No matter where you put them, the Vorlon wins. The Vorlon kills 4 saggs, and jumps off the Table. Its a Victory everytime for the Vorlons, the Math favours the Vorlon. You would have to do 400 points of damage over 3-4 turns. If you have not, the Vorlon wins in turn 4 or 5prelude_to_war wrote:I don't think it was faked, rather the Sag fleet doesn't seem like it was played to the best of its ability. If done so, I think it will regularly come out against any opponent.Nightmares about Minbari wrote:Also, sure there wouldn't be any point going to this much trouble to 'fake' a myth bust, which seams to be what someone was implying...
Next time the Sag emphasis should be placed on outmaneuvering the lone vorlon ship (after the destroyer is taken out) so it cannot fire back - or at least is very limited in its choice of available targets. Seeing all the Sags in the forward arc of the Cruiser just looks too good to be true from the Vorlon player's perspective. Trust me
10 Sagg fleet, Mythbusted?
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Last edited by Reaverman on Wed Aug 23, 2006 9:13 pm, edited 1 time in total.
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Sure, if you're happy with 13/7 splits regularly. However if you want to win tournaments, not battles you'll need to do better than that all the time.Reaverman wrote: No matter where you put them, the Vorlon wins. The Vorlon kills 4 saggs, and jumps off the Table. Its a Victory everytime for the Vorlons, the Math favours the Vorlon. You would have 400 points of damage over 3-4 turns. If you have not, the Vorlon wins in turn 4 or 5
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yeeers but in Armageddon as I understand it the ancinets will also be somewhat different too (and I suspect so will the sag anyway (or at least back to its SFoS version)
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Vs a 10 Sag fleet, 13-7 is better than a 20-0 loss, go figureGeekybiker wrote:Sure, if you're happy with 13/7 splits regularly. However if you want to win tournaments, not battles you'll need to do better than that all the time.Reaverman wrote: No matter where you put them, the Vorlon wins. The Vorlon kills 4 saggs, and jumps off the Table. Its a Victory everytime for the Vorlons, the Math favours the Vorlon. You would have 400 points of damage over 3-4 turns. If you have not, the Vorlon wins in turn 4 or 5

Plus, it means with the Swiss system the Sag player might not have won it
Last edited by Reaverman on Wed Aug 23, 2006 8:18 pm, edited 2 times in total.
I've tried many different fleets in test skirmishes against the 10 Sag fleet combo and was also able to defeat it fielding both Shadow and Vorlon fleets also but only because these races ignore crits. With the Shadows I prevailed with the 2 Shadow Hunter 1 Scout fleet and it was a typical slugfest. With the Vorlons I fielded the same fleet you did Reaver, though once I had obtained enough VP's to win the scenario I just jumped out instead of fighting the entire slugfest. I pretty much decided the Vorlons could win virtually everytime with that strategy against most any fleet.
Nice battle report guys,
Chewy
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Nice battle report guys,
Chewy
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Semper Fi
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Thanks chewy, for the compliment and also confirming the resultsChewy wrote:I've tried many different fleets in test skirmishes against the 10 Sag fleet combo and was also able to defeat it fielding both Shadow and Vorlon fleets also but only because these races ignore crits. With the Shadows I prevailed with the 2 Shadow Hunter 1 Scout fleet and it was a typical slugfest. With the Vorlons I fielded the same fleet you did Reaver, though once I had obtained enough VP's to win the scenario I just jumped out instead of fighting the entire slugfest. I pretty much decided the Vorlons could win virtually everytime with that strategy against most any fleet.
Nice battle report guys,
Chewy
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Semper Fi

