Templar wrote:Seriously, I think people arguing over the scale are crazy. Why? Do you all even like this game?
Sure I like this game. And what is the #1 reason given to me for not trying it out? "They used a different scale for the tanks!" So, if I want to persuade people to even try the game, I need to have an answer for that argument. If the "drastically different scale" boils down to making soldiers average 6'3" instead of 5'10", that's a good enough answer for me. And at least some other people; not everyone, though
Yes, well if scale is their biggest concern, perhaps they shouldn't be gaming in the first place. I swear, as soon as it becomes anything having to do with RL militaries, people go all schitzo and want everything to be exact to a "T" and the issue is, the table top isn't the real world. I swear, the biggest thing that always strikes a nerve with me is the seriousness in which some gamers take their "games". I care about the rules (because they are what essentially makes a game playable or broken), The models being well made (because I am lazy and hate to paint and reglue broken crap), and accessibility to models (which is why pushed back release dates drive me up the wall).
Regardless, I revert back to my original statement - if the individual models were smaller and/or unbased, they would be a pain to move around individually, easy to lose, and detract from the game.
Ultimately, lets get down to the nitty gritty - I don't suspect that mongoose is going to change their scale of infantry any time soon, so beyond just wasting our time setting up dummies in full gear and going out to measure chally IIs, let's look for a good solution and put it to rest. So, with that being stated, we can expect the world's militaries to give their troops growth hormones in the year 2015, which will account for their greater than average size. (Now we can all be happy and try to convince Mongoose to send me a wave of models early!)