Mechanismo

Discuss Mongoose miniatures game here, including Mighty Armies, Gangs of Mega-City One, and Battlefield Evolution.
Greg Smith
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Mechanismo

Postby Greg Smith » Fri Feb 06, 2015 10:10 pm

We had a game last night with a Mechanismo in a Justice Dept force and realised that there is no reason to fire standard execution rounds, as the basic Judgementbringer Cannon has more dice and more AP!
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Judge Paul
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Re: Mechanismo

Postby Judge Paul » Thu Jun 11, 2015 12:19 pm

Those mechanismo units are pretty hard aren't they? Love the rules and stats for them and those guns, oh and the MK1 model is just gorgeous!
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Re: Mechanismo

Postby Judge Paul » Fri Jun 12, 2015 12:41 pm

Actually on further thinking about this- say you take a mechanismo unit and attach it to your force via the permanent secondment, you could improve it to being a hero yes? Heroes have access to skills/ talents, a mechanismo is treated as a judge at all times so has access to judge skills- some of these skills (shoot to wound as an example) can only be used with standard execution rounds so there could be times when access to that ammo is useful.

Am I correct in the above or have I read it wrong?
Judge Paul
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Re: Mechanismo

Postby Judge Paul » Mon Jun 15, 2015 8:08 pm


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