Maybe a request for EA.

Discuss Mongoose miniatures game here, including Mighty Armies, Gangs of Mega-City One, and Battlefield Evolution.
sidewinder
Banded Mongoose
Posts: 286
Joined: Thu Jan 05, 2006 7:11 pm

Maybe a request for EA.

Postby sidewinder » Mon Feb 19, 2007 7:54 am

Like EA doesnt get enough, I know, but I'm tired of EA's biggest ships being called destroyers. Destroyers generally make up the majority of a fleet but then there are cruisers, battlecruisers and battleships. The nova was classed as a battleship, I'd like to see a new ship to take on that role. If the warlock is being moved back to war for 2e then maybe we could get a true battleship class ship to give EA an armageddon choice.
Locutus9956
Cosmic Mongoose
Posts: 3916
Joined: Wed Sep 28, 2005 10:24 pm
Location: Wretched Hive of Scum and Villainy. AKA Yeovil
Contact:

Postby Locutus9956 » Mon Feb 19, 2007 8:41 am

No no no no no! We DONT NEED ANY MORE EA SHIPS!!!! Sort the other races out for a bit!

Bear in mind here, I'm an EA player myself so am not just anti EA campaigning here. Furthermore, frankly too many races have Armageddon level ships as it is. The EA fleet as it stands (with a few minor changes like Warlock to War etc) is good. What I know of the second edition list is also good. Let's sort out the other more problematic races with balance issues (like the Centauri and Minbari) and flesh out the league a bit before we start campaigning for yet MORE EA ships!
War. It's FAN-tastic!
Target
Greater Spotted Mongoose
Posts: 1358
Joined: Mon Feb 07, 2005 6:46 am
Location: NZ-Invercargill

Postby Target » Mon Feb 19, 2007 9:31 am

One thing good about the Centauri List is the names are in the right priority lvls eg Haven Patrol Boat, Maximus Frigate, Sulust Destroyer, Primus Battlecrusier
Locutus9956
Cosmic Mongoose
Posts: 3916
Joined: Wed Sep 28, 2005 10:24 pm
Location: Wretched Hive of Scum and Villainy. AKA Yeovil
Contact:

Postby Locutus9956 » Mon Feb 19, 2007 9:33 am

Yeah but its hardly Mongooses fault for the EA, thats the naming policy EA went with in the show!
War. It's FAN-tastic!
tneva82
Cosmic Mongoose
Posts: 3133
Joined: Mon May 22, 2006 5:08 pm

Postby tneva82 » Mon Feb 19, 2007 9:36 am

Locutus9956 wrote:Yeah but its hardly Mongooses fault for the EA, thats the naming policy EA went with in the show!
And hey. Maybe EA just opted to restructure namings a bit in the 250 years between...It's not like it's realistic to expect no changes to happen between now and B5 timeline anyway :lol:

(okay more likely just mistake in B5 production but who cares)
Locutus9956
Cosmic Mongoose
Posts: 3916
Joined: Wed Sep 28, 2005 10:24 pm
Location: Wretched Hive of Scum and Villainy. AKA Yeovil
Contact:

Postby Locutus9956 » Mon Feb 19, 2007 9:45 am

Indeed. Whatever the reason, as fars the show is concerned, within the EA Fleet. Cruiserse are medium sized ships, Destroyers are big ships. End of story :)
War. It's FAN-tastic!
Joe_Dracos
Lesser Spotted Mongoose
Posts: 528
Joined: Wed Nov 29, 2006 6:46 pm
Location: Saskatoon, Sk, Canada (somewhere in the middle of the country)

Postby Joe_Dracos » Mon Feb 19, 2007 9:54 am

Okay now I'm a bit confused.... why does the Warlock need to come down to war?
H
Chief Mongoose
Posts: 6224
Joined: Thu Aug 04, 2005 4:29 pm
Location: Here

Postby H » Mon Feb 19, 2007 9:58 am

Because it was a war ship origionally. In the show it was the next step up from the Omega, and to think a planet at war with itself should make a ship superior to the Sharlin for example, when it's previous best was theOmega was stretching it a bit. Plus, It's a lovely model, and Armageddon ships will get used so rarely. Plus, if rumour be true, the EA has another armageddon ship in second ed.
I AM RONIN!
Rynar
Mongoose
Posts: 190
Joined: Sat Jan 14, 2006 12:40 pm

