Good Centauri Skirmish ship
- Morgoth
- Greater Spotted Mongoose
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Good Centauri Skirmish ship
I would be interested in hearing peoples thoughts and reasons for what their favourite or best centauri skirmish is.
- Locutus9956
- Cosmic Mongoose
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I like Vorchans, theyre fast and have nasty firepower for their class. Darkners are good too with their battle laser if your fighting interceptor happy races like EA (but they go boom very easily)
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- Locutus9956
- Cosmic Mongoose
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Well Darkners do pretty well against EA in my experience (they have proved very annoying to me on many occasions but they dont tend to live long (though admitedly I did fire the heavy Particle beam on a Warlock at one so that not surprising
) It is a testament to their effectivness though that I did not consider this excessive 


War. It's FAN-tastic!
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- Stoat
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- CZuschlag
- Greater Spotted Mongoose
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Maximus. Hull 6 makes it useful in large fights as the "first thing to move". Light ships have a nightmarish time killing it; the exception is the beam-toting Ka'Toc. Is an excellent answer to Drakh raiders.
"Not everything that can be counted counts; and not everything that counts can be counted." -- George Gallup
Dilgar -- Primary
Drakh -- Secondary
Early EA -- Tertiary
Dilgar -- Primary
Drakh -- Secondary
Early EA -- Tertiary
The Maximus is the best (and IMO the only) choice at Skirmish. Hull 6, as has been mentioned, is awesome. It's also the ONLY Centauri ship with an anti-fighter turret weapon - something that is sorely lacking in the list. Additionally, the interceptor, while only 1 die, helps mitigate some of the damage coming it's way. Basically, it's 75% of the firepower of a Vorchan, includes A-F and inteceptor capability, and has the ability to actually survive for a few turns.
It's a shame that Mongoose decided to nerf the Vorchan so badly - it's a great damage potential ship, but with it's paper-thin damage and crew rating it cannot survive. She needs at least 50% more damage and crew points, and I believe you would start seeing more of them on the field again. You know, like you see on the show.
It's a shame that Mongoose decided to nerf the Vorchan so badly - it's a great damage potential ship, but with it's paper-thin damage and crew rating it cannot survive. She needs at least 50% more damage and crew points, and I believe you would start seeing more of them on the field again. You know, like you see on the show.

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- Greater Spotted Mongoose
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I use Darkner whenever I have to field skirmishers, I don't always expect them to survive but I do expect them to justify themselves in terms of giving and taking punishment. The Maximus is a blind, it's high hull and interceptors make it good at absorbing damage, but it's ability to deal it out is very ordinary. Remember, the opposition is Ka'Tan, Ka'Toc, Warbird, Olympus, Drakh Raiders- heavy weapon ships, and the Maximus simply isn't. The rest, feh. The Kutai and Amar are just bad jokes, I've been luckier with Morgrath than their stats deserved, the Vorchar is a ship without a mission, but I have to admit I prefer the Vorchat to Vorchan, partly because of the fighter flight.
- Geekybiker
- Lesser Spotted Mongoose
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- emperorpenguin
- Chief Mongoose
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- Dag'Nabbit
- Greater Spotted Mongoose
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- Greater Spotted Mongoose
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Patrol, maybe. How many of the skirmishers are worth 2 Corvan? Not many. It's strange; looking at the pre- SFoS list, a lot of the ships that are now Raid were Skirmish level- the Kutai had what is now the loadout of the Altarian destroyer- and many of the Narn skirmishers were Raid level- in SFoS, the two effectively changed places.
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