Reaverman I agree 100% with your assessment. The percentages show the Vorlon player should win most of the time, no matter how the Sag player arranges his fleet.
What your battle effectively illustrated is that the reason why the 10 Sag fleet is so deadly is its ability to fire lots of precise AD each round, whether in close or at long range and still be able to take alot of damage in return fire. The ancients (Shadows & Vorlons) ability to ignore crits effectively takes this huge advantage this fleet has against the lesser races away. Its amazing that even with that huge advantage negated the EA fleet still almost wins.
Hash, you are officially nominated to publish more battle reports. I know it had to be tedious for you, but you did a great job and it was a good read!
Chewy
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Semper Fi
What your battle effectively illustrated is that the reason why the 10 Sag fleet is so deadly is its ability to fire lots of precise AD each round, whether in close or at long range and still be able to take alot of damage in return fire. The ancients (Shadows & Vorlons) ability to ignore crits effectively takes this huge advantage this fleet has against the lesser races away. Its amazing that even with that huge advantage negated the EA fleet still almost wins.
Hash, you are officially nominated to publish more battle reports. I know it had to be tedious for you, but you did a great job and it was a good read!
Chewy
_________
Semper Fi
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Surely the way to prove that the fleet was truley unbeatable would be if it was played by someone with little skill/experience against a much more skillful/experienced opponent.
If it still wins then it is unbeatable...
If it still wins then it is unbeatable...
Captain Sheridan you're under arrest for a clear violation of the laws of physics!
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But maybe they just couldn't find LBH?captainsmirk wrote:Surely the way to prove that the fleet was truley unbeatable would be if it was played by someone with little skill/experience against a much more skillful/experienced opponent.
If it still wins then it is unbeatable...
Matt Thomason
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http://www.runetwister.com
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No, becuase thats like saying lets measure Chelsea, against Aldershot town to prove how good Chelsea arecaptainsmirk wrote:Surely the way to prove that the fleet was truley unbeatable would be if it was played by someone with little skill/experience against a much more skillful/experienced opponent.
If it still wins then it is unbeatable...
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yes you are skewing the results but if you are skewing them AGAINST the Sagg fleet (as would be the case) and it still wins every (or almost every) time something is obviously up.
The equivalent of your football annalogy would be saying lets prove how broken the sag fleet is by facing it off against 5 Tethys. Of course that proves nothing but if you took the Sag fleet and squared it off against 30 Shadow Ships and it won then you could hardly say 'oh that doesnt prove its broken cos you skewed the results'.
(And before anyone says it, yes of course thats a collossaly exaggerated example)
If the fleet can win even an 'unfair fight' most of the time then (unfair in the opponents favour) then it probably needs looking at.
The suggestion is in fact more like getting Aldershot Town to play Chelsea to prove how got Aldershot is.
Now if Aldershot won the game would you not agree that that is some measure of proof that theyre much better than their divisional standings would suggest?
The equivalent of your football annalogy would be saying lets prove how broken the sag fleet is by facing it off against 5 Tethys. Of course that proves nothing but if you took the Sag fleet and squared it off against 30 Shadow Ships and it won then you could hardly say 'oh that doesnt prove its broken cos you skewed the results'.
(And before anyone says it, yes of course thats a collossaly exaggerated example)
If the fleet can win even an 'unfair fight' most of the time then (unfair in the opponents favour) then it probably needs looking at.
The suggestion is in fact more like getting Aldershot Town to play Chelsea to prove how got Aldershot is.
Now if Aldershot won the game would you not agree that that is some measure of proof that theyre much better than their divisional standings would suggest?
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If anyone can prove that White Stars aren't unbeatable it's me.mthomason wrote:But maybe they just couldn't find LBH?captainsmirk wrote:Surely the way to prove that the fleet was truley unbeatable would be if it was played by someone with little skill/experience against a much more skillful/experienced opponent.
If it still wins then it is unbeatable...
LBH
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Especially when it involves exploding ships, and not being allowed to dodgelastbesthope wrote:If anyone can prove that White Stars aren't unbeatable it's me.mthomason wrote:But maybe they just couldn't find LBH?captainsmirk wrote:Surely the way to prove that the fleet was truley unbeatable would be if it was played by someone with little skill/experience against a much more skillful/experienced opponent.
If it still wins then it is unbeatable...
LBH

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erm last ruling I saw, you COULD dodge exploding ships. You cant intercept them though 

War. It's FAN-tastic!
OK people. Some complaints about my Sag playing eh? Well I've never played them before, but I thought I did pretty well. One or two small mistakes but nothing major IMO.
Deployment. I deployed all straight for a reason. The Vorlon won initiative on deployment... if I had deployed my Sag's at an angle, he would've deployed in the opposite corner.... meaning I'd have to do a come about roll on turn 1 to get broadsides on. Pointing straight, wherever he deploys, I can either turn 45 degrees left or right to get a broadside. Which is what I did. I took a risk, guessing how many broadsides it would take to kill the destroyer... as it happens I underestimated a bit (and rolled a bit badly), 1 more should have done it. But, *all* of the Sag's got to fire their broadsides on turn 1 (apart from 1 which was about 1 degree out, curse my dodgy eyesight, or did Reaverman nudge the table
). I'd say thats a successful deployment.
As for outmanouvering... well the Sag has 6" movement, not 20". And the Vorlon main weapon has 24" range. Look at the photos of turns 1 and 2, tell me how could I have got out of his arcs? In turns 4, 5 and 6 you see that some have got out of arc. But before then, it was simply impossible. Sag's simply don't have the speed or turns to get out of arc.
And yes, to be called an "unbeatable" fleet, the Sag fleet played to an "average" level should be able to beat the Vorlon. So... MYTH BUSTED.
And yes, more fleets will face the Sag fleet of doom at a later date!
Deployment. I deployed all straight for a reason. The Vorlon won initiative on deployment... if I had deployed my Sag's at an angle, he would've deployed in the opposite corner.... meaning I'd have to do a come about roll on turn 1 to get broadsides on. Pointing straight, wherever he deploys, I can either turn 45 degrees left or right to get a broadside. Which is what I did. I took a risk, guessing how many broadsides it would take to kill the destroyer... as it happens I underestimated a bit (and rolled a bit badly), 1 more should have done it. But, *all* of the Sag's got to fire their broadsides on turn 1 (apart from 1 which was about 1 degree out, curse my dodgy eyesight, or did Reaverman nudge the table

As for outmanouvering... well the Sag has 6" movement, not 20". And the Vorlon main weapon has 24" range. Look at the photos of turns 1 and 2, tell me how could I have got out of his arcs? In turns 4, 5 and 6 you see that some have got out of arc. But before then, it was simply impossible. Sag's simply don't have the speed or turns to get out of arc.
And yes, to be called an "unbeatable" fleet, the Sag fleet played to an "average" level should be able to beat the Vorlon. So... MYTH BUSTED.
And yes, more fleets will face the Sag fleet of doom at a later date!
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