Oh yearh... i forgot.. the descriptions on the cards are inadequate as well.. way too open for confusion and misinterbritation.. like super workers - workers forage one extra resource - does that mean: each worker forage one extra resource, or you forage one extra resource when you forage?
also definitions should stay the same - is an "ant" the same as an "ant card"?
is the ploy card considered an "ant" because it is an "ant card"?, if not is the queen itself considered an "ant" because it is one? (that would make tactical queen a pretty overpowered card in attacks no?)
what does "recycle" on the honey pot ant card mean, should it rather say regain?? etc... the list goes on and on.. the only way to do this is to have a specific name used for each "abillity" or "concept", and to explain the "abillity/concept" in the rules..
so you explain what is a "ploy" - and how do you preform it.. i guess you would keep these in your hand, and not lay them down when you declare an attack?, etc
what is "Raiding"
What is "attacking" (i guess allied horde can be played when you either "attack" an enemy queen, or "raid" an enemies colony for resources??) so you declare an attack or raid - not an attack and then a raid... something as simple as this is explained in a confusing way in the rules because you dont have name conventions for what the player is able to do, and because the card text is confusing...
Tjek out Magic the gathering - how precise each card is explained - and how more complex "abillities" have a name that can be referred to in the rules - like cards that have Lifelink, haste, vigilance, etc...
ok - im done bitching now... on the bright side there are several aspects of the game i really enjoy, the concept of gathering resources and attacking, the whole association to ant activity keeps it very vivid - how the "hands" of the players are played in each round and replenished, its very dynamic, the concept of hazards and ploys are a great x-factor in the game.. im not sure about the balance... but thats just because i cant be sure im playing it right (even though i read a couple of threads)...
Man.. - I just wish the execution of the text and layout was a lot better.