Fire: 4th place
Wheel of Fire: 9th place
Gaelcon 2006: 2nd place
shmitty
Stoat
Posts: 66
Joined: Wed May 11, 2005 9:47 pm
Location: Denial

Postby shmitty » Tue Jun 12, 2007 12:22 am

I'm with Hiro in this case.

I would like to see the Shadow brought into a more realistic role once the EFV comes out. 4 CKEMs and maybe an artillery spotter role, but no transport ability.
This Space for Rent
emperorpenguin
Chief Mongoose
Posts: 5714
Joined: Thu Jan 13, 2005 2:02 am
Location: British in Dublin

Postby emperorpenguin » Tue Jun 12, 2007 12:28 am

maybe in the future of the BFEvo world the USMC haven't enough Bradleys/Hummers/LAVs whatever due to combat losses and they are forced to refit Shadows as troop carriers.........
Into the Fire: 4th place
Wheel of Fire: 9th place
Gaelcon 2006: 2nd place

Who is online

Users browsing this forum: No registered users and 6 guests