Postby Rynar » Mon Feb 19, 2007 10:02 am

In space terms Destroyers do switch places with cruisers. You can look this up on wikepedia. 8)
The problem with the Warlock beeing beefed up to Arma lvl was that many EA players (like myself) had several of these craft, and thus would see the battletable only on rare ocasions :?
Winner of the second Babylon 5 Tournament at the Gamestore (1 of 12, 74 of 100 pts)
tneva82
Cosmic Mongoose
Posts: 3133
Joined: Mon May 22, 2006 5:08 pm

Postby tneva82 » Mon Feb 19, 2007 10:05 am

Rynar wrote:In space terms Destroyers do switch places with cruisers. You can look this up on wikepedia. 8)
The problem with the Warlock beeing beefed up to Arma lvl was that many EA players (like myself) had several of these craft, and thus would see the battletable only on rare ocasions :?
Plus limits war choises on EA player...Though albeit new command omega helps there but still in 5 point war I find myself bit short for war choises(albeit I'm not helped by lack of knowledge on fleet carrier rule which rules out poseidon out).
Locutus9956
Cosmic Mongoose
Posts: 3916
Joined: Wed Sep 28, 2005 10:24 pm
Location: Wretched Hive of Scum and Villainy. AKA Yeovil
Contact:

Postby Locutus9956 » Mon Feb 19, 2007 10:09 am

Your not missing anything. At the moment the Posseidon is simply not worth a war choice and it dies FAR too easily. Should be better in 2nd Ed though :)

As for the Warlock, simply put it was a good ship at War level originally and felt 'right'. Bumped up to Armageddon it just didnt cut it anymore, wasnt wortth its points, and if it had its power increased to the point where it WAS worth the points it would be too powerful and not feel right any more.
War. It's FAN-tastic!
tneva82
Cosmic Mongoose
Posts: 3133
Joined: Mon May 22, 2006 5:08 pm

Postby tneva82 » Mon Feb 19, 2007 10:15 am

Locutus9956 wrote:Your not missing anything. At the moment the Posseidon is simply not worth a war choice and it dies FAR too easily. Should be better in 2nd Ed though :)
And do you think I'm choosing my fleets simply on what's most optimal?-)

Nice model and I like carriers. Plus some fleets are in trouble against fighters.

Also I'm also missing out avenger as well to boot :lol:. Oh and belwarix. And pretty much any fleet carrier out there :lol:

Add to that emines disabling narns...ARGH! Atleast april is coming soon. I'll get to refresh my memory on V1 rulebook again when I get back to Finland for a holiday. Frustrating to play without rulebooks :-(

But yeah. Warlock back to war level! It's not WARlock for nothing :wink: Good thing that's happening in 2nd edition. Too bad 2nd edition is so far away :(
captainsmirk
Greater Spotted Mongoose
Posts: 1034
Joined: Tue Feb 21, 2006 11:31 am
Location: Limbo

Postby captainsmirk » Mon Feb 19, 2007 11:09 am

tneva82 wrote:
Locutus9956 wrote:Yeah but its hardly Mongooses fault for the EA, thats the naming policy EA went with in the show!
And hey. Maybe EA just opted to restructure namings a bit in the 250 years between...It's not like it's realistic to expect no changes to happen between now and B5 timeline anyway :lol:

(okay more likely just mistake in B5 production but who cares)
That is a reason with precedent, take the humble frigate. Is the modern frigate similar in role to that of the age of sail? Is in fact the modern destroyer not the primary "battleship" of most modern navies? If they are certainly the most heavily armed ships generally (apart from the few navies which still have cruisers, and RN and USN destroyers are reaching the size of cruisers anyway).

Changes in technology and military thought often result in a redefinition of what particular ships classifications mean. And moving into space is a pretty big change in technology...

Where the mistake was made I think (by AoG mainly) was using a more conventional system of classification for all of the other races...


Nick
Captain Sheridan you're under arrest for a clear violation of the laws of physics!
Locutus9956
Cosmic Mongoose
Posts: 3916
Joined: Wed Sep 28, 2005 10:24 pm
Location: Wretched Hive of Scum and Villainy. AKA Yeovil
Contact:

Postby Locutus9956 » Mon Feb 19, 2007 11:09 am

Not optimal is one thing but the Posseidon as good as loses you the game before youve even started most times ;). Which is a shame as it is a fantastic model (I hesitate to call it a 'miniature' as its about 40 feel long (ok so thats a SLIGHT exageration :P). I've used it in the past anyway just because, as you say, it IS cool. But simply put at the moment, no matter HOW vulnerable a fleet is to fighters, its not even remotely worth spending a whole War point for what essentially amounts to a bunch of fighters and command bonus. Aside from its fighters the Posseidon is almost totally unarmed, and at hull 4 for a War level target, its just cannon fodder, it may LOOK tough with all those hit points but Ive never had one live past turn 2 if my opponent has decided to kill it.

