Precognitive characters.

Discuss Mongoose RPGs here, such as the OGL rulebooks, Jeremiah, Armageddon 2089 and Macho Women with Guns
Silk
Weasel
Posts: 41
Joined: Mon Aug 18, 2003 9:47 pm

Precognitive characters.

Postby Silk » Mon May 16, 2005 4:58 pm

I am starting a campaign in a few weeks (fiery trail), one of the characters is a Precognitive.

I like the idea of them drifting throught time, struggling to remember what the date today is ect.

I'm trying to come up with some ideas to make the precog character more interesting, I thought I would try things like them always missing meetings and other characters having to find them ect.

Thought I would try things like telling the character the waitress serving them was mugged a few weeks before, prompting him to talk to her, then turning the tables by having the waitress not mugged yet, then some good roleplaying fallout after it happens.

Hope u get my idea, what eludes me at the moment is a long term plot idea, something I can realy "trick" the player with.


The character background is that their a blip with a forged ID, working as shuttle crew with one of the other characters who is a shady smuggler.
Their precog skills good at keeping them one step ahead of the authorities

If you have precogs in your campaign, or have read any good ones in storys ect I would love to hear your ideas. :?: :idea:
Silk
scottmage
Mongoose
Posts: 138
Joined: Thu Sep 04, 2003 8:17 am

Postby scottmage » Sat May 21, 2005 1:01 am

"Always in motion is the future" Yoda

"Your future is not written yet. So make it a good one!" Doc Brown

Precognition is tricky. What would be a great scene, is to have the characters play out a scene, then when just about everyone gets killed, tell them that the Precog broadcast what "could" happen if they do something. Give them experience (since most people learn from mistakes, even others mistakes) :wink:. That way the team shares in with the Precog.

The "Groundhog Day" thing has been done many times. A good example is from Season 2 of the Dead Zone. He sees the future over and over again, in a split second.
User avatar
Eryx
Lesser Spotted Mongoose
Posts: 585
Joined: Tue Aug 26, 2003 10:00 pm
Location: Cambridge UK
Contact:

Postby Eryx » Sat May 21, 2005 10:37 am

You could have it as a plot point rather than a continuous ability. The Precog gets brief flashes of events, barely enough to pixk faces but the action/content is visible. Then the characters can investigate or even see the event as it happens and use that as the catalyst for a session.
A true leader has the confidence to stand alone, the courage to make tough decisions, and the compassion to listen to the needs of others. He does not set out to be a leader, but becomes one by the equality of his actions and the integrity of his intent.
User avatar
frobisher
Duck-Billed Mongoose
Posts: 2046
Joined: Tue Aug 19, 2003 12:41 pm
Location: Glenfarg, SCOTLAND

Postby frobisher » Sat May 21, 2005 12:54 pm

scottmage wrote:The "Groundhog Day" thing has been done many times. A good example is from Season 2 of the Dead Zone. He sees the future over and over again, in a split second.
Of course that's the other thing to pick up on - John Smith in the Dead Zone doesn't necessarily know if it's the future or the past he's seeing; By mixing the two up, you get a bit of wiggle room as a GM.
Paddy Sinclair

Us Yellowbeards are never more dangerous than when we're dead...
Silk
Weasel
Posts: 41
Joined: Mon Aug 18, 2003 9:47 pm

Postby Silk » Sat May 21, 2005 8:03 pm

frobisher wrote:
scottmage wrote:The "Groundhog Day" thing has been done many times. A good example is from Season 2 of the Dead Zone. He sees the future over and over again, in a split second.
Of course that's the other thing to pick up on - John Smith in the Dead Zone doesn't necessarily know if it's the future or the past he's seeing; By mixing the two up, you get a bit of wiggle room as a GM.
Hmmmm..... like that idea, thanks for your thoughts all, keep em coming :)
Silk

Who is online

Users browsing this forum: No registered users and 33 guests