Thats not a comment on carriers in general though, the Avenger is actually quite good, and the Whitestar Carrier, despite how much I loathe the whole idea, I must grudgingly admit is horribly effective. I will still NEVER field one but thats not because its not good in game terms :P
War. It's FAN-tastic!
H
Chief Mongoose
Posts: 6224
Joined: Thu Aug 04, 2005 4:29 pm
Location: Here

Postby H » Mon Feb 19, 2007 11:18 am

The Poseidon is in effect very similar to the drakh mo ship, in that once it launches it's ships, it's a very large number of VP (and XP in campaigns) floating around with little purpose apart from a command bonus (and fleet carrier for the poseidon). I think both need some work to make them viable in their own right (yes I know 8 raiders from a moship is amazing and pretty scary, but the moship itself is cack. but then look at the WS carrier, It's a good ship on it's own, and carries skirmish ships as well, although how a WS fighter is comparable to a raider i don'ty know! plus the WS carrier has fleet carrier to recycly the damned fighters)
I AM RONIN!
tneva82
Cosmic Mongoose
Posts: 3133
Joined: Mon May 22, 2006 5:08 pm

Postby tneva82 » Mon Feb 19, 2007 12:23 pm

Locutus9956 wrote:Not optimal is one thing but the Posseidon as good as loses you the game before youve even started most times ;).
If it's only 1/5(or even less) of your fleet points I don't think so :lol: Frankly I think there couple lucky criticals are going to affect the game more :-) Me loves big battles.

Still thinking of that 5 point armageddon though there the fleet allocation point system starts to get bit unwieldy(12 skirmish ships? YIKES!). Maybe go for 10 point war instead. Gives bit more "control" over the point allocations.
Thats not a comment on carriers in general though, the Avenger is actually quite good, and the Whitestar Carrier, despite how much I loathe the whole idea, I must grudgingly admit is horribly effective.
Did I mention I don't like idea of not having effective war level choise with ISA :lol:. White stars and WSC-2 starts to feel little...Small...At big levels. And there's only victory as alternative ATM for us...

Ah well. Only bit more than month left.
Burger
Warlord Mongoose
Posts: 8149
Joined: Tue Feb 28, 2006 3:44 pm
Location: UK
Contact:

Postby Burger » Mon Feb 19, 2007 12:27 pm

tneva82 wrote:Did I mention I don't like idea of not having effective war level choise with ISA :lol:. White stars and WSC-2 starts to feel little...Small...At big levels. And there's only victory as alternative ATM for us...
Whats wrong with White Star carrier, they are a great ship.
And don't forget a WSC-2 with Sheridan on board is a War level choice :twisted:
Pray that there's intelligent life somewhere up in space,
Cos there's bugger all down here on Earth.

Image
tneva82
Cosmic Mongoose
Posts: 3133
Joined: Mon May 22, 2006 5:08 pm

Postby tneva82 » Mon Feb 19, 2007 12:29 pm

Burger wrote:Whats wrong with White Star carrier, they are a great ship.
That I don't know fleet carrier rules(or rather have forgotten them. Rulebook in Finland, me in England) :lol:

Kinda limits choises a bit :D Which hurts my EA a bit when playing at war level now that warlock is armageddon. No poseidon(unless I want to play without fleet carrier recycle)=little choises left there.
Locutus9956
Cosmic Mongoose
Posts: 3916
Joined: Wed Sep 28, 2005 10:24 pm
Location: Wretched Hive of Scum and Villainy. AKA Yeovil
Contact:

Postby Locutus9956 » Mon Feb 19, 2007 12:39 pm

Fleet Carrier aint hard ;):

Basically you can have 2 flights deployed intitally rather than 1, and whenever a fighter dies on the table roll a d6, on a 5+ you recover it and it can be relaunched next turn. - to the roll if fighter was killed in a dogfight, +1 if id died within 10" of the carrier.

Think thats it, someone please correct me if wrong! :)
War. It's FAN-tastic!
Burger
Warlord Mongoose
Posts: 8149
Joined: Tue Feb 28, 2006 3:44 pm
Location: UK
Contact:

Postby Burger » Mon Feb 19, 2007 12:42 pm

Only fighters that can be carried by the fleet carrier, can be recovered as above. Also -1 to the above roll if the fighter died within 4" of an enemy ship.

Fleet carrier also gives all your fighters +1 to dogfight (not just ones able to be carried by that carrier).
Pray that there's intelligent life somewhere up in space,
Cos there's bugger all down here on Earth.

Image

Who is online

Users browsing this forum: No registered users and 7